Well folks, this is it. I hope you enjoy playing the map as much as I loved making it. I would like to give a huge thanks to all the effort and work put into the map by my co-author, Cress Albane, and to all you folks at gametoast, especially AQT and Marth8880 who were INCREDIBLY helpful in making the map with your advice and contributions. I would also like to thank all my beta testers:
I am also grateful to 411 Remnant for posting videos of my map on youtube, and for interviewing me.
Because of the computer crash I suffered, I can no longer work on the map or improve it. Some bugs are still present, and I can't fix them. I'm sorry about that. I would not consider this to be a 1.0 release, but rather a 0.85 release. That being said, Coruscant: Skyline is still very much playable, and hopefully, enjoyable. Enjoy.
Note: The current release was never intended to be the final release. Due to a computer crash, all progress on the
map ceased. As a result, the map is lacking some polish, and many gamemodes had to be cut.
Installation Instructions:
1. Extract CRS.zip to your desktop.
2. Copy the CRS folder to your addon folder.
3. If you do not have an addon folder, you can create one at {\LucasArts\Star Wars Battlefront II\GameData}
and the insert the CRS folder in the addon folder.
Gamemodes:
- Clone Wars Conquest
- Galactic Civil War Conquest
- Classic Clone Wars Conquest
- Clone Wars Hunt
- Dark Times Conquest
- Dark Times Hunt
- KoTOR Conquest
- KoTOR Hero Assault
Mission Count: 8
Note: Dark Times and KoTOR must be installed to play Dark Times and KoTOR gamemodes. Also, the 1.3 patch must be
installed in order to play all gamemodes avaliable.
Known (and unfixable) bugs -
- The A.I. are awkward when capturing the warehouse and library commandposts. However, both are capturable by A.I.
the just don't look pretty while doing it.
- The walkway to the warehouse is a little low. As a result, humans get stuck on it. However, A.I. find a way
to get up, and humans can just or roll over the bump.
- The BX-Commando Droid's eyes don't glow on some computer.
- The edges of some models lack collision.
- Certain large billboards can blink in and out of existence. This doesn't affect gameplay.
- The Gangster side's name is "NULL"
Accessable Buildings And Props (Most of what the map is played on) - Cress Albane
Background Buildings,Props, And Advertisements - Rends(Some edited by Yuke5)
Nar Shadaa Buildings - Darth D.U.C.K. And YouJediJunkie
Industrial Props - Sky_216
Crates And Props - Wazmol
Useful "Scrap" Props - Caleb1117
Tent Model - THEWULFMAN
Background Props - Vyse
Clone Assassin Helmet - Darth D.U.C.K.
HD Clone Trooper Body - RepSharpshooter and FragMe!
Combining All of the Above Together - Deviss
Clone Accessories - Icemember
Hexediting the Accessories to the Clone Body - AQT
DC-15 Blaster Pistol - CodaRez
DC-15AR - RogueKnight and Pahricida
DC-15c - RogueKnight and Pahricida
DC-15A - Deviss and Pahricida
Underhand Chaingun - Caleb1117
BX-Droid Commando - Kinetosimpetus
Kit-Bashed Blasters (Shotgun and BX Rifle) - Sky_216
B1-Battledroid Skin and Model - Arc Commander
Scaled Up Super Battledroid (with specular) - AQT
Mandalorian Pistol - RogueKnight and Deviss
RI-21 Blaster Rifle - RogueKnight
Sniper Rifle - Wazmol
All Other Gangster Weapons - Caleb1117
Civilian Models and Skins - Rends and Null_1138
Gran Model - Ravensoft(JKA) (imported by Darth_Spiderpig)
Aqualish Model - DarthD.U.C.K.
Double Pistol Anims - DarthD.U.C.K.
Sky Texture - AQT
Galactic Civil War Sides - Cress Albane
Galactic Civil War Credits:
- ARC_Commander
Credits:
- Syth for several assets + original inspiration 1+ years ago
- DarthD.U.C.K. for improved knife, grenade models, snowtrooper pack, assassin blades, Starkiller anims, fixed royal guard, and dual pistols
- RepSharpshooter for SWBF2 1.2 assets, 501st skin, caped clones, HUD icons, new ingame.lvl, and hex-editing help
- Maveritchell for converting saber hilts and dual-wielding animations
- Aman/Pinguin for the clone assassin and translating into German
- AceMastermind for OOM droids, Grievous cape, weapon models
- Darth_Z13 for JKA model conversions
- [RDH]Zerted for new shell.lvl and core.lvl
- ]v[ for +123 assets
- Teancum for some clone skins, Conversion Pack assets, and CP scripts
- Conversion Pack people for CP assets
- Megatron for beta-testing
- Dragonum and JawaKiller for assets from ML-Kashyyyk
- The_Emperor for Weequay skin
- Broken_Hope for saber hilts
- Commander Fordo for some clone skins
- Satti for shadow stormtrooper skin
- Taivyx for force pike
- L5R for knife
- Wazmol69 for assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragon93 for Shadow Trooper
- Majin Revan for Clone Commando
- Dragonum for DC-15s pistol
- NeoMarz for DC-17m and JKA sniper rifle
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
- Pandemic for the SWBF2 assets
- Gametoast for beta-testing, support, and a modding education
DLT All-In-One - AQT
Original DLT19 Model - Syth
Repsharpshooter - Meshex
Pandemic - Models and Textures
SWBFII Modding Tutorial (Without this, I would've never been able to get into modding) - Fierfek
And A Special Thanks To:
GAMETOAST - You guys are the best. This mod map would not even exist if it was not for you guys. Thank you so much for your help and support.
