Well here it is My New Year's present to Gametoast! After much longer than I had hoped, the much improved, final version of Cerea: Savage Hunt! If you haven't tried it before, I really hope you will give it a try now- I consider it to be a huge improvement over the past version.AgentSmith_#27 wrote:Well, here it is, my second complete map, Cerea: Savage Hunt.
I don't know what much extra to say, so I'll just post the documentation and link, Hope you enjoy playing it, it took me far longer than I expected but in my opinion, it was worth it.
A garbled distress signal has been received by the Cerean military. It's source is what was thought to be an abandoned research facility. The military, led by Ki-Adi-Mundi, land to investigate, only to find that the facility and the surrounding area is filled with viscious savages that are not indigenous to Cerea. The Cereans find that communications have been jammed somehow. It is now a desperate mission of survival, the savages must be eliminated. As you explore, you make pick up clues as to how this all happened.
As the savages, your mission is simple- fulfill the will of the one who released you... eliminate the Cereans.
Readme:
Hidden/Spoiler:
Cerea: Savage Hunt - Final!
By AgentSmith_#27
----------------------------------------------------------------------------------------------
Table of Contents:
1: Introduction
2: Installation
3: Uninstallation
4: The Story
5: Mission Notes/Tips
6: Known bugs
7: Changes in this, the final version.
8: Note on Lighting
9: Credits
1: Introduction-
This is my second complete map, so of course it's not perfect and I still have some learning to do. Overall, though, I have alot of fun playing it, and hope the rest of you do as well. This is a new version with lots of added content, including new ai, friendly and hostile, improved balance and tricks at your exposal, bug fixes, and a campaign feel added to the map. If you enjoyed the previous version of this map, try this, I consider this version to be much improved. If you didn't try it or didn't enjoy it, maybe you'll enjoy it now!
2: Installation-
To Install "Cerea: Savage Hunt - Final" unzip the Folder this readme is in (Cerea: Savage Hunt- Final),(If you have NO programs on your PC to unzip it, I highly recommend 7zip, you can find it via google) copy/cut the folder CSH and paste it into c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different) If the folder addon does not exist, create one. (It IS case sensitive) Then start up Battlefront 2 and Cerea: Savage Hunt should appear with the other maps under instant action.
3: Uninstallation-
To Remove Cerea: Savage Hunt, Delete the folder CSH from c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different)
4: The Story-
A garbled distress signal has been received by the Cerean military. It's source is what was thought to be an abandoned research facility. The military, led by Ki-Adi-Mundi, land to investigate, only to find that the facility and the surrounding area is filled with viscious savages that are not indigenous to Cerea. The Cereans find that communications have been jammed somehow. It is now a desperate mission of survival, the savages must be eliminated. As you explore, you make pick up clues as to how this all happened.
As the savages, your mission is simple- fulfill the will of the one who released you... eliminate the Cereans.
5: Mission Notes/Tips (if you don't want help, don't read this section!)-
If you play as the Cereans, this can be a very difficult map to beat. Here's a few hints for you in case you have trouble beating it. The ai take random paths and spawn at random places, so difficulty can vary each time you play it. Sometimes it will be very hard to beat, at times your team may be able to win without you. It will obviously be easier on normal difficulty and with fewer ai.
*SPOILERS FOR SECRETS BEGIN*
The mission is easiest to beat if you capture cps and use good timing in capturing each cp. The research facility is one of the funnest areas to explore, but there are often lots of enemies there in the beginning. The third team "Mysterious Aliens" can be very helpful as well. One of the most effective strategies I've had is to leave the facility (cp 3) alone, take cp 4 and then cp 2, keeping them as long as possible (run back and forth between them). CP 4 is the single most valuable cp to control. When you are far enough ahead or the mysterious aliens are doing more harm than good, rush down into the facility into the back room at the end, and raise the force field. The research facility is very defensible, and you can single-handedly hold off multiple enemies either with guns and demolitions or with the turret. If you're far behind, that's the only place where you'll have a fighting chance to win. Otherwise, it is much better to maintain cp control then to hole up in any one place. Just watch out for the guard ship!
*SPOILERS FOR SECRETS END*
If the mission is still too hard for you, contact AgentSmith_#27 on gametoast or on my x-fire account. X-fire account name is falconrockateer. I'll be happy to try out the map online with you. It's also much easier to play with friends!
