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Rakatan Mind Prison

Posted: Fri Jan 13, 2012 10:57 pm
by kinetosimpetus
Rakatan Mind Prison


A simple map based on the Rakatan Mind Prison in KotOR.


Has TDM modes in CW and GCW, and Hero Assault in GCW.


Da link.



I was bored and had an idea for this simple map so I made it.

(If someone could take a screenshot or 2 please....)

Re: Rakatan Mind Prison

Posted: Fri Jan 13, 2012 11:18 pm
by AQT
Here are some screenshots:
Hidden/Spoiler:
CW TDM
Image
GCW Hero Assault
Image
GCW TDM
Image

Re: Rakatan Mind Prison

Posted: Fri Jan 13, 2012 11:22 pm
by Cerfon Rournes
Pictures. :)
Hidden/Spoiler:
ImageImageImageImage
AQT beat me to it..oh well..

Re: Rakatan Mind Prison

Posted: Fri Jan 13, 2012 11:23 pm
by kinetosimpetus
hehe thanks, AQT. :D

Edit, and Cerfon. :P

Re: Rakatan Mind Prison

Posted: Fri Jan 13, 2012 11:26 pm
by Marth8880
Although it's a cool concept, all it looks like is the default setup with different textures, from the screenshots. :?

Re: Rakatan Mind Prison

Posted: Fri Jan 13, 2012 11:29 pm
by kinetosimpetus
Basically, yes.

The cp's are uncapturable, and the spawnpoints are in a circle around the center of the map.

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 6:42 am
by Lephenix
When i saw the title of the map and the maker, i was really excited to see how the map looked like maybe with custom props (since you do nice models) but i was very disapointed when i saw the screenshots, downloading anyway.

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 7:05 am
by THEWULFMAN
Lephenix wrote:When i saw the title of the map and the maker, i was really excited to see how the map looked like maybe with custom props (since you do nice models) but i was very disapointed when i saw the screenshots, downloading anyway.

Well besides four small pillars and a bed, there's nothing there in a Mind* Prison. So to keep it accurate, it has to be empty and flat.


*Edit: What a silly tired penguin I was.

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 11:21 am
by Eggman
Haha, neat idea. It would be perfect if you could adjust the fog settings to hide the horizon line (either that or just make a giant white box to use in place of terrain and sky). :thumbs:

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 11:29 am
by kinetosimpetus
THEWULFMAN wrote:
Lephenix wrote:When i saw the title of the map and the maker, i was really excited to see how the map looked like maybe with custom props (since you do nice models) but i was very disapointed when i saw the screenshots, downloading anyway.

Well besides four small pillars and a bed, there's nothing there in a Mine Prison. So to keep it accurate, it has to be empty and flat.
Ah, I forgot those. Ref pix?
Eggman wrote:Haha, neat idea. It would be perfect if you could adjust the fog settings to hide the horizon line (either that or just make a giant white box to use in place of terrain and sky). :thumbs:
I'll see what I can do.

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 11:46 am
by [Padawan]Helkaan
kinetosimpetus wrote:
THEWULFMAN wrote:
Lephenix wrote:When i saw the title of the map and the maker, i was really excited to see how the map looked like maybe with custom props (since you do nice models) but i was very disapointed when i saw the screenshots, downloading anyway.

Well besides four small pillars and a bed, there's nothing there in a Mine Prison. So to keep it accurate, it has to be empty and flat.
Ah, I forgot those. Ref pix?
A ref video is better than a ref pic :)

Re: Rakatan Mind Prison

Posted: Sat Jan 14, 2012 12:56 pm
by kinetosimpetus
Added 4 pillars. Fog settings significantly reducing the darkening near the horizon. And download is updated.

Re: Rakatan Mind Prison

Posted: Mon Jan 16, 2012 4:43 am
by PizzatheHutt
The map looks good but the gameplay must be a bit strange .
It would be great to set nearly-invisible walls (or blue-white walls, like the ground ),like a labyrinth,
with invisible stairs,to make the gameplay better .
I don't know if this would make the map less accurate with KotOR .
Anyway, nice concept. It's a bit like the training installation map.

Re: Rakatan Mind Prison

Posted: Mon Jan 16, 2012 8:51 am
by THEWULFMAN
PizzatheHutt wrote:I don't know if this would make the map less accurate with KotOR.
Yes it would, by a lot. :wink:

Re: Rakatan Mind Prison

Posted: Tue Jan 17, 2012 4:26 pm
by Dakota
i was wondering when someone would make this. i was planning on making a big white box that u get teleported to on one of my maps to simulate something like this but this is just as good.

flat map=really funny when you are in a sniper war

Re: Rakatan Mind Prison

Posted: Tue Jan 17, 2012 5:35 pm
by kinetosimpetus
Yeah, that's why I made it. I also had the idea about teleporting players to boxes. :lol:

Re: Rakatan Mind Prison

Posted: Tue Jan 17, 2012 10:28 pm
by Dakota
i thought up the boxes after i had made an alien room for my map and it wasn't textured and i was on the debugger and couldn't find the door and it ended up taking me 10 minutes to escape the "mind prison" of mine... it was only like 10 by 10 or something on xsi think of a 100x100 or 1000x1000 O_O

i also liked dagobah when you go outside of the map's trees and walk into the fog for long enough that you see no land. it reminded me of it so so much.

...forever alone...