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The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 12:28 pm
by Zapattack1234
Hey, why is there a fence around the graveyard?

Cause people are just dying to get in! (In this context, literally :D )

Welcome! I hope you have an extra pair of underwear on you because you might need it! This is a VERY EARLY beta release of my map that i wanted to put out just to see if the gametoast community likes where i am going with this mod. After three months of work, i was ready to release my beta map the day before halloween. Unfortunately, hurricane Sandy struck with so much power, it caught everyone off guard, especially LIPA, and knocked my power out for a week :( . But even so, i have not given up on this mod and have been working with a vengeance to get a beta out :lol: . Anyway, moving away from the hurricane, this beta includes a lot of things that might just be new for everyone here (for example, have you ever seen a map use a jedi ghost or the slenderman?) In conclusion, please try out my map and get back with feedback and criticism. AND BEFORE I FORGET, I AM NOT RESPONSIBLE FOR ANY CLOTHING RUINED WHILE PLAYING THIS MAP :funny2:


http://www.mediafire.com/download.php?89ujl7yeax9sxkn

Sides:

Rep-

regular standard classes

CIS-

Jedi ghost

Werewolf

Slenderman

Phase 1 clone zombie

Special thanks goes to:

Sleepkiller- ghost jedi skin

Cressalbane-helping integrate the Jedi

Cleb- helping me with all of my noobie problems. YOU ROCK MAN

Marth- helping me with the Stone folley question

AQT- helping me with other problems

DarthSolous-music link

SPECIAL SPECIAL THANKS TO BOB, HE MADE THE GRAVES FOR MY MAP

Nebarb- helping me with integrating the ghost jedi

Acemastermind- helping me edit the stock sides

Gametoast- being great

Lucasarts- all of the assets

redline- dead clone models

sky- some other assets

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 5:44 pm
by Nedarb7
Just downloaded, looks great can't wait for the final version :thumbs: .
The only thing that I think should be changed: The Geonosis rocks and caves textures.
Also weren't there grave stones? And for some reason the CIS are still the default :? .
Besides that this map is looking good.

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 5:55 pm
by Zapattack1234
the CIS are default? :o

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 6:21 pm
by Cleb
I will make sure o download this asap!! :) :wink:

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 6:22 pm
by Nedarb7
Yeah I was surprised to. Maybe it's just glitching or something :? .
And I have a quick question, will the GCW have special classes as well?
For example rebels against the same CIS classes but instead of a phase 1
zombie a zombie stormtrooper.

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 6:44 pm
by Zapattack1234
Yep I will be incorperating zombie stormtroopers in the 1.0 release!

USE THIS LINK
http://www.mediafire.com/download.php?89ujl7yeax9sxkn

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 9:27 pm
by Cleb
You should also put the new link at the first post too so nobody gets confused. :wink:

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 9:40 pm
by Zapattack1234
Good idea :funny2: so did u try it out?

Re: The Wrecked Graveyard early early EARLY beta

Posted: Sun Nov 11, 2012 10:15 pm
by Cleb
No, not yet, Ive been busy all night with homework, practice in my churches orchestra for christmas program, I had to go to a lot of other places too but I will try it tomorrow :wink: :)

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 12:07 am
by Zapattack1234
Cool good luck on your homework, finished mine this morning :D

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 7:28 am
by CommanderCody
For a early early beta not bad :thumbs:
cool idea with the slenderman but maybe you can make the slenderman a bit faster
like he is teleporting to you :runaway:

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 9:41 am
by Zapattack1234
Hmmmm good idea thanks for the feedback

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 5:15 pm
by Cleb
Just played through the map, a few things,
1. This
Hidden/Spoiler:
ImageImage
These fences are floating, maybe raise the terrain there?
Hidden/Spoiler:
Image
On all of these, there could be an open crypt with stairs leading down to a really dark room with an open coffin (there is on in the bf1 rhen var assets I belive) with a local cp that churns out zombies hostile to the normal people
2. I couldnt find the clone zombie
3. there should be a bunch of tombstones everywhere
4. there should be a fence going around the entire map and no one should be able to get out (the jedi people souldnt be able to jump out and no jetpacks for the republic/empire
5.
Hidden/Spoiler:
Image
This is only for the gcw era, just put whatever tgas you are using into data_***/Worlds/msh so that it is accessable to both eras
6.
Hidden/Spoiler:
Image
Maybe move that cp over a smidgen
7.
Hidden/Spoiler:
Image
This bannister is missing a texture I think
8.
Hidden/Spoiler:
Image
As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple. Also, maybe use some new, darker textures for the ground (like maybe endor ones for example) also maybe darken the textures on some of the buildings, they are all a little too bright.

I think I got everything, but overall I think this is a good map. Also this is my first time doing an evaluation on a map :) so yeah cool map :wink:

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 5:42 pm
by Nedarb7
Cleb wrote:Just played through the map, a few things,
1. This
Hidden/Spoiler:
ImageImage
The jedi ghosts worked fine for me :? .
Maybe they look like that for you because your not using the unofficial patch 1.3.

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 6:09 pm
by Cleb
Nedarb7 wrote:
Cleb wrote:Just played through the map, a few things,
1. This
Hidden/Spoiler:
ImageImage
The jedi ghosts worked fine for me :? .
Maybe they look like that for you because your not using the unofficial patch 1.3.
A few things:
1. I was talking about the floating fences
2. That isn't how the jedi ghost is supposed to look?
3. I do have the 1.3 unofficial patch, but I don't have the new hud because I hate it, and I have no idea why the award effects are still there.

Re: The Wrecked Graveyard early early EARLY beta

Posted: Mon Nov 12, 2012 11:13 pm
by Zapattack1234
Yeah the Jedi ghost isn't supposed to look like that... I don't know how that happened,however do all of the custom units look okay?

Re: The Wrecked Graveyard early early EARLY beta

Posted: Tue Nov 13, 2012 5:05 pm
by GAB
Cleb wrote:8.
Hidden/Spoiler:
Image
As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple.
Generally, that happens when more than 2 textures are blended together or overlapping.

Re: The Wrecked Graveyard early early EARLY beta

Posted: Tue Nov 13, 2012 6:22 pm
by Cleb
GAB wrote:
Cleb wrote:8.
Hidden/Spoiler:
Image
As you can see here, there is a problem with the textures going together. I dont know how to solve this, but it is probably simple.
Generally, that happens when more than 2 textures are blended together or overlapping.
Ah, I knew it was something simple, I haven't done much modding lately, haven't had much time, but one more thing for zapattack for when he gets edit localize working to change the names of the people on the monster team form things like unit 123 killed <name> to monster killed <name> also, again i haven't modded recently but I think you can change it to monster killed YOU :) :shock:

Re: The Wrecked Graveyard early early EARLY beta

Posted: Tue Nov 13, 2012 7:33 pm
by Zapattack1234
Ok but considering I have no idea what I did to my localize tool, it might take a while to do that :shock: