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Commander Cody´s Exogorth Map

Posted: Wed Nov 06, 2013 3:37 pm
by CommanderCody
Exogorth (or Spaceslug)
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Another map, another stomach! Ready for battle?
=Story=
After the Battle of Hoth. Some rebels managed to escape from Hoth and found their way into a spaceslug.
Now are some imperials searching for the missing traitors.

Some screenies for your enjoyment:
Hidden/Spoiler:
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Hidden/Spoiler:
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Hidden/Spoiler:
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Hidden/Spoiler:
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=Versions=
There are again two versions to chose from:
A vesion with modded Sides (recommend but a little big filesize :\ ) : http://www.mediafire.com/download/9xoh6 ... ides%29.7z

A version with (nearly) default sides: http://www.mediafire.com/download/59a4j ... ides%29.7z


=Bugs=
little bugs that I can´t smash:

- even with planning and barriers, the ai can stuck on walls
- Units have no name, but I have localize them

if you find more or have ideas for a next map, please give a feedback, I always like it!

=Credits=
Jaspo - For his coolspace units I´ve used in my mod
Sky_216 - for his awesome cave modular assets
ARC_Commander - For his BFX assets and a ton of people who have made these assets for him
RogueKnight - for a cool, new E-11 model
Sereja - For the awesome rgm-79g Rifle model
CodaRez - for a cool new imperial bazooka

when I forget someone please punsh me in the face!

=Special Thanks to=
Gametoast Community - for all the great people and their mod tutorials!!! =D
Pandemic/Lucasarts - for making Star Wars Battlefront 2, The assets and the modding tool!
Bildburg.de - for some free awesome textures!

Have Fun!

Re: Commander Cody´s Exogorth Map

Posted: Wed Nov 06, 2013 4:35 pm
by Marth8880
Whoa, looks pretty good! Will definitely try it. :)

Re: Commander Cody´s Exogorth Map

Posted: Wed Nov 06, 2013 6:08 pm
by CommanderCody
Thanks Marth :D

Re: Commander Cody´s Exogorth Map

Posted: Wed Nov 06, 2013 8:10 pm
by Zapattack1234
I love how creative you get with your mod ideas cody, looking forward to trying this out

Re: Commander Cody´s Exogorth Map

Posted: Thu Nov 07, 2013 9:46 am
by CommanderCody
Thanks Zap! hope your guys will enjoy it :cpu: :wink:

Re: Commander Cody´s Exogorth Map

Posted: Thu Nov 07, 2013 11:16 pm
by Noobasaurus
Creative maps like these always make me smile. I'll be sure to download and play once I have SWBF2 installed on my computer again.

Re: Commander Cody´s Exogorth Map

Posted: Fri Nov 08, 2013 9:53 am
by CommanderCody
Thanks Noobasaurus :D
And to all guys, if you have feedbacks or ideas for a next map please tell me :wink:

Re: Commander Cody´s Exogorth Map

Posted: Sat Nov 09, 2013 7:22 am
by PizzatheHutt
This looks epic, excellent idea !
CommanderCody wrote:And to all guys, if you have feedbacks or ideas for a next map please tell me :wink:
I should post a feedback soon, but for other maps, I think you should go on with what you have done: search for less well-known but iconic places in the SW Universe, as you did with the space slug. I was thinking of, for instance, the wampa cave where luke was trapped in EP.5, or inside Yoda's house (expanded a bit, with corridors, tunnels, etc...). Jabba's sail barge interior, or Sandcrawler interior would be nice too.
Another idea: you could do a space-battle version of this map, with a skydome textured as a space slug stomach, and re-textured asteroids.

EDIT: Feedback:
Good things: I like the slug's teeths, the water, the fog, which give a nice atmosphere to the map, you really feel you're fighting inside a stomach.
The sides are nice too, and the weapon damage rates are good (BFX damage rates, right ?)

Improvements:
You could add some animation in the interior, to vary the different parts of the slug: acid sprays (retextured mustafar lava effects ), blood sprays (retextured hoth steam pipes) , moving "doors" .

Bugs

When you go too near the mouth, you die. Altough it was probably intended, the death region should be a little more near the teeth. (and perhaps an animation ?)

Re: Commander Cody´s Exogorth Map

Posted: Sun Nov 10, 2013 3:11 pm
by CommanderCody
Thanks Pizza for the big feedback!
The idea with "doors" sounds really good and the sprays of acid too.
And maybe the space battle inside a worm. As a free DLC for my map :mrgreen:
To my next maps, I will not make a another stomach, except one of your guys know another really big SW creature. My next plan is to make slightly unknown planets.
Hint:
Hidden/Spoiler:
maybe the planet Kalee, where the race from grievous is come from
If someone have more ideas to improve the Exogorth or new ideas for unknown places,
please let me know.

Re: Commander Cody´s Exogorth Map

Posted: Wed Nov 13, 2013 8:58 pm
by KeepAmazinn
Hey great Map love the idea but the ai pathing is very buggy and ai get stuck and tend to stare at walls in most places.