Desert Showdown 1.0 RELEASED!!!!
Moderator: Moderators
Desert Showdown 1.0 RELEASED!!!!
Download Tatooine: Desert Showdown here:
http://starwarsbattlefront.filefront.co ... down;58232
As a special bonus, play as Tatooine Luke complete with some special move combos!
http://starwarsbattlefront.filefront.co ... down;58232
As a special bonus, play as Tatooine Luke complete with some special move combos!
RE: Desert Showdown 1.0 RELEASED!!!!
Not a map thats gonna be my favorite, but a fun map that I enjoyed playing. If I was to change anything, it would be Lukes lightsaber color, just for continuity. But it didnt bother me.
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- Sith
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- squipple
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Pretty nice map. I like that the sand people and the jawas are one there. At times it almost feels like a free-for-all.
Only a few things I found so far...
- Multiplayer crashed for me right on startup (after the loading screen)
- AI got caught behind boxes in CTF.
- Just a personal preference, but it seems just slightly too spread out for me.
Only a few things I found so far...
- Multiplayer crashed for me right on startup (after the loading screen)
- AI got caught behind boxes in CTF.
- Just a personal preference, but it seems just slightly too spread out for me.
I'm working on a new version already... I fixed Luke's saber (I took away the double-edged saber too, for consistency) I'll also be improving AI and adding a new game mode or two...
Never tried it in multiplayer... hmmm... I'll have to look into that...
I peresonnally don't think the map would really work as well if I moved the CPs closer... There is a LOT to see in the map, and a LOT of secret hiding/sniping spots...
Never tried it in multiplayer... hmmm... I'll have to look into that...
I peresonnally don't think the map would really work as well if I moved the CPs closer... There is a LOT to see in the map, and a LOT of secret hiding/sniping spots...
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- Missing Jedi Admin
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Actually, thanks to this file, we know what the "skeletal structure" of a playable character is, contrary to Non-Player Characters', such as local animals...
So, designing a "Bantha model" might not be possible, but it's not lost beforehand, as the bones of both players' and locals' meshes must have common labels...
So, designing a "Bantha model" might not be possible, but it's not lost beforehand, as the bones of both players' and locals' meshes must have common labels...
This is actually one of my top three non battlefront 1 shipped maps(i count
swbf2 mod maps, battlefront one mod maps in my rankings.)
I like it as much as corescenat city, and mos varniel, probley even better
than those two.
Speeders would be nice, but although it is a biggish map, The cps are
close enough together for a lot of fighting and capturing.
Great job on map, i like it more than the lucasarts made dune sea.
swbf2 mod maps, battlefront one mod maps in my rankings.)
I like it as much as corescenat city, and mos varniel, probley even better
than those two.
Speeders would be nice, but although it is a biggish map, The cps are
close enough together for a lot of fighting and capturing.
Great job on map, i like it more than the lucasarts made dune sea.
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- Master Sergeant
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almost?
are u almost done, cause that was a fun level.
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RE: almost?
Off-topic : plokoon', be sure a similar level for Star Wars Battlefront II cannot be updated in only one day... Moreover, if I were you, I would stop being so injunctive and unfriendly, since many other GameToast members might not tolerate such a behavior in the future...
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RE: almost?
im being mean? how?
i was just saying how i thought the level looked cool, im confused?
i was just saying how i thought the level looked cool, im confused?
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RE: almost?
Off-topic : Read your previous message more attentively, plokoon', and you will understand the reason of this remark...
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- Master Sergeant
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RE: almost?
i just asked if he was almost done, whats wrong with that? its a complement, it means i really enjoyed his map.