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:04 pm
by Loopy53
Congrats on release, anxiously awaiting the download link
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:06 pm
by AQT
Good to see the map finally got released, Yuke!
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:14 pm
by Ant
I will be checking on this thread everysecond until its released
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:18 pm
by yuke5
It's taking much longer than I anticipated. Don't hold your breath. Come back in half-an-hour and it will be uploaded.
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:20 pm
by Ant
yuke5 wrote:It's taking much longer than I anticipated. Don't hold your breath. Come back in half-an-hour and it will be uploaded.
Half-and-hour? OKAY
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:22 pm
by Marth8880
Looks great, yuke man!
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:26 pm
by Ant
Is it weird that every second I am refreshing the page even though he said it will be done in half-an-hour?
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:39 pm
by yuke5
Don't worry, at 95% now.
Re: Coruscant: Skyline
Posted: Tue Feb 19, 2013 9:39 pm
by Ant
yuke5 wrote:Don't worry, at 95% now.
This is the tenth happiest moment of my life
EDIT: Its downloading now
Re: Coruscant: Skyline [DL Link Posted]
Posted: Tue Feb 19, 2013 9:52 pm
by Loopy53
agh, do i need an account? can someone please upload to mediafire or dropbox? many thanks!
Re: Coruscant: Skyline [DL Link Posted]
Posted: Tue Feb 19, 2013 9:56 pm
by Noobasaurus
I can upload it to mediafire once I'm done downloading it.
EDIT: Seems too big for mediafire. I'll have to put it in .rar format and have two volumes if I'm going to put it on mediafire. Yes, using the best compression method it was three megabytes above the limit.
Awesome! It's out! And thanks Noobasaurus for the mediafire links! I'm downloading now, I sure hope it doesn't glitch like a bunch of other mod maps.
Off topic: :bobba: <-- I just realized that they spell Boba wrong for the smilies. They have it : bobba :
EDIT: I love this map. It even works on my crappy graphics card!!! This made my day! Thank you for a WONDERFUL Coruscant map!
Re: Coruscant: Skyline [DL Link Posted]
Posted: Tue Feb 19, 2013 11:02 pm
by Maveritchell
Noobasaurus wrote:I can upload it to mediafire once I'm done downloading it.
EDIT: Seems too big for mediafire. I'll have to put it in .rar format and have two volumes if I'm going to put it on mediafire. Yes, using the best compression method it was three megabytes above the limit.
Just use NSIS and compress it into an .exe. You'll get it down to just under 160 MB. That said, it's mindboggling that a single map is over 800 megs uncompressed. That seems a little unnecessary.
Re: Coruscant: Skyline [DL Link Posted]
Posted: Tue Feb 19, 2013 11:31 pm
by Noobasaurus
I'll do that from now on. I actually like the interface and simplicity of NSIS. Anyway, here is the download link for the installer if that's what you want.
Re: Coruscant: Skyline [DL Link Posted]
Posted: Wed Feb 20, 2013 12:12 am
by Loopy53
yikes, 800 megs? why is it so big? unification packs a LOT more content into that 800 megs! Holy [diet dr. pepper bottle dumped ontop of a chicken sitting on a pig sitting on a cow]
Re: Coruscant: Skyline [DL Link Posted]
Posted: Wed Feb 20, 2013 12:17 am
by willinator
I would imagine it's so big because Yuke lost the source files to the map before he could cut unnecessary material and reduce the file size.
Re: Coruscant: Skyline [DL Link Posted]
Posted: Wed Feb 20, 2013 12:35 am
by yuke5
The map is huge because I was unable to cut unnecessary material before my computer crashed. I'm really sorry, but I've done all I can.
Re: Coruscant: Skyline [DL Link Posted]
Posted: Wed Feb 20, 2013 7:05 am
by CressAlbane
Hey, it's out! It'd be good if you could edit Noobasaurus' DL link into your original post. I had a lot of fun working on this project with you!
Re: Coruscant: Skyline [DL Link Posted]
Posted: Wed Feb 20, 2013 7:31 am
by Glitch25
Thanks for this! I was having a horrible start today. This should be relaxing and enjoyable to play.