hello GT
well finally after awhile ive gotten around to release yavin
small info on map:
basically a plateau jutting out of a large grassland with a small forest around it and a stream and lake and other things,
features: random skies/FX, DT2 rising son and some other things
vehicles that it has are: at-rt,light attack speeder, speeder-bike
so have fun
screenies
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credits
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YAVIN IV: PLATEAU
-Acryptozoo
Story: well simple one was imperials landed and attacked rebel outpost on Yavin IV in which the rebels had tucked away on a plateau in yavin's Grasslands
Installation:
put "Y4p" in your
addon folder
if you dont have one
make one in Gamedata
Credits:
Kinetos: his awesome rebel blaser pack
Maveritchell: DT2 support
SKY_216: various props from his asset packs,caves,rocks,trees ect random sky tut
fasty: adding custom music
squipple/eddie: tons of props from their asset pack
Wookiepedia: fish/bird pictures, yavin picture
Psych0fred/ConvoPack team: convopack vehicles
nomanda_firefox: big thanks for letting me use your assault HTT
thefarseer: TIE lander
Rends: Mos eisley Props
and some locals from Mos eisley
consortium 3d.com: sky textures
manayang.com: ground textures
CG_textures: for tree textures and others
lord_bandu: dantooine tree
Petroglyph/lucasarts: rebel Transport,imp lander models
Executer_94:fixed ammo/health crates
and ofcoruse Lucasarts for all the stock props
Codarez/pandemic:CDEF rifle
Codarez:CDEF pistol
Beta testers:
sampip
[Padawan]Helkaan,
commander501stappo,
Darth_Spiderpig,
Deathplayer,
Firefang,
skelltor,
agentsmith38,
THEWULFMAN,
Fiodis,
modmaster13,
Nova Hawk,
SAMofBIA,
R8-Q88,
thedoubleMM,
Translators:
[Padawan]Helkaan,
Darth_Spiderpig,
Everybody on GT for helping and solving my various problems and for awesome tuts
i may of forgot someobody so tell me if i did :S
CressAlbane wrote:What is in picture 3? Is that a fish?
yep
Re: Yavin IV: plateau v1.0 release
Posted: Fri Apr 01, 2011 12:24 am
by THEWULFMAN
Looks great
You may want to included the beta testers in the readme though
:themoreknow:
Couldnt help it.
Re: Yavin IV: plateau v1.0 release
Posted: Fri Apr 01, 2011 7:18 am
by naru1305
wow, awesome map, like it quite much.
great work
Re: Yavin IV: plateau v1.0 release
Posted: Fri Apr 01, 2011 2:17 pm
by Lephenix
Looks good , i had only played the 1st beta .
Re: Yavin IV: plateau v1.0 release
Posted: Fri Apr 01, 2011 8:55 pm
by Unlucky13
Looks awesome! Is that a new kind of tie bomber in pic 6?
Re: Yavin IV: plateau v1.0 release
Posted: Sat Apr 02, 2011 5:21 am
by [Padawan]Helkaan
Unlucky13 wrote:Looks awesome! Is that a new kind of tie bomber in pic 6?
It's a TIE lander
@acryptozoo: like WulfMan said, you should add the beta testers to the list and maybe credit the respective translators :S
Re: Yavin IV: plateau v1.0 release
Posted: Sat Apr 02, 2011 6:02 am
by Anakin
1) downloading downloading
2) playing
3)
4)
5)
!!THAT'S GREAT!!
Re: Yavin IV: plateau v1.0 release
Posted: Sat Apr 02, 2011 12:48 pm
by acryptozoo
lol thanks all XD
Re: Yavin IV: plateau v1.0 release
Posted: Sat Apr 02, 2011 10:39 pm
by Maveritchell
Just in a five-minute playthrough:
-Multiple floating objects
-AI Pathing issues
-Way, way too large
-CTD at the edge of the map
-Localization hiccups (e.g. "jedi" vs. "Jedi"), missing localizations
-Object placement impeding vehicle progress (speeders can't use certain bridges)
-Landed vehicle objects floating midair? (Rebel/Jedi landers)
-Missing sounds (Ord66)
-"Stuck" combo states (cultist jump attack)
Re: Yavin IV: plateau v1.0 release
Posted: Sat Apr 02, 2011 11:45 pm
by fasty
Maveritchell wrote:-Way, way too large
I can definitely vouch for that. My low end computer gets around 10 frames per second on this map. It's so bad I can't enjoy all the visuals you put in. Next time think about all the people with bad video cards.
Re: Yavin IV: plateau v1.0 release
Posted: Sun Apr 03, 2011 10:30 am
by Fiodis
Maveritchell wrote:Just in a five-minute playthrough:
-Multiple floating objects
-AI Pathing issues
-Way, way too large
-CTD at the edge of the map
-Localization hiccups (e.g. "jedi" vs. "Jedi"), missing localizations
-Object placement impeding vehicle progress (speeders can't use certain bridges)
-Landed vehicle objects floating midair? (Rebel/Jedi landers)
-Missing sounds (Ord66)
-"Stuck" combo states (cultist jump attack)
And before that, six counts of "wow it's awesome".
Re: Yavin IV: plateau v1.0 release
Posted: Sun Apr 03, 2011 11:31 am
by CressAlbane
I downloaded it, my only problem was the low framerate and the large size.
Re: Yavin IV: plateau v1.0 release
Posted: Sun Jun 19, 2011 3:57 pm
by CalvaryCptMike
This looks really cool, I love the great foggy look and feel.
Good job!