The mod is finished! If there are any errors or issues please contact me and tell me what these issues/errors are.
The map "Rise of Elite" is based on the Galactic Civil War and takes place after episode IV on Tatooine, where the Empire is testing their new Shocktroopers and TIE-Fighters. Changes are made for each side: weapons, skins, units. You can also play Capture the Flag and Hero Assault on this map. !!!!The main game mode is Galactic Civil War, Conquest!!!!
If you want to have a preview, have a look at the pictures:
https://drive.google.com/open?id=0BxFXt ... nVMVUNxTWM
https://drive.google.com/open?id=0BxFXt ... 2RkTGctR2s
https://drive.google.com/open?id=0BxFXt ... 1ZIQ0IyYnM
https://drive.google.com/open?id=0BxFXt ... Fh5Ym9uTlU
You can download the mod for free here: http://www.moddb.com/mods/rise-of-elite ... e-of-elite
Rise Of Elite mod: Sky to ground gcw conquest
Moderator: Moderators
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- Private Recruit
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- Projects :: Rise of Elite map[mod]
- xbox live or psn: thebatmanhimself
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- Private First Class
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Re: Rise Of Elite mod: Sky to ground gcw conquest
Pretty decent. One thing though, you have set ai pathing right? Some modders don't do that in their first maps (because they probably don't know how) and it annoys me.
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- 1st Lieutenant
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Re: Rise Of Elite mod: Sky to ground gcw conquest
Adding on to what Mastermind was saying, please tell me you changed the Yavin sky, PLEASE!!! Even if you changed the sky to a Tatooine sky which seems to be the theme of your map, then that is fine.
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- Private Recruit
- Posts: 15
- Joined: Mon May 16, 2016 11:39 am
- Projects :: Rise of Elite map[mod]
- xbox live or psn: thebatmanhimself
Re: Rise Of Elite mod: Sky to ground gcw conquest
I changed it to the Tatooine sky. And I have only changed the spawn paths but not the other ones.
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- 1st Lieutenant
- Posts: 463
- Joined: Sat Feb 01, 2014 10:05 am
- Projects :: N.A.
- xbox live or psn: MikeTheeBeast55
- Location: New Jersey
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Re: Rise Of Elite mod: Sky to ground gcw conquest
I got done playing the map so here is my assessment:
- The map seems pretty empty so far so I suggest adding in more Tatooine buildings or just more cover locations.
- The "Dark Trooper" should be renamed "Sith Apprentice" or something to that effect.
- The AI (Rebels) when capturing the first command post just stand around the command post and do not move, might want to path these more.
- Gameplay is even for both teams so no need to worry about adding in other units to make teams more even.
- Rebels do not have any custom units but the Empire do, I would suggest adding some in to show you worked just as hard on both sides.
- The map seems pretty empty so far so I suggest adding in more Tatooine buildings or just more cover locations.
- The "Dark Trooper" should be renamed "Sith Apprentice" or something to that effect.
- The AI (Rebels) when capturing the first command post just stand around the command post and do not move, might want to path these more.
- Gameplay is even for both teams so no need to worry about adding in other units to make teams more even.
- Rebels do not have any custom units but the Empire do, I would suggest adding some in to show you worked just as hard on both sides.