Starship Troopers - Whiskey Outpost v1.0 [OFFICIAL RELEASE]
Posted: Sun Apr 12, 2015 11:23 pm
Whiskey Outpost v1.0
This is my first ground map, and it attempts to recreate the battle at Whiskey Outpost from the movie Starship Troopers. For those of you unfamiliar with the movie, essentially the battle is set in the future, between humanity's military, specifically the Roughnecks unit of the United Citizen Federation's Mobile Infantry, and giant sentient killer bugs known as "Arachnids".
Game modes:
- Team DM mode: Play as either the Roughnecks or the Arachnids in the rocky desert outside the outpost. Multiplayer compatible.
- Objective mode: Play as the Roughnecks in a cinematic objective campaign, in which you must defend your outpost against an Arachnid attack until rescue shuttles arrive. Singleplayer only
Roughneck Units:
- Roughneck Soldiers carry an assault rifle and a shotgun. They are most effective at repelling waves of Warrior Bugs.
- Roughneck Grenadiers carry an assault rifle and grenades. Their grenades are highly effective against Tanker Bugs, but they are more vulnerable to Warrior Bugs and Hopper Bugs.
- Roughneck Snipers carry a sniper rifle and a shotgun. Their sniper rifles are highly effective against Hopper Bugs, but they are more vulnerable to Warrior Bugs.
- Roughneck Field Support lack a secondary weapon, but are your only source of ammunition. Use them wisely.
Arachnid Units:
- Warrior Bugs form the core of the Arachnid army. While not as fast as Hopper Bugs, they can take quite a beating, and pose a significant threat in packs.
- Hopper Bugs are the scouts of the Arachnids. They can rapidly fly across the map, and their blows are deadly, but they are extremely vulnerable to shotgun and sniper fire.
- Tanker Bugs are slow, lumbering giants. Their firebreathing attack can quickly incinerate infantry, and also is effective at destroying the outpost walls. They are extremely resistant to concentrated gunfire, but they can succumb to a well-placed grenade in the mouth.
Important:
- This mod requires the UnOfficial v1.3 patch
UPDATED SCREENSHOTS!
Still not convinced? Here are some gameplay videos:
Video 1
Video 2
Video 3
Video 4
Video 5
Video 6
Video 7
Download link: here
Installation Instructions:
copy WSK to your Star Wars Battlefront II/GameData/addon folder (if it's not there, create it first)
To uninstall just remove WSK from your addon folder.
Known bugs (pardon the pun):
- There is a hidden tanker bug vehicle spawn point outside the map
- Ammo containers will remain floating if they were on a ledge that is later destroyed
- Pausing the game in objective mode will make the messages be out of sync with the audio
- When densely packed the Roughnecks units can flicker between high and low resolution models
- Freecam can make units geometry look distorted
- Tanker bugs may spontaneously die at low health (occurs if the AI try to exit the vehicle, killing themselves and the vehicle)
- Tanker bugs can climb on top of each other
If you find any other bugs, or have any comments or questions, feel free to contact me at smithd920@gmail.com
Credits:
Pandemic and LucasArts
Taivyx for the Terra Strife Sides
Skyhammer for blood effects
THEWULFMAN for the custom CP hologram
LRKfm946 for help with redefining functions
http://sweetsoundeffects.com/ for the gun sound effects
TriStar Pictures and Touchstone Pictures for the Starship Troopers movie
Basil Poledouris for the Starship Troopers soundtrack
AceMastermind and MileHighGuy for collisions/modeling help
testers:
- anthonybf2
- Noobasaurus
- MikeTheBeast55
- jedimoose32
everyone else who's helped me at Gametoast Forums
Permissions:
Anyone can do whatever they want with this, so long as credit is given.
This is my first ground map, and it attempts to recreate the battle at Whiskey Outpost from the movie Starship Troopers. For those of you unfamiliar with the movie, essentially the battle is set in the future, between humanity's military, specifically the Roughnecks unit of the United Citizen Federation's Mobile Infantry, and giant sentient killer bugs known as "Arachnids".
Game modes:
- Team DM mode: Play as either the Roughnecks or the Arachnids in the rocky desert outside the outpost. Multiplayer compatible.
- Objective mode: Play as the Roughnecks in a cinematic objective campaign, in which you must defend your outpost against an Arachnid attack until rescue shuttles arrive. Singleplayer only
Roughneck Units:
- Roughneck Soldiers carry an assault rifle and a shotgun. They are most effective at repelling waves of Warrior Bugs.
- Roughneck Grenadiers carry an assault rifle and grenades. Their grenades are highly effective against Tanker Bugs, but they are more vulnerable to Warrior Bugs and Hopper Bugs.
- Roughneck Snipers carry a sniper rifle and a shotgun. Their sniper rifles are highly effective against Hopper Bugs, but they are more vulnerable to Warrior Bugs.
- Roughneck Field Support lack a secondary weapon, but are your only source of ammunition. Use them wisely.
Arachnid Units:
- Warrior Bugs form the core of the Arachnid army. While not as fast as Hopper Bugs, they can take quite a beating, and pose a significant threat in packs.
- Hopper Bugs are the scouts of the Arachnids. They can rapidly fly across the map, and their blows are deadly, but they are extremely vulnerable to shotgun and sniper fire.
- Tanker Bugs are slow, lumbering giants. Their firebreathing attack can quickly incinerate infantry, and also is effective at destroying the outpost walls. They are extremely resistant to concentrated gunfire, but they can succumb to a well-placed grenade in the mouth.
Important:
- This mod requires the UnOfficial v1.3 patch
UPDATED SCREENSHOTS!
Hidden/Spoiler:
Video 1
Video 2
Video 3
Video 4
Video 5
Video 6
Video 7
Download link: here
Installation Instructions:
copy WSK to your Star Wars Battlefront II/GameData/addon folder (if it's not there, create it first)
To uninstall just remove WSK from your addon folder.
Known bugs (pardon the pun):
- There is a hidden tanker bug vehicle spawn point outside the map
- Ammo containers will remain floating if they were on a ledge that is later destroyed
- Pausing the game in objective mode will make the messages be out of sync with the audio
- When densely packed the Roughnecks units can flicker between high and low resolution models
- Freecam can make units geometry look distorted
- Tanker bugs may spontaneously die at low health (occurs if the AI try to exit the vehicle, killing themselves and the vehicle)
- Tanker bugs can climb on top of each other
If you find any other bugs, or have any comments or questions, feel free to contact me at smithd920@gmail.com
Credits:
Pandemic and LucasArts
Taivyx for the Terra Strife Sides
Skyhammer for blood effects
THEWULFMAN for the custom CP hologram
LRKfm946 for help with redefining functions
http://sweetsoundeffects.com/ for the gun sound effects
TriStar Pictures and Touchstone Pictures for the Starship Troopers movie
Basil Poledouris for the Starship Troopers soundtrack
AceMastermind and MileHighGuy for collisions/modeling help
testers:
- anthonybf2
- Noobasaurus
- MikeTheBeast55
- jedimoose32
everyone else who's helped me at Gametoast Forums
Permissions:
Anyone can do whatever they want with this, so long as credit is given.