6: Known bugs-
May crash when played with other maps, or when you play it, return to instant action, and play it again.
May crash randomly in multiplayer, for unknown reasons (I believe this bug is fixed, however)
While using saber throw in Ki-Adi's final Idle state, the lightsaber blade will not activate.
Not exactly a bug, but: Flashlight won't work unless lighting quality is set to "high" in the game's video options.
As the Mercenary, when stealth is equipped if you try to run with it your character will appear to do half of each, like he can't decide between the two of them.
If you find any other bugs aside from this, please contact falconrockateer@gmail.com, PM me, or post in the release thread on Gametoast.com
7: Changes in this, the final version-
-Multiple bug fixes including weapon awards and flashlight, fixed floating objects
-Various glitches fixed, including the mysterious aliens glitching, glitching out of the facility, and glitching through the Kolto tank
-Terrain and barriers improved so the ai won't drown or have difficulty reaching certain spots
-Lighting was changed to make the map less dark
-An observing satellite "above orbit" with a couple of different (and possibly useful) camera views added, accessible from a chair in the secret room
-Several weapon changes, including a "rapid fire" shotgun for the mercenary, the warrior's rifle
becoming a primary weapon, and other weapons becoming more or less powerful
-Blast door removed in favor of a force field that won't trap you
-Props and models added throughout the map to enrich the environment and gives you information
on what the story is
-A small but dangerous (and destructible) "guard ship" added that will "roam" the map
-An appearance by the "hero" of the savages
-Sky changes, including distracting things in the sky being removed
-Some small model changes, including an improved pulse rifle model
-All units and weapons and useable objects are now localized
-Messages added to give the map a "campaign" feel and to give you story information
-Various small tweaks and changes
8: Note on lighting-
The most common complaint I received about the first version of this map is that it was too dark. I greatly increased the lighting and tested it on multiple computers, and that problem should be solved. I have gotten one or two reports that it is still too dark on certain monitors. If that is the case for you, you can increase the lighting in bf2 or on your monitor (and you still have the flashlights in-game). I increased the lighting more than I wanted to (and more that was needed for my monitor), but hopefully I've found a balance that will work for most people.
9: Credits-
AgentSmith_#38 Research Facility Pulse Rifle and Flashlight models and skins, Night Op skins, Insane Tusken skin- Without his help this map would not be anything near the quality it is.
Fiodis- Teaching me how to make FlashLights/Teaching me about Animations, endless source of help.
AgentSmith_#44 Help with the documentation and For an unending amount of ideas
SamofBia- helping with lots of ideas and being a good friend for me to spout off to.
Computergeek/tsurugi13-plasma grenade
Silas- Battle Rifle
DarthD.u.C.K. Double weapon Skeleton\animations Arkanian blaster rifle
Codarez- Fallann Hyper Rifle/DC-15 Side-arm
RogueKnight- DP-23 Tactical Shotgun/RI-21 Blaster Rifle
Vyse- vibrosword assets (and for making that awesome zelda map)
Maveritchell- Kolto Tank assets
GameToast and secretsociety for the abundance of information and assets I have at my disposal.
Lucasarts- Making everything Star Wars
Pandemic- Making this great game
Note- If I forgot anyone post in the comments, on Gametoast, or PM me on Gametoast, or e-mail falconrockateer@gmail.com
By AgentSmith_#27
----------------------------------------------------------------------------------------------
Table of Contents:
1: Introduction
2: Installation
3: Uninstallation
4: The Story
5: Mission Notes/Tips
6: Known bugs
7: Changes in this, the final version.
8: Note on Lighting
9: Credits
1: Introduction-
This is my second complete map, so of course it's not perfect and I still have some learning to do. Overall, though, I have alot of fun playing it, and hope the rest of you do as well. This is a new version with lots of added content, including new ai, friendly and hostile, improved balance and tricks at your exposal, bug fixes, and a campaign feel added to the map. If you enjoyed the previous version of this map, try this, I consider this version to be much improved. If you didn't try it or didn't enjoy it, maybe you'll enjoy it now!
