New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by [Skirata]Darman[M] »

Hey GT, some months ago I made a new version of my first map. For all who played it, you know there were many bugs, problems and things that could be changed. Before I forget about it, I better release now.
So here is the second and last version ofFelucia: Mission Bounthunter

No Screenshots, just this: Here is the brandnew clip:


You know the story, here is an overview again:

76 days after Geonosis Rep Intel found an Death Watch Bountyhunter on Felucia hiding in a heavy fortified sector behind an army of droids. You play as one of six ARF commandos and have to destroy turrets, open doors, prevent droid reinforcments, kill Acklays, defeat a Mandalorian, etc.. The 43rd legion will help you.

Changes in 2.0:
-new skins (watch video)
-some map changes ( I would have placed more objects but there is this fu***ng limit)
-less bugs (like mando falling in wholes)
-some new plants, better vegetation
-new psitol animation, new minigun animation
- and more
->better gameplay


Download here: http://www.filefront.com/16596541/FMB.7z

Enjoy!

Special Thanks:

Executor94 for introducing me into BF2 Modtools and helping me with every question

DEVISS-REX for supporting me with some assets

StarkillerMarek for mission scripting

Georg Lucas for making all that possible

credits:

ARC_Commander for the best side base: BfX sides
ANDEWEGET for the main model
Darth D.U.C.K. for so much I can't write
Hunting Shadow for ARF with Jetpack
Everyone who worked on the conversion pack for some models
kinetosimpetus for his DC-17 Pistols and BX droid
Darth_Z13 for his Droid Dispensers
Skyhammer_216 for his new Laat wrecks
CodaRez for codyvisor and Rocket launcher V2 and recon antenna
BiG Cookie for the AAT skin base
Dragonum's LAAT/C
-Qdin for the DC-17
-minilogoguy and neomarz for the starