- Sky_216 for the dead trees
- Pandemic
- Lucasarts
- ARC_Commander for BFX
and
- Syth for several assets + original inspiration 1+ years ago
- DarthD.U.C.K. for improved knife, grenade models, snowtrooper pack, assassin blades, Starkiller anims, fixed royal guard, and dual pistols
- RepSharpshooter for SWBF2 1.2 assets, 501st skin, caped clones, HUD icons, new ingame.lvl, and hex-editing help
- Maveritchell for converting saber hilts and dual-wielding animations
- Aman/Pinguin for the clone assassin and translating into German
- AceMastermind for OOM droids, Grievous cape, weapon models
- Darth_Z13 for JKA model conversions
- [RDH]Zerted for new shell.lvl and core.lvl
- ]v[ for +123 assets
- Teancum for some clone skins, Conversion Pack assets, and CP scripts
- Conversion Pack people for CP assets
- Megatron for beta-testing
- Dragonum and JawaKiller for assets from ML-Kashyyyk
- The_Emperor for Weequay skin
- Broken_Hope for saber hilts
- Commander Fordo for some clone skins
- Satti for shadow stormtrooper skin
- Taivyx for force pike
- L5R for knife
- Wazmol69 for assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragon93 for Shadow Trooper
- Majin Revan for Clone Commando
- Dragonum for DC-15s pistol
- NeoMarz for DC-17m and JKA sniper rifle
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
- Pandemic for the SWBF2 assets
- Gametoast for beta-testing, support, and a modding education
- and all the ones that made tutorials for BF2 that helped me to make the maps
- Maveritchell for adding Dark Times toturial and the needed scripts
- Ace Azzameen 5 and Teancum, for the COnPack and it's Republic Sides (not distributed in this package)
And of course, Pandemic, for the SWBF2 ZE v1.1 which this script runs on, and LA and George Lucas for Star wars.
Feedback/Review etc. mostly welcome
Re: Takera: Forest Lake
Posted: Fri Jul 16, 2010 10:53 am
by Darth_Spiderpig
Cool, so the releases are beginning.
Downloading now, looks promising.
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 12:53 pm
by TK432
Dathomir added, enjoy!
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 12:59 pm
by skelltor
cool i am downloding now btw you said i could add bfsm to these right or were you talking about ur older maps?
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 5:45 pm
by acryptozoo
awesome maps
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 6:18 pm
by Sky_216
Dathomir: overall nice map. Dark to the point of inconvenient, but oh well.
Bugs:
AI HS doesn't seem to work properly. AI heroes still there when player plays as the hero.
Pathing bug in the Tent - whole bunch of cis/rebels get stuck in there, makes battle one-sided.
No sounds on DT era.
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 6:44 pm
by DarthD.U.C.K.
where are the dantomircredits from? they seem kinda old/weird to me 0.o
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 7:27 pm
by skelltor
they include the bfx credits i think.
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Jul 16, 2010 7:28 pm
by TK432
Thanks sky for the bugs, they are now fixed and the download is updated
DarthD.U.C.K. wrote:where are the dantomircredits from? they seem kinda old/weird to me 0.o
skelltor is right, they're from BFX
Corellia is up next
Re: Takera: Forest Lake and Dathomir (new)
Posted: Fri Aug 20, 2010 7:35 pm
by Obi-Wan Kenobi
Sound and looks intriguing. Downloading as soon as I can!
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