Creature Map v. 0.5
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Creature Map v. 0.5
This map includes all the imperials and darthvader as a normal soldier.
It also includes several creatures as the rebels instead of people. These include things like wampas, ewoks, geonosians, and acklays, and more.
I don't know of any bugs, but I would like for you to tell me of any problems you find good luck!
http://rapidshare.de/files/18114219/CRT.zip.html
It also includes several creatures as the rebels instead of people. These include things like wampas, ewoks, geonosians, and acklays, and more.
I don't know of any bugs, but I would like for you to tell me of any problems you find good luck!
http://rapidshare.de/files/18114219/CRT.zip.html
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- Master Bounty Hunter
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RE: Creature Map v. 0.5
I am downloading now, hopefully Rapidshare doesnt play up on me.. This sounds great
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RE: Creature Map v. 0.5
I have just played this map, afew bugs:
1. When you are playing as Acklay and you sprint, the Acklay flip upside down and hover..
2. Acklay are way to big for spawn screen(I dont think it is fixable...)
I will post some more if I find any..
1. When you are playing as Acklay and you sprint, the Acklay flip upside down and hover..
2. Acklay are way to big for spawn screen(I dont think it is fixable...)
I will post some more if I find any..
RE: Creature Map v. 0.5
I saw those after you mentioned it, the sprint can not be fixed unfortunatly.
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RE: Creature Map v. 0.5
I have found another bug, when playing as queen you can see her weapons floating beside her
RE: Creature Map v. 0.5
For me, everyone just stands around, and im the only one fighting.
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RE: Creature Map v. 0.5
Yeah, I always say "Follow me" so that they fight with me.. or actullay fight
RE: Creature Map v. 0.5
I also found a bug, the naboo guards weapons are floating next to him too and his rifle has no sound.
~EDIT~: i found two more bugs, the sniper cant use his auto turret and the imperial officer cant use his recon droid
^Destroyer^
~EDIT~: i found two more bugs, the sniper cant use his auto turret and the imperial officer cant use his recon droid
^Destroyer^
Last edited by ^Destroyer^ on Sun Apr 16, 2006 3:33 am, edited 1 time in total.
RE: Creature Map v. 0.5
Hi darth-jedi, its a cool map, there some bugs, but its still a cool map!
How did you get all these different folkes into the script? Can you just do that?
How did you get all these different folkes into the script? Can you just do that?
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RE: Creature Map v. 0.5
You should add TIES for the Imps, it is hard for them to win..
It is just a hunt, and i randomly picked a side, as for the no fighting thing, all i need to do is put the cps closer together which i am working.
I tried to get the tuskens and jawas in, but they wouldn't show up after you spawned even though you could move.
It is just a hunt for all the units that you don't normally get be, not just creatures, and it is very beta so it will have some problems.
I tried to get the tuskens and jawas in, but they wouldn't show up after you spawned even though you could move.
It is just a hunt for all the units that you don't normally get be, not just creatures, and it is very beta so it will have some problems.
The Queen rules. Hopefully someone will put her in a Theed mod. This is a fun enough map, but as with a few brand new made maps, does get boring after a while of trying to get the full points. Maybe put some cover, or more features into the map next time? Really enjoy being able to go all the diff creatures. Naboo people are good too, but like SWShellhound says it would be good to get rid of the Jedi. (Heck even Naboo Soldier and Queen don't really fit, but I am ok with them as it is so rare to get to go them.) The creatures team is a good concept. I'd like to see the idea being that the Imperials are hunting down any non-humans to maybe clear a planet for new Imperial inhabitants. Maybe Vader is looking for a new summer home and decided he likes this planet, but its overrun with Aklays, Sandpeople, Ewoks, etc.
So in short, fun map, but needs more to do in it.
So in short, fun map, but needs more to do in it.
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