One Map Mappack BETA
Posted: Thu Nov 24, 2011 3:37 am
YEAH !! My eyes were really sore after (or was it the fact that I played 3 hours of minecraft before ?) !Noobasaurus wrote:WARNING: If you have a history of seizures, do NOT play in the Battlezone.
I concurWebster27 wrote:YEAH !! My eyes were really sore after (or was it the fact that I played 3 hours of minecraft before ?) !Noobasaurus wrote:WARNING: If you have a history of seizures, do NOT play in the Battlezone.
Yeah, this map is kinda empty.DarthD.U.C.K. wrote: mushroom canyon:
-the environment is my favourite i think ,although
-it would be nice to have some (/more) very large mushrooms
yes, i guess thats the case with the ventilation chamber and probably battlezone but in the manufacturing plant its definitelly also the layout/cp setup.Jaspo wrote:I've noticed that the tighter the map, the worse the imperials seem to do, and I think it's because of the bothans' buff...in a small map, they end up regenerating a lot of allies' health, and rather frequently, and since the AI tend not to do 1 shot, 1 kill most of the time, it really puts the battle in the rebels' favor.
yes, you can activate them for directional lights, unitshadows work only with a global directional light.Jaspo wrote:As for shadows, there are "cast shadows" and "cast specular" buttons in ZE that I overlooked, aren't there? So I'll get that figured out too.
yes, that would fit well and again yes, the barrel explosions are good in my opinion.Jaspo wrote:Also - would rain be good in the junkyard?
And - Are the exploding barrels ok? I set the one kind to have moderate damage and large range, and the other to have high damage and small range.
a) only 2 slots used in the mission listWhat's the incentive, again, for making all the maps share the same world? You're losing functionality (things like CP limits and lights), and I doubt you're gaining anything appreciable in terms of filesize. Textures take up most of your filesize, and no matter how many maps the props are spread over, they still all use the same textures.