2: Installation-
To Install "Cerea: Savage Hunt - Final" unzip the Folder this readme is in (Cerea: Savage Hunt- Final),(If you have NO programs on your PC to unzip it, I highly recommend 7zip, you can find it via google) copy/cut the folder CSH and paste it into c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different) If the folder addon does not exist, create one. (It IS case sensitive) Then start up Battlefront 2 and Cerea: Savage Hunt should appear with the other maps under instant action.
3: Uninstallation-
To Remove Cerea: Savage Hunt, Delete the folder CSH from c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different)
4: The Story-
A garbled distress signal has been received by the Cerean military. It's source is what was thought to be an abandoned research facility. The military, led by Ki-Adi-Mundi, land to investigate, only to find that the facility and the surrounding area is filled with viscious savages that are not indigenous to Cerea. The Cereans find that communications have been jammed somehow. It is now a desperate mission of survival, the savages must be eliminated. As you explore, you make pick up clues as to how this all happened.
As the savages, your mission is simple- fulfill the will of the one who released you... eliminate the Cereans.
5: Mission Notes/Tips (if you don't want help, don't read this section!)-
If you play as the Cereans, this can be a very difficult map to beat. Here's a few hints for you in case you have trouble beating it. The ai take random paths and spawn at random places, so difficulty can vary each time you play it. Sometimes it will be very hard to beat, at times your team may be able to win without you. It will obviously be easier on normal difficulty and with fewer ai.
*SPOILERS FOR SECRETS BEGIN*
The mission is easiest to beat if you capture cps and use good timing in capturing each cp. The research facility is one of the funnest areas to explore, but there are often lots of enemies there in the beginning. The third team "Mysterious Aliens" can be very helpful as well. One of the most effective strategies I've had is to leave the facility (cp 3) alone, take cp 4 and then cp 2, keeping them as long as possible (run back and forth between them). CP 4 is the single most valuable cp to control. When you are far enough ahead or the mysterious aliens are doing more harm than good, rush down into the facility into the back room at the end, and raise the force field. The research facility is very defensible, and you can single-handedly hold off multiple enemies either with guns and demolitions or with the turret. If you're far behind, that's the only place where you'll have a fighting chance to win. Otherwise, it is much better to maintain cp control then to hole up in any one place. Just watch out for the guard ship!
*SPOILERS FOR SECRETS END*
If the mission is still too hard for you, contact AgentSmith_#27 on gametoast or on my x-fire account. X-fire account name is falconrockateer. I'll be happy to try out the map online with you. It's also much easier to play with friends!
6: Known bugs-
May crash when played with other maps, or when you play it, return to instant action, and play it again.
May crash randomly in multiplayer, for unknown reasons (I believe this bug is fixed, however)
While using saber throw in Ki-Adi's final Idle state, the lightsaber blade will not activate.
Not exactly a bug, but: Flashlight won't work unless lighting quality is set to "high" in the game's video options.
As the Mercenary, when stealth is equipped if you try to run with it your character will appear to do half of each, like he can't decide between the two of them.
If you find any other bugs aside from this, please contact falconrockateer@gmail.com, PM me, or post in the release thread on Gametoast.com
7: Changes in this, the final version-
-Multiple bug fixes including weapon awards and flashlight, fixed floating objects
-Various glitches fixed, including the mysterious aliens glitching, glitching out of the facility, and glitching through the Kolto tank
-Terrain and barriers improved so the ai won't drown or have difficulty reaching certain spots
-Lighting was changed to make the map less dark
-An observing satellite "above orbit" with a couple of different (and possibly useful) camera views added, accessible from a chair in the secret room
-Several weapon changes, including a "rapid fire" shotgun for the mercenary, the warrior's rifle
becoming a primary weapon, and other weapons becoming more or less powerful
-Blast door removed in favor of a force field that won't trap you
-Props and models added throughout the map to enrich the environment and gives you information
on what the story is
-A small but dangerous (and destructible) "guard ship" added that will "roam" the map
-An appearance by the "hero" of the savages
-Sky changes, including distracting things in the sky being removed
-Some small model changes, including an improved pulse rifle model
-All units and weapons and useable objects are now localized
-Messages added to give the map a "campaign" feel and to give you story information
-Various small tweaks and changes
8: Note on lighting-
The most common complaint I received about the first version of this map is that it was too dark. I greatly increased the lighting and tested it on multiple computers, and that problem should be solved. I have gotten one or two reports that it is still too dark on certain monitors. If that is the case for you, you can increase the lighting in bf2 or on your monitor (and you still have the flashlights in-game). I increased the lighting more than I wanted to (and more that was needed for my monitor), but hopefully I've found a balance that will work for most people.
