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Game Mode: Deathmatch (dm) (Unstable in MP)

Posted: Sun May 07, 2006 4:50 am
by [RDH]Zerted
Deathmatch Game Mode (dm)
by [RDH]Zerted

Important
-This game mode appears to be unstable in MP. A fix is being worked on... Well, not really any more. If you really want the mode fixed, email me/PM me/post here and I make another attempt at it.


Download Link 1:
Website -> Folder -> Zipped Map (1.6MB), Source Code (8.2K)

Two Important Changes
-Deathmatch is no longer confusing to play and plays as one would expect it to.
-By default, units are moved onto team 3 instead of team 0.

Readme:
Hidden/Spoiler:
Deathmatch Game Mode (dm)
by [RDH]Zerted
Feb. 17th, 2008

Demo Map And Source Code Links:
Link 1: http://ouch.rh.rit.edu/swbf2/
Mirrors: (none at the moment)

Important:
-This map uses the game mode dm. If it doesn't show up on the map selection screen, you need to download a modded shell.lvl.

Objective:
-Frag as many enemy units as possible.

Other Game Mode Notes:
-Use Conquest's settings to set the bot amount.
-Use Conquest's settings to set the time limit.
-Players can freely swap from one 'side' to another.
-A unit is automatically killed when it kills another friendly unit.
-This game mode is stable. Feel free to include it in any maps you are making.
-There is a global reinforcement count. It is displayed at the top of the screen.
-The displayed timer shows how many seconds until the newly spawned, friendly units turn into enemy units (and thus start attacking).

Tips:
-Never shoot a friendly (blue) player.
-Don't use detpacks
-Don't use mines

Possible Future Changes:
-Determine if BatchChangeTeams() would make team swaps faster.
-Directly index players by ID instead of looping through all players.
-Figure out a way to do forced spawning online.

Gametoast Topic: http://www.gametoast.com/forums/viewtop ... =35&t=5217
Author's Email: zerted+SWBF2_DMD@gmail.com
Author's XFire: zerted

Change Log:
-Now only uses enemy and firendly team colors.
-Point values changed slightly.
-The 'spawned team swap' timer has been reduced from 15 to 10.
-By default, all enemy units are on team 3. The last version had them on team 0.
Ideas, Questions, Comments, Suggestions?

RE: Game Mode: Deathmatch (dm)

Posted: Sun May 07, 2006 4:59 am
by yoda_does_yoga
umm... looks good D/Ling, BUT... what happens if i just put the map in the addon folder without the shell? Will it still work??

RE: Game Mode: Deathmatch (dm)

Posted: Sun May 07, 2006 5:07 am
by [RDH]Zerted
Without the shell, the Deathmatch mode won't be displayed in the IA or MP map selection menus. You could run/add the map ( DMDg_dm ) through the ingame chat commands or by using a batch file. The example loading picture will be display with or without the shell (unless you delete the folder).

RE: Game Mode: Deathmatch (dm)

Posted: Sun May 07, 2006 5:54 am
by Aussie_Irishman
with the cp's, couldnt u just put normal cp's in, but take away the capture region?

AJay

Posted: Sun May 07, 2006 6:13 am
by pinioncorp
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Nice work! What you should do is create a shell to be used as a base. Put in a large variety of types into it so that everyone can download the one shell and everyone can use those types.

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Posted: Sun May 07, 2006 7:43 am
by yoda_does_yoga
kk... So what do i have to do with the shell?

Posted: Sun May 07, 2006 12:19 pm
by [RDH]Zerted
didn't think of disableing capturing the CPs in ZeroEdit.

rename [Game Folder]\GameData\DATA\_LVL_PC\shell.lvl to [Game Folder]\GameData\DATA\_LVL_PC\shell.lvl.backup. Put the downloaded shell in [Game Folder]\GameData\DATA\_LVL_PC

Posted: Sun May 07, 2006 8:26 pm
by yoyam
sounds awesome man very appropiate to make a deathmatch mode
haha it not like anyone was working together in the first place why not just make it so we can kill everyone :lol:

Posted: Sun May 07, 2006 10:02 pm
by Tuskenjedi
lol, back to the "what do you miss most about bf1 and why" rant. You did have a point though.

Posted: Sun May 07, 2006 11:05 pm
by Teancum
Maybe it was just me, but it seemed more like a 'everyone vs the player' than a free for all. I didn't see imps fighting imps. Still that's better than nothing.

Posted: Mon May 08, 2006 7:19 pm
by Ace_Azzameen_5
The AI do fight, but I think that they prioritize the human player. I'm pretty sure that they do online too.

Posted: Mon May 08, 2006 8:45 pm
by yellowcomet
ya where do i install the shell???

-----------------------------------------

nvm i got it. really nice.

Posted: Mon May 08, 2006 9:10 pm
by [RDH]Zerted
1) rename [Game Folder]\GameData\DATA\_LVL_PC\shell.lvl to [Game Folder]\GameData\DATA\_LVL_PC\shell.lvl.backup
2) put the downloaded shell in [Game Folder]\GameData\DATA\_LVL_PC\

Posted: Mon May 08, 2006 9:18 pm
by yellowcomet
is it still possible to make custom sides for the campaign, or is that impossible

(i know nothing about modding, im sorry)

Posted: Tue May 09, 2006 2:11 am
by [RDH]Zerted
sure, nothing I changed would prevent someone from doing that

Posted: Tue May 09, 2006 4:28 pm
by Ace_Azzameen_5
Just FYI: You can play online with the altered shell . . .unless Zerted; Did you get Kaiburr Wraiths to use your DM mode?

Posted: Tue May 09, 2006 6:45 pm
by [RDH]Zerted
Ace_Azzameen_5 wrote:...Did you get Kaiburr Wraiths to use your DM mode?
Are you talking about the KW clan? What does it matter if they play DM?

Posted: Tue May 09, 2006 7:22 pm
by BF2-Master
Hey, Zerted, could you try modding this to include Coruscant, Mygeeto & Naboo to use Assault Mode & Jabba's Palace to have Hunt Mode. These scripts were found hidden a while ago. The Assault scripts might need to be edited to remove Kit Fisto & Asajj Ventress though.

(NOTE: You're probably ready to type that I should've PMed him. I know, just thought I'd let everybody else know of my idea too!)

Posted: Wed May 10, 2006 2:22 pm
by Tuskenjedi
Umm, sorry Zerted, but could you change it so the addon maps are yellow again, or just tell me what to edit in the shell so it gets yellow, because my eyes aren't the best and I need to tell addon and regular apart.

Posted: Wed May 10, 2006 3:06 pm
by Ace_Azzameen_5
I meant on thier server. I played multiplayer on the server wtih your shell, sans crash.