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Naboo Plains Classic 1.0
Posted: Sat Mar 04, 2006 8:11 pm
by TAWArtemis
4/2/2006
http://files.filefront.com/Plains1_0zip ... einfo.html
Plains 1.0
Reduced sight distance at everyones request
Camera Angles fixed
Fix shadows under trees...
This map has always been laggy. If you played swbf1 then you remember that. You can lower your view distance and graphics settings to compensate.
This is a fun map but we almost never played in battleweek due to performance issues.
Posted: Sat Mar 04, 2006 8:29 pm
by Spacerocker
Downloading now.
Since I've never played BFI I can't wait to play it. Hope it's a fun level.
Posted: Sat Mar 04, 2006 8:33 pm
by RAymo
i havent played bf1 either but the maps i dled r pretty fun.
hope this 1 is just as good
Posted: Sat Mar 04, 2006 8:46 pm
by Darth-Derkie
I noticed two things, the Rebel Combatspeeder has no sounds and there are no kaduu's or is it kaadu's?
Posted: Sat Mar 04, 2006 9:04 pm
by Y2g2006
Gungans, when killed, are referred to as NULL.
And it doesn't seem like any of the vehicles have sounds.
Thats all I was able to find.
Posted: Sat Mar 04, 2006 9:12 pm
by Darth-Derkie
He probabely forgot to localize some languages. When I killed them, my game said: "Darth-Derkie killed gungans". Maybe change it to gungan. Without "s".
Posted: Sat Mar 04, 2006 9:31 pm
by TAWArtemis
Darth-Derkie wrote:He probabely forgot to localize some languages. When I killed them, my game said: "Darth-Derkie killed gungans". Maybe change it to gungan. Without "s".
I know about the sounds. It is a problem on several of the betas I have out. I read the fix but have not had time to fix it yet.
I did localize but get odd results. Can we talk darth?
Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.
Posted: Sat Mar 04, 2006 9:48 pm
by figor007
Hey man... It's a really good job. I like this map.
I have two suggestion and two bugs... Sry for bad news
First suggestion is change Anakin for Obi-Wan in Conquest Clone Era. And another is make a Hero Free-For-All.
First bug is this:
And another pic here:
Under of them in smoke they appear some squares.
And the other problem is referring to kaadu, it is not move but you already it wrote this before.
TAWArtemis wrote:Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.
Here's the pic:
And THANKS for the map!!!
Posted: Sat Mar 04, 2006 10:25 pm
by RAymo
fun map and would be great for hero assault
only problems i noticed were the soundless vehicles
Posted: Sat Mar 04, 2006 11:22 pm
by TAWArtemis
RAymo wrote:fun map and would be great for hero assault
only problems i noticed were the soundless vehicles
Vehicle sounds fixed.
I don't know wht the droideka is leaving that trail... Anyone else know?
Posted: Sun Mar 05, 2006 12:28 am
by Teancum
The fx file is looking for a texture it can't find. That's what it usually looks like.
Posted: Sun Mar 05, 2006 1:36 am
by TAWArtemis
Teancum wrote:The fx file is looking for a texture it can't find. That's what it usually looks like.
so clean an remunge the whole side?
Posted: Sun Mar 05, 2006 1:47 am
by squipple
The only thing I could see besides what's already mentioned is that the ground could be brighter. Awesome coversion Artemis.
I think the only one left that's not in beta is Dune Sea. Pretty sure Teancum's workin on that one.
Posted: Sun Mar 05, 2006 6:09 pm
by Guest
Where is sun? Add sun plz
Posted: Sun Mar 05, 2006 10:04 pm
by PaNzErgsp
U took the vehicle from the SWBF1 and the effect it used was in the Common effects for the SWBF1 mod tools. Put it in ur effects folder. If you dont get it just add me to ur xfire mine is panzergsp
Posted: Sun Mar 05, 2006 10:26 pm
by -=DE=-Seth
Good god! Another map already?!?
Artemis, your really doing alot of maps. I command you to take a break and eat some chips.
Posted: Mon Mar 06, 2006 7:51 am
by Teancum
Okay, my only complaint, and I'm sure it's been mentioned before -- is that the terrain needs to be lightened to match the skybox. Increase the lighting then burn the terrain again to lighten it.
If things don't match up (the objects feel a lot lighter than the terrain) do this:
1-Increase lighting color
2-Burn terrain (will brighten terrain)
3-Adjust lighting back down until the objects match (what I just did on Yavin)
Posted: Fri Mar 10, 2006 3:43 am
by TAWArtemis
Teancum wrote:Okay, my only complaint, and I'm sure it's been mentioned before -- is that the terrain needs to be lightened to match the skybox. Increase the lighting then burn the terrain again to lighten it.
If things don't match up (the objects feel a lot lighter than the terrain) do this:
1-Increase lighting color
2-Burn terrain (will brighten terrain)
3-Adjust lighting back down until the objects match (what I just did on Yavin)
NICE! How about just taking the sky brightness down any hints? Do I have to edit the texture?
Posted: Fri Mar 10, 2006 12:41 pm
by uttaresh
But won't that be too dark?
Posted: Fri Mar 10, 2006 6:55 pm
by TAWArtemis
figor007 wrote:Hey man... It's a really good job. I like this map.
I have two suggestion and two bugs... Sry for bad news
First suggestion is change Anakin for Obi-Wan in Conquest Clone Era. And another is make a Hero Free-For-All.
First bug is this:
And another pic here:
Under of them in smoke they appear some squares.
And the other problem is referring to kaadu, it is not move but you already it wrote this before.
TAWArtemis wrote:Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.
Here's the pic:
And THANKS for the map!!!
Anyone know where this animation file is and why it comes out funny.