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Old Settlement on Tatooine

Posted: Fri Aug 09, 2013 2:17 pm
by MrMuffins
So here's my map I've been working on since my first map got released.

Tatooine - Old Settlement


Originally going to be a Race track map. those 2 years I kinda forgot the workings of modding bf2 so I thought in the middle of the race track i would do a small conquest battle, as practice. Then I wanted to make it ord mantell, well I didn't really know what the planet was, I knew it was hans planet and a junkyard. It wasn't until my bro let me see the psp bf version of ord, and wow, I was way off. So i just turned it into some sort of tatooine map swamp land thing.

There is conquest, hunt, xl, 1flag CTF, and TDM.

[[ Conquest and XL ]]
Hidden/Spoiler:
Both are the same, well xl has about 64 ai per side. Any more and it reallllly gets crazy being how the map was designed they all funnel in the middle. some do indeed use the other terrain but its rare.

4 vehicles per side, fightertank and aat. and 6 command posts. 2 untaken.
May not be as great but I had alota fun making these.
[[ 1Flag CTF ]]
Hidden/Spoiler:
Why not. Same as hunt mode, except you get the flag to the enemies spawn to get a point. Of course there are multiple paths you can take but the AI tend to just gun for it. There is dwarf spiders and the reps get the scoutwalker. The AI for some reason don't get in them unless you get near their bases.
[[ TDM ]]
Hidden/Spoiler:
For TDM i recommend less ai as it gets quite messy with lots of ai running around
with that said, i made it kinda similar to..i guess bf3? somewhat random spawns and the point?

kill as many baddies as you can. in a small area with buildings around. like tatoonie.
[[ HUNT ]]
Hidden/Spoiler:
CW Hunt: The seps managed to steal the reps mortar launcher and are planning an assault on an small outpost owned by the reps. The prototype..droid with the...prototype mortar, as well as some dwarf spider droids, prepare as they come at the reps from three sides. The reps just gotta protect themselves from overwhelming odds
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The cis has there numbers maxed (32) however there are only 16 reps to defend. On default score, this is really short battle. The mortars are very powerful, the ai may be dumb but they can kill you halfway across the map with these. I quite like the glowy bombs of death flying all over the place so that's why i made this mode. Oh and the weather is different then in conquest.

GCW Hunt: A scouting rebel transport has discovered a uncharted planet and landed to check it out.

The weather is extreme and there seems to be alot of trash

and you hear something growling in the distance...
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Well this is..because why not. Really I spent alot of time on the cw and gcw is kinda boring..so I just threw in some wampas to battle. This is quite a short battle.
Units:
Hidden/Spoiler:
So learning the power of classparent, doing small changes to sides is so dang easy now. I changed all lasers. well i watched ep3 and..noticed how bright and big the lasers were from the clones. then noticed how insignificant they were in bf.

Same for the tracer units. I never liked the 'yellow' super tiny spaghetti the engineer and

commander used. Now they shoot lasers too.

I liked the completely random 'explosion' clouds i guess? like on Kashyyyk. but i saw you can add something to a laser once it 'expires'. explosion? so in a sense...when you see a 'explosion' cloud you really know it was from the battle your in, not some random effect.

The sniper runs alittle faster, the commanders run alittle slower. but have more health.

the commanders have an orbital strike beacon. Thanks to Hebes24, http://www.gametoast.com/forums/viewtop ... 64&t=14658

the aat was changed to be more like bf1, its cannons are yellow, have a radius damage, and do alot

of damage. Its secondary are mortars. also for some reason

during testing the aat...tended to go into water. i dont know why, like its bottom part was

getting stuck in the water. you could flip your aat upside down.

the ai had the problem too. i hope i permafixed it.
Other notes
Hidden/Spoiler:
I hit the max connections limit. 255 is not alot. Surprised i haven't hit the object limit.
Only xl is ubermode, so unlike my first map, changing the settings you can add more ai or score for conquest, hunt and tdm. However...sadly this is a map that crashes unless you play it first. even different modes tend to crash. if however you play conquest, then play hunt and don't crash...the ground tends to be black. Now i noticed this happens on other maps too, sometimes the ground will be black (unless i play it first) or..it crashes. The log shows nothing.

Afaict the online part is quite stable and works.
Actually my recent tests I managed to play cw and gcw or a conquest then 1flag without crashing or errors.

Screenshots:
Hidden/Spoiler:
Image
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I wanted to post more but simply uploading a 1mb picture takes like 5 mins :/ or a video..

Download:
http://www.sendspace.com/file/32l9jv
http://www.mediafire.com/download/2kd40 ... n1q/HSR.7z


And of couase, credits:
Hidden/Spoiler:
Thanks for Hebes24's orbital strike.
Rebels combat speeder BF1: http://secretsociety.com/
Drawf Spider - PsychOFred and a_speck_of_dust's Hi Res Texture for it.
Sky's Models - Sky_216 [http://www.gametoast.com/forums/viewtop ... 64&t=19751]
Sky's model pack 2 - Sky_216 [http://www.gametoast.com/forums/viewtop ... 64&t=24661]
Bunch o'l props - squipple [http://www.gametoast.com/forums/viewtop ... =64&t=9156]
Model Pack - YouJediJunkie [http://www.gametoast.com/forums/viewtop ... 64&t=14187]

No internet meant I used the same assets from my first map, and of couse bf2 assests.
So yea thanks for checking out my new map mod :)

Re: Old Settlement on Tatooine

Posted: Sat Aug 10, 2013 8:07 pm
by Zapattack1234
Looks cool I will try it out

Re: Old Settlement on Tatooine

Posted: Tue Sep 17, 2013 4:22 am
by DarthSolous
Looks really cool. The only thing I can say is that Tatooine doesn't really have any above-ground water, hence the moisture evaporators we see in the films.