Elevator, Proof of Concept Map
Posted: Mon Mar 27, 2006 10:13 pm
Proof of Concept Maps are maps which show how to do something. They provide an example of an idea to show that it is possible, but do not contain enough content to be worth playing the map by it. These are maps for people to learn and copy ideas from. They are not meant for public play (but could still be used for it).
So far, I've completed an Elevator Proof of Concept map. It contains two working elevators. One is very simple, the other is more complex and works much better.
Edit: [ Oops, I uploaded an early version. Don't download it, unless you want to see an early stage of the map]
Edit 2: [ The changes from this version to the final are mostly so you can see the elevator. It does work. Since I messed up, I'll just post a version 2 of the map with a better elevator design and forced AI elevator support. ]
The map and sorce files are at FileFront here: http://starwarsbattlefront.filefront.co ... _map;59238
Issues:
-Because the animation is reset instead of being paused then reversed and played, it is possible to make the elevator jump right on top of you.
-The AI is really stupid. There are no AI paths.
-I suck at setting up lighting. Sorry.
Future ideas:
-It would be better to keep track of the elevator with timers instead of many regions.
-The elevator only works with human players. It is possible to put a path through it (like it was flat) so the AI uses it, but you would have to make sure the AI doesn't fall off of it while its moving (use walls or barriers).
-The elevators in the map only move up or down. You can make them move in any direction. Just make sure there is an edge so the elevator pushes the unit as it moves.
So far, I've completed an Elevator Proof of Concept map. It contains two working elevators. One is very simple, the other is more complex and works much better.
Edit: [ Oops, I uploaded an early version. Don't download it, unless you want to see an early stage of the map]
Edit 2: [ The changes from this version to the final are mostly so you can see the elevator. It does work. Since I messed up, I'll just post a version 2 of the map with a better elevator design and forced AI elevator support. ]
The map and sorce files are at FileFront here: http://starwarsbattlefront.filefront.co ... _map;59238
Issues:
-Because the animation is reset instead of being paused then reversed and played, it is possible to make the elevator jump right on top of you.
-The AI is really stupid. There are no AI paths.
-I suck at setting up lighting. Sorry.
Future ideas:
-It would be better to keep track of the elevator with timers instead of many regions.
-The elevator only works with human players. It is possible to put a path through it (like it was flat) so the AI uses it, but you would have to make sure the AI doesn't fall off of it while its moving (use walls or barriers).
-The elevators in the map only move up or down. You can make them move in any direction. Just make sure there is an edge so the elevator pushes the unit as it moves.