Republic Commando: Extraction

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AQT
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Republic Commando: Extraction

Post by AQT »

(WIP topic link)

So after only three weeks of work, it's finally completed. Here are some fresh screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Gameplay video I found on Youtube:


And the Readme (be sure to read it):
Hidden/Spoiler:
REPUBLIC COMMANDO: EXTRACTION - by AQT

What it is:
----------------------------------------

This is a mod map based on the game "Star Wars: Republic Commando" designed for those who enjoy:
- the feeling of being the last player left on their team during Conquest matches
- mindless shooting with some strategy
- fighting while under overwhelming odds

Think of it as a concept map. The planned sequels will have more gameplay variety.

Information:
----------------------------------------

This map takes place in the canyons of Geonosis during the first Battle of Geonosis.
Play as a Republic Clone Commando and protect the designated command post (the Extraction Point) from being overrun by CIS forces.
The CIS wins if they take the command post. The Commandos win if they manage to kill all of the CIS units.
The CIS loses if their reinforcement points are completely depleted. The Commandos lose if the CIS takes control of the commando post for 19 seconds.

Available modes are:
- Easy: Defend the extraction point with the aid of 12 Republic Clone Troopers.
- Medium: Defend the extraction point with the aid of 6 Republic Clone Troopers.
- Hard: Defend the extraction point without the aid of Republic Clone Troopers.

What stays the same in every mode is that there will always be 48 CIS units against 12 Republic Clone Commandos.
It is recommended that one plays Hard mode online with other human players because it is virtually impossible to win in single player alone.

The map will show up in the Instant Action list as "Republic Commando #1."

Features:
----------------------------------------

- Units and weapons based on the "Star Wars: Republic Commando" game
- Accurate weapon sounds
- Three different difficulty levels
- Buildable defense barriers
- Explosive barrels
- Adjustable CIS reinforcement meter through the Conquest settings
- New 3D Clone Commando "HUD"

Installation:
----------------------------------------

Extract the RCE folder from the ZIP archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.

Note:
----------------------------------------

You must have the Unofficial 1.3 patch installed (r129 is the latest version) in order for this map to work properly.

Credits:
----------------------------------------

Beta Testers: Twilight_Warrior, Lagomorphia, Fasty & Friends, Nova Hawk, Fiodis, darthtyren, kinetosimpetus, DarthD.U.C.K.

AceMastermind - defense barricade model
CodaRez - DC-15s sidearm MSH
DarthD.U.C.K. - two-handed gripped pistol animations, DT-57 MSH, Clone Commando first person model & HUD
Deviss - sniper fire sound, edited VF501's Clone Commando MSH
Fragme! - floating icons tutorial
Neomarz - Republic Commando textures & accessories
OOM-9 - DC-15s carbine MSH
Pahricida - DC-15A rifle MSH
Pandemic - SWBF2 & stock assets
Qdin - DC-17 ICWS MSHs
[RDH]Zerted - the Unofficial 1.3 Patch & features
RepSharpShooter & trainmaster611 - manned drop turret setup
Sky_216 - red & blue laser impact effects
squipple - explosive barrel setup & prop
VF501 - underhand chaingun MSH, Clone Commando MSH

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
DOWNLOAD


SWBF Files Link: http://starwarsbattlefront.filefront.co ... ion;117164

Thanks again to all who had contributed and beta tested. Enjoy! :D
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Jendo7
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Re: Republic Commando: Extraction

Post by Jendo7 »

Awesome! Been looking foreword to this. :thumbs:
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Re: Republic Commando: Extraction

Post by Cerfon Rournes »

Awesome work AQT! Downloading now :thumbs:

*EDIT*
I played it, and It was great! :D This was the first time in a while Bf2 felt intense! Fantastic work! :eek:
Last edited by Cerfon Rournes on Fri Oct 15, 2010 8:37 pm, edited 1 time in total.
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Re: Republic Commando: Extraction

Post by Sky_216 »

It's great. Like you said gets pretty repetitive, but very fun, simple mode. :)
Only 'bug' i noticed is that one of the canyons the barrels trigger each other (like pretty much the whole canyon at once)...

