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This is the very last version of my map that I initially made over a year ago for the first Battlefront. Versions since then have gone through many changes but I was never really satisfied with the way they turned out. This final version with the new additions noted in the readme including random skydomes, and added support for Maveritchell's "Dark Times II - Rising Son" mod, has made it complete as I hoped it would be.
Readme:
Hidden/Spoiler:
[code]Bespin: Escape 3.5 Final
Jendo7 3rd of September 2010
Support for Maveritchell's "Dark Times II: Rising Son" mod
Modes: Conquest
Both the "Dark Times II: Rising Son" mod, and the Unofficial 1.3 patch need to be installed for the Dark Times era/content to be available
Empire: ATST, Imperial Troop Transport, Tie Fighter, Slave 1, Cloud Car
Rebels: AAC-1 Hovertank, X-Wing, Y-Wing, Cloud Car
CW era:
Republic: AT-XT, AT-RT, LAAT/i Gunship, Anakin's Starfighter, Jedi Starfighter, Cloud Car
CIS: AAT, Droid Starfighter, Droid Tri-Fighter, Cloud Car
The Millennium Falcon is flyable only in the DT era, and both the Slave 1, and Y-Wing only appear in all conquest modes if the Dark Times II mod is installed
Background:
Loosely based on the climactic ending of episode V: The Empire Strikes Back with an escape route leading to the Millennium Falcon
History
GCW era: The Empire is making a sweep of all Outer Rim settlements, and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud City on Bespin, the central settlement in this rich tibanna gas region
CW era: During the Clone Wars the CIS and The Republic were fighting for control of this rich planet, for the bountiful natural resource tibanna gas, that was used in weapon production
Changes since version 3.0:
Dark Times II: Rising Son Support added
Three random sky domes, and lighting added
Flyer Splines added
Glow added to the Bespin assets
Soundstreams working for the Carbon Chamber
Viewable terrain in the Chamber entrance resolved
Carbon Chamber wall color fixed
R2-D2, and Kit Fisto localization fixed
Localization for all language versions of the game corrected
New skin added to the CIS sniper class
Clones skins changed from the 146th legion to the Phase II White variant
New loadscreens added for Hunt, and the Dark Times era
AI planning improved with added barriers
Shadow regions added to all interiors
The number of modes, and reinforcement count have been reduced
Several other bug fixes
Improved the mini map
Credits:
George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Pandemic: BFII Modtools
Maveritchell: "Dark Times II: Rising Son" mod, and the "How to add Rising Son to your mod" tutorial
archer01: AIHeroSupport script
Psych0fred: Imperial Troop Transport, AT-XT, ATST Dock
Pandemic, Maveritchell and Teancum: Kit Fisto
Revan Software: Lando Calrissian Model converted from Jedi Knight Outcast/Academy.
Teancum, Maveritchell and the Conversion Pack Team: Vehicle assets, heroes Bespin luke, and Lando Calrissian
Rends: Coruscant City assets
Dragonum: LAAT/c Dropship model
Maveritchell: Space Service Truck (fixed texture)
Saitek009: Hunt mode tutorial.
DYFX: Phase II White Clone Skin
Fragme!: cuttercube terraincutter
Sky_216: Random Sky/Fx/Lighting Tutorial
EA711: White B1 Battle Droid Skin for the sniper
Repsharpshooter: Fett's Jet Pack effect
ggctUK: Carbon Chamber environment sound stream(amb_carbonFreeze_front.wav)
AQT: "Improved" Bespin Assets for chamber01.tga, Chamber02.tga, and Chamber03.tga, and hex edit glow fix info
]V[: +123 assets
Marvel4: Soundstream info
Guru: For his forum at Gametoast.com, and the Star Wars Battlefront modding community
This map is dedicated to everyone who worked for Pandemic Studios, without whom this great game would not exist
Sound issue:
Because Boba Fett's EE-3 Blaster sound did not work due to game music conflicts, I have changed it to Jango's Westar-33 pistol. His blaster is still available in Hero Assault
Please do not distribute this map on other sites without my consent
Contact me either at gametoast.com or email me at:jonainsworth@bluebottle.com
Uninstallation: Remove BNE folder from GameData/addon directory
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.[/code]
Edit: Unfortunately I left out Kit Fisto to the one submitted to SWBFFiles, and had to upload it again. The moddb link has already been updated with the correct version.
Edit 2: The link on SWBFFiles has now been updated with the full working version of the map thanks to Mav.
Last edited by Jendo7 on Tue Sep 07, 2010 9:49 pm, edited 6 times in total.
genaral_mitch wrote:The night-time sky is amazing! Dling now.
Thanks. I'm really happy with the way the random skies turned out... makes it a lot more fun between rounds.
TML wrote:Great! It's nice to finally have a Bespin for Dark Times!
But one question, where the heck is Slave 1? I found the Y-Wing, but I can't find Slave 1
Thanks, the Dark Times has really added a lot to it. The Slave 1 is in the same place as the Y-Wing but only spawns if you capture the upper courtyard CP, as the Empire.
Well, this is definetely the best one yet! Random skies are awesome! I like how you've sort of justified the daytime lighting in one of the night skies by throwing in that bright star in the background, that's some creative thinking.
Nihillo wrote:Well, this is definetely the best one yet! Random skies are awesome! I like how you've sort of justified the daytime lighting in one of the night skies by throwing in that bright star in the background, that's some creative thinking.
Thanks Nihillo! I'm really pleased with the random night skies. Actually the bright star was a bit of an accident, as it was part of the Polis Massa sky, and only appeared when I took out the skyroid objects in the background. Bit of a surprise
Jendo7 wrote:Thanks guys! I can finally say it's finished
On to the next project... ?
Just a suggestion:
You've done maps for both A New Hope (Dune Sea) and The Empire Strikes Back (This), so why don't you do a Return of the Jedi based one? Just an idea...