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Gylesh: Seabed

Posted: Thu Jan 05, 2012 6:31 pm
by Xavious
Well, I figured this has been sitting around partially finished on my computer long enough, so I took a couple days to finish it up.
Hidden/Spoiler:
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Conquest mode only, with support for Dark Times and Ultimate Battlefront: The Clone Wars if you have them installed.

http://www.gamefront.com/files/21155126/GSH.zip
http://www.mediafire.com/?g7m2a0r12wfgc49

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 7:18 pm
by Eggman
I remember thinking how cool this looked back when you first revealed it. I'll be sure to try it out. :thumbs:

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 8:06 pm
by kinetosimpetus
Just played a round. Didn't notice anything bad, and it looked pretty nice. :thumbs:

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 9:11 pm
by THEWULFMAN
Looks really interesting. I'll check it out sometime, nice job. :)

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 9:16 pm
by ShadowWing
Will this crash the game which you all just lost if my laptop has water issues?

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 10:03 pm
by ZaxusFett
i found a glitch that ai use to get under/inside the mapImage its where the geonoisian is pointing his gun

Re: Gylesh: Seabed

Posted: Thu Jan 05, 2012 10:34 pm
by Xavious
ShadowWing wrote:Will this crash the game which you all just lost if my laptop has water issues?
There's no real water in the map. It's all environmental effects.

Re: Gylesh: Seabed

Posted: Fri Jan 06, 2012 12:05 pm
by Lephenix
Awesome, i was looking forward for your Gylesh map to be released. I am found of underwater maps, can't wait to try yours, and it has support for your nice UBTCW mod and Dark times II! Downloading and trying now :thumbs: . Btw i added your map in the topic "Maps with Dark Times Support".

EDIT: My report:

There are too foggy, it is not precise, it's too vague.
The bamboo on the outside kills the impression of being underwater.
And creatures trapped in the tubbs are missing of localization.

If you mitigate the blur, remove the bamboo, and add the location in a small version as 1.25. The map would be perfect. I hope you can and you want to do it.

Will you release Carida: Hostile Territory and Earthbound: Onett too :P ?

Re: Gylesh: Seabed

Posted: Sat Jan 07, 2012 1:27 pm
by PizzatheHutt
I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
The rooms are all the same, it would be great to have more specialized rooms (generator room, hangar room, barracks room ...)
The idea of the units trapped is funny, but could you lower the health of the containers and use over-powered units in the containers ( Superwampa ?)
It's great that the map works with UB:TCW and DT :D .
Overall a really great map !!! :D

Re: Gylesh: Seabed

Posted: Wed Jan 11, 2012 7:48 am
by Fiodis
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
Because they're flooded, so there is water in the tunnels.

Re: Gylesh: Seabed

Posted: Wed Jan 11, 2012 11:32 am
by Noobasaurus
Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
Because they're flooded, so there is water in the tunnels.
I didn't see any water; only a wampa.

Re: Gylesh: Seabed

Posted: Wed Jan 11, 2012 12:06 pm
by Unlucky13
Its all effects, if he acually put water then the units would drown.

Re: Gylesh: Seabed

Posted: Wed Jan 11, 2012 1:48 pm
by RevanSithLord
Unlucky13 wrote:Its all effects, if he acually put water then the units would drown.
Indeed. Gotta download this. *hits download* Not often do I play maps based on underwater locations. :p

Re: Gylesh: Seabed

Posted: Wed Jan 11, 2012 10:23 pm
by Noobasaurus
RevanSithLord wrote:Not often do I play maps based on underwater locations. :p
Not often are they made.

Re: Gylesh: Seabed

Posted: Thu Jan 12, 2012 1:13 pm
by Lephenix
Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
Because they're flooded, so there is water in the tunnels.
Ah that explains all, thanks Fiodis.

Re: Gylesh: Seabed

Posted: Thu Jan 12, 2012 2:03 pm
by PizzatheHutt
Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
Because they're flooded, so there is water in the tunnels.
It seems a good explanation but... why aren't they using scuba tanks?

Re: Gylesh: Seabed

Posted: Thu Jan 12, 2012 2:30 pm
by Unlucky13
Probably more work than it is worth, and there is no reason for them in the CW era.

Re: Gylesh: Seabed

Posted: Thu Jul 16, 2015 3:56 pm
by Isaac1138
Can you reupload this? I want to play this. (Sorry to bump the topic up)

Re: Gylesh: Seabed

Posted: Thu Jul 16, 2015 4:14 pm
by MikeTheBeast55
Isaac1138 wrote:Can you reupload this? I want to play this. (Sorry to bump the topic up)
You sure the link is broken, this one here on the Google Docs still works, try this:
https://docs.google.com/file/d/0B45mDQu ... BVWVE/edit

Re: Gylesh: Seabed

Posted: Thu Jul 16, 2015 10:01 pm
by Isaac1138
Thanks! :)