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Temple Aqua
Posted: Fri Apr 08, 2016 5:53 am
by MrMew
Conquest Map
1.3 patch NOT required
Battle the CIS, Republic, Alliance or Empire in a desert water temple.
https://drive.google.com/file/d/0Bz4suC ... 4qvy_XXQgQ
Re: Temple Aqua
Posted: Fri Apr 08, 2016 8:46 am
by ARCTroopaNate
Screenshot looks nice! Might give it a download and playthrough later!
Re: Temple Aqua
Posted: Fri Apr 08, 2016 9:34 am
by AnthonyBF2
It looks nicer than I expected from a newer user. But am I am at a loss as to why a desert map has water and palm trees.
Re: Temple Aqua
Posted: Fri Apr 08, 2016 10:49 am
by RedHardcore
anthonybf2 wrote:It looks nicer than I expected from a newer user. But am I am at a loss as to why a desert map has water and palm trees.
It could be an oasis. Oasis's have water and palm trees.
This map looks pretty decent. Haven't played it yet, but I'll play it when I get back from school.
Re: Temple Aqua
Posted: Fri Apr 08, 2016 3:09 pm
by MikeTheBeast55
Definitely a pretty well put together map overall. Their are only two minor problems that can either be fixed or left be. The AI seem to run into some walls by a few of the command posts which does slow down gameplay. The second is not really a "problem" just a suggestion, I would have preferred to see some custom sides for the Galactic Civil War era and maybe a few in the clone wars era too but it was still quite a good experience on the map overall.
Re: Temple Aqua
Posted: Fri Apr 08, 2016 3:45 pm
by thelegend
The environment of this map is fantastic and very well done. I often felt like I was somewhere in a desert, let's say Egypt, and everything felt so dry..but still fresh due to the water lakes and palm trees. This map reminds me a little bit on
this worldfrom Spyro 2.
I like how put every temple buildings into perfect symmetrical places. I also like that everything is inside a valley and is surrounded by sandy hills.
I have some suggestions which may make this map feel more realistic:
-Add some dusty clouds in the background, splining them up into a circle, so players may think there is an actual desert around them.
-Use a more detailed ground texture. This was the only thing I didn't like regarding map design. You can use great textures from
here.
-Add some more palms and maybe some bushes. It would look more alive when there are palms everywhere covering many places on the map. Also (just a tip) add some grass onto the map. If this place is supposed to be an oasis add more "live" into this place. Add some fish or let some birds fly, add more trees or place them on grassy areas only.
-Add a sun. A sun would give another important feeling when walking around the map. A sun will give you a "warmer" feeling since...I think it's warm there.
Here are some reference pictures or "might-be-inspiartion-images":
I am looking forward to see more of this map.
Re: Temple Aqua
Posted: Sun Apr 10, 2016 6:00 am
by suLac
I'm really amazed by your map, it's really very well done overall!
I agree with the hints made by thelegend. The second pic he posted is fitting best in my opinion, so I also would say, that slightly more vegetation (not to much) would improve the already nice looking visual appearance even more.
I'm looking forward seeing more of your work, it looks very promising
Some
minor issues I noticed:
Re: Temple Aqua
Posted: Mon Apr 11, 2016 3:32 am
by MrMew
Thanks guys,
I won't be focused on fixing this map yet, I want to finish another and make another before fixing such errors. I cut back on the amount of palms to reduce problems the AI would have with vehicles, not really sure how fix looking through the map. The sniper is meant to be phase 3, I just wanted a bit of variety. The map was originally called 'The Killing Floor' sort of as a name holder, however that should be fixed as I changed the name of the map with editlocalize or whatever it is. It shows as 'Temple Aqua' in my game anyway. The location is meant to be in the middle of a desert near a water spring or something (water level is close to the surface), and a temple was built around it. Where would I get dust clouds from? And I might play around with the desert grass that came in the assets pack I downloaded for the terrain. I'll try for a sun. I was going to add a load screen but the effort to do so seemed ridiculous and the utility didn't work for my pc. I also wanted to add detail to the mini-map but I had no idea how to align it or draw the map to look clean. As for AI running into walls near CPs I'm guessing they're walking into the main buildings, but I didn't know how to create a barrier for a certain height so it wouldn't cut off the path on the above 'aqueduct'.
Re: Temple Aqua
Posted: Mon Apr 11, 2016 11:38 am
by MikeTheBeast55
You are working on more maps already, I am pretty surprised you are already starting on your second map right away. Will you reveal any details on what the map is about or will we have to wait until your map is released to know?