Anyway excellent work!
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Re: Republic Commando: Extraction

Post by commander501stappo »

downloading now, I have keeping an eye on this map since you put it out for WIP.
cant wait to try it. :D
:runaway:
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Re: Republic Commando: Extraction

Post by Lagomorphia »

Sky_216 wrote:It's great. Like you said gets pretty repetitive, but very fun, simple mode. :)
Only 'bug' i noticed is that one of the canyons the barrels trigger each other (like pretty much the whole canyon at once)...

Anyway excellent work!
They're meant to do that. A chain reaction, I think AQT called it.
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Re: Republic Commando: Extraction

Post by Anakin »

AQT wrote: And the Readme (be sure to read it):
Hidden/Spoiler:
REPUBLIC COMMANDO: EXTRACTION - by AQT

What it is:
----------------------------------------

This is a mod map based on the game "Star Wars: Republic Commando" designed for those who enjoy:
- the feeling of being the last player left on their team during Conquest matches
- mindless shooting with some strategy
- fighting while under overwhelming odds

Think of it as a concept map. The planned sequels will have more gameplay variety.

Information:
----------------------------------------

This map takes place in the canyons of Geonosis during the first Battle of Geonosis.
Play as a Republic Clone Commando and protect the designated command post (the Extraction Point) from being overrun by CIS forces.
The CIS wins if they take the command post. The Commandos win if they manage to kill all of the CIS units.
The CIS loses if their reinforcement points are completely depleted. The Commandos lose if the CIS takes control of the commando post for 19 seconds.

Available modes are:
- Easy: Defend the extraction point with the aid of 12 Republic Clone Troopers.
- Medium: Defend the extraction point with the aid of 6 Republic Clone Troopers.
- Hard: Defend the extraction point without the aid of Republic Clone Troopers.

What stays the same in every mode is that there will always be 48 CIS units against 12 Republic Clone Commandos.
It is recommended that one plays Hard mode online with other human players because it is virtually impossible to win in single player alone.

The map will show up in the Instant Action list as "Republic Commando #1."

Features:
----------------------------------------

- Units and weapons based on the "Star Wars: Republic Commando" game
- Accurate weapon sounds
- Three different difficulty levels
- Buildable defense barriers
- Explosive barrels
- Adjustable CIS reinforcement meter through the Conquest settings
- New 3D Clone Commando "HUD"

Installation:
----------------------------------------

Extract the RCE folder from the ZIP archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.

Note:
----------------------------------------

You must have the Unofficial 1.3 patch installed (r129 is the latest version) in order for this map to work properly.

Credits:
----------------------------------------

Beta Testers: Twilight_Warrior, Lagomorphia, Fasty & Friends, Nova Hawk, Fiodis, darthtyren, kinetosimpetus, DarthD.U.C.K.

AceMastermind - defense barricade model
CodaRez - DC-15s sidearm MSH
DarthD.U.C.K. - two-handed gripped pistol animations, DT-57 MSH, Clone Commando first person model & HUD
Deviss - sniper fire sound, edited VF501's Clone Commando MSH
Fragme! - floating icons tutorial
Neomarz - Republic Commando textures & accessories
OOM-9 - DC-15s carbine MSH
Pahricida - DC-15A rifle MSH
Pandemic - SWBF2 & stock assets
Qdin - DC-17 ICWS MSHs
[RDH]Zerted - the Unofficial 1.3 Patch & features
RepSharpShooter & trainmaster611 - manned drop turret setup
Sky_216 - red & blue laser impact effects
squipple - explosive barrel setup & prop
VF501 - underhand chaingun MSH, Clone Commando MSH

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

downloading

lol i never read the readmes XD
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Re: Republic Commando: Extraction

Post by AgentSmith_#27 »

I just tried this out and I really like the idea of it, and the sides (1st person HUD and all) are great, obviously the actual map (hopefully) is nothing more than a prototype for things to come.
I really encourage you to keep up with this series and even maybe something like online-compatible campaigns would be great.
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Re: Republic Commando: Extraction

Post by Fiodis »

Lagomorphia wrote:
Sky_216 wrote:It's great. Like you said gets pretty repetitive, but very fun, simple mode. :)
Only 'bug' i noticed is that one of the canyons the barrels trigger each other (like pretty much the whole canyon at once)...

