DDC remake (now Dobido: Deep Crater, for Extended GC)

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Jaspo
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DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by Jaspo »

open beta download link: http://www.mediafire.com/?6zl1bi6974cijah

This is a beta release of my redone DDC map. It is now Dobido: Deep Crater. Dobido is Sernpidal's smallest moon.
It is finished except for some polish issues; the most glaring is that the AI still run into rocks in
quite a few places, even though there are barriers placed over them.
Also, if anyone has suggestions for decreasing the size of the side file, fire away.
Because the map is on a moon without an atmosphere, I modified the rebel pilot skin to fit the imperial pilot model, so that the rebels could also have functional space suits. Heroes for both sides are also the stock units with no exposed skin; that meant putting the Fetts on the Rep and Reb sides, but I assume that bounty hunters will work for anyone if the pay is high enough. That leaves Grevious for the CIS (his spacewalking abilities were proven in EP3) and Darth Vader (not sure about the spaceworthyness of his suit, but if I understand correctly at least in the initial creation of the character it was assumed that it would in fact be spaceworthy).
All standard units use either the imp pilot model/new rebel skin, the imp pilot model/skin, or the ATAT pilot model/skin. Weapons are stock but are included in the side file but I now understand after talking with the WULFMAN this isn't necessary; however they are what is taking up the most filesize. 1.0 should be much smaller.
Changes to the sides:
-normal units now unlocked after 5 points, but pilots and marines are included; pilots start unlocked, marines
unlock after 8 points. Exception is that engineers also start unlocked, because I am using the stock imp snow
engineer, and so couldn't change this, and I had to make it even for both sides so I left the rebel engineer
unlocked as well. Special class units now unlock after 20 points, and officer class after 12.
Dark trooper no longer has flight abilities, but hp is increased to 600 and agility maintained.
Wookiee warrior replaced by rebel warrior, which retains weaponry but also has 600 hp and sniper agility.
Bothan spy replaced by rebel spy, changes are simply cosmetic.
Game modes are cw/gcw conquest, cw/gcw 2 flag ctf (which is extreme close quarters), hero assault, and also lazer tag if that mod is installed.
I intend to use this map with Extended Galactic Conquest.
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planning and barriers--the plans are set up to be larger than the barriers, in an attempt to randomize the AI movement between the rocks, as well as through or above the cave, since I have never had any luck with path weighting--no matter what they still take the shortest route possible every time. This approach seems to work well except that in 2 flag ctf when I put the flags on opposite sides of the cave the AI didn't seem capable of finding their way to the opposite side after picking up the flag (they just stood there) and also this approach is probably why the AI are so inclined to ignore the barriers and run straight into the sides of large rocks in various places.

Also, I have added shadows (as suggested by Darth D.U.C.K.) which will cause lag on slower machines, but of course can be disabled by lowering the graphics settings.
pictures:
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Last edited by Jaspo on Mon May 09, 2011 3:03 pm, edited 1 time in total.
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by Eggman »

Interesting concept. I'd like the looks of the map itself a little more if the rocks blended with the terrain texture better.
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by Alpha347 »

Very good map really.

I like the idea of using imp pilot model as a base for space suits on a moon, it is original and new.

I totally give it a download.
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by Anakin »

i like it this way
:thumbs: :thumbs: :thumbs:
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by [Padawan]Helkaan »

That looks really good, I download :thumbs:
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by naru1305 »

i can only agree with the others, it looks realy good, great work, :thumbs:
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by THEWULFMAN »

You did an amazing job on the Imp pilot reskin, I thought it was a new model at first. Although I think the visor should be orange not white imo.

Now to the map. While its a nice concept, the size makes it largey redundant. 3-4 CPs are enough, and at the size its at now, with little terrain variation, its boring fighting on such a large map(relativly speaking large). Make it smaller and the combat will be better as well.

I never even knew there Was a cave till I saw it on the screen there.

Just my opinions. Image
Jaspo
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Re: DDC remake (now Dobido: Deep Crater, for Extended GC)

Post by Jaspo »

I've been making most of the changes suggested by various people, pretty much all except the size of the map (that being rather set in stone...pun intended) and I intend to release it as a 1.0 this weekend.

However, one question:
Would you prefer for the side file to be
a) put in the game's side folder and usable by all (but harder on those people who "really do struggle with basic file operations")
or
b) just included with the map in the addme folder like usual, so it's easy to install

I do have another map upcoming which will likely use the same sides; also for option (a) I would be sure to include instructions for installing and using the side.

Feedback on this would be much appreciated; I'd poll but I'm not sure how to set one of those up.
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