9: Credits-
AgentSmith_#38 Research Facility Pulse Rifle and Flashlight models and skins, Night Op skins, Insane Tusken skin- Without his help this map would not be anything near the quality it is.
Fiodis- Teaching me how to make FlashLights/Teaching me about Animations, endless source of help.
AgentSmith_#44 Help with the documentation and For an unending amount of ideas
SamofBia- helping with lots of ideas and being a good friend for me to spout off to.
Computergeek/tsurugi13-plasma grenade
Silas- Battle Rifle
DarthD.u.C.K. Double weapon Skeleton\animations Arkanian blaster rifle
Codarez- Fallann Hyper Rifle/DC-15 Side-arm
RogueKnight- DP-23 Tactical Shotgun/RI-21 Blaster Rifle
Vyse- vibrosword assets (and for making that awesome zelda map)
Maveritchell- Kolto Tank assets
GameToast and secretsociety for the abundance of information and assets I have at my disposal.
Lucasarts- Making everything Star Wars
Pandemic- Making this great game
Note- If I forgot anyone post in the comments, on Gametoast, or PM me on Gametoast, or e-mail falconrockateer@gmail.com
Hidden/Spoiler:
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Cerea-Release-Feature-1.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Cerea2.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/creepy.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Cerea.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Picturepatch.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Releas5.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/Release6.jpg)
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/release8.jpg)
Credits one more time for good measure:
Hidden/Spoiler:
[quote]
9: Credits-
AgentSmith_#38 Research Facility Pulse Rifle and Flashlight models and skins, Night Op skins, Insane Tusken skin- Without his help this map would not be anything near the quality it is.
Fiodis- Teaching me how to make FlashLights/Teaching me about Animations, endless source of help.
AgentSmith_#44 Help with the documentation and For an unending amount of ideas
SamofBia- helping with lots of ideas and being a good friend for me to spout off to.
Computergeek/tsurugi13-plasma grenade
Silas- Battle Rifle
DarthD.u.C.K. Double weapon Skeleton\animations Arkanian blaster rifle
Codarez- Fallann Hyper Rifle/DC-15 Side-arm
RogueKnight- DP-23 Tactical Shotgun/RI-21 Blaster Rifle
Vyse- vibrosword assets (and for making that awesome zelda map)
Maveritchell- Kolto Tank assets
GameToast and secretsociety for the abundance of information and assets I have at my disposal.
Lucasarts- Making everything Star Wars
Pandemic- Making this great game
Note- If I forgot anyone post in the comments, on Gametoast, or PM me on Gametoast, or e-mail falconrockateer@gmail.com[/quote]
9: Credits-
AgentSmith_#38 Research Facility Pulse Rifle and Flashlight models and skins, Night Op skins, Insane Tusken skin- Without his help this map would not be anything near the quality it is.
Fiodis- Teaching me how to make FlashLights/Teaching me about Animations, endless source of help.
AgentSmith_#44 Help with the documentation and For an unending amount of ideas
SamofBia- helping with lots of ideas and being a good friend for me to spout off to.
Computergeek/tsurugi13-plasma grenade
Silas- Battle Rifle
DarthD.u.C.K. Double weapon Skeleton\animations Arkanian blaster rifle
Codarez- Fallann Hyper Rifle/DC-15 Side-arm
RogueKnight- DP-23 Tactical Shotgun/RI-21 Blaster Rifle
Vyse- vibrosword assets (and for making that awesome zelda map)
Maveritchell- Kolto Tank assets
GameToast and secretsociety for the abundance of information and assets I have at my disposal.
Lucasarts- Making everything Star Wars
Pandemic- Making this great game
Note- If I forgot anyone post in the comments, on Gametoast, or PM me on Gametoast, or e-mail falconrockateer@gmail.com[/quote]
![Image](http://i879.photobucket.com/albums/ab355/AgentSmith27/download_now.gif)
(Note: Filefront wasn't working for me so I used megaupload instead, if it doesn't work please post here so I can get it fixed)