Anyway excellent work!
They're meant to do that. A chain reaction, I think AQT called it.
I didn't realize that was purposeful, I thought it was just a fortunate accident of prop placement. In this case, I'll point out that not all the barrels down a particular canyon succeed in triggering each other.
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Re: Republic Commando: Extraction

Post by Eggman »

Sky_216 wrote:It's great. Like you said gets pretty repetitive, but very fun, simple mode. :)
Only 'bug' i noticed is that one of the canyons the barrels trigger each other (like pretty much the whole canyon at once)...

Anyway excellent work!
My thoughts exactly. Simple, but a fun way to kill ten minutes or so. I'd definitely download any more maps like this that you put together. :)
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Re: Republic Commando: Extraction

Post by Darth_Spiderpig »

Like Scorch said: "Wheee!"

Downloding now AQT :D
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Re: Republic Commando: Extraction

Post by Lagomorphia »

Fiodis wrote:
Lagomorphia wrote:
Sky_216 wrote:It's great. Like you said gets pretty repetitive, but very fun, simple mode. :)
Only 'bug' i noticed is that one of the canyons the barrels trigger each other (like pretty much the whole canyon at once)...

Anyway excellent work!
They're meant to do that. A chain reaction, I think AQT called it.
I didn't realize that was purposeful, I thought it was just a fortunate accident of prop placement. In this case, I'll point out that not all the barrels down a particular canyon succeed in triggering each other.
And I thought I was overly hard to please. :D
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Re: Republic Commando: Extraction

Post by AQT »

Thanks, everyone! And thank you, Sky for the review on SWBF Files. :)

About the barrels:
Fiodis wrote:I thought it was just a fortunate accident of prop placement.
^That would be it. All the barrels were semi-randomly placed. I saw as some of you have already mentioned that some barrels triggered one another in chain reactions and others did not. Upon liking what I saw, I just kept it the way everything was. :wink:

And yeah, Lagomorphia is hard to please. I'm so glad he hasn't complained one bit at all in this thread so far. :lol:
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Re: Republic Commando: Extraction

Post by SAMofBIA »

this is one of the first actually challenging maps ive played on swbf2 pc that isnt actually impossible (some remake of utapau where droids have like 20k reinforcements and republic has 2k) anyway im immensly pleased with this map because it beats me all the time. those dang droids and their stupid automatic sniper rifles XD. GREAT JOB, and also, i like the way some barrels set off others and some dont, gives you a more realistic feeling.
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Re: Republic Commando: Extraction

Post by Lagomorphia »

And yeah, Lagomorphia is hard to please. I'm so glad he hasn't complained one bit at all in this thread so far.
Is that a challenge? :D
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Re: Republic Commando: Extraction

Post by AQT »

I hope not. Please save it for the next map in the series. :wink:
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Re: Republic Commando: Extraction

Post by Lagomorphia »

Prosecutor? Prosecutor? Prosecutor? :D
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Re: Republic Commando: Extraction

Post by jangoisbaddest »

This map is absolutely fantastic. The only thing I don't like is that it's bloody impossible to do solo, even on easy. I can't wait to try this out with my buddies. :D
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Re: Republic Commando: Extraction

Post by Fiodis »

I had a hard time of it solo, too, until I found out the true magic of explosive barrels.
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Re: Republic Commando: Extraction

Post by jangoisbaddest »

lol! Yeah, the radius has def been upped on those things. I guess I just spent too much time trying to mow droids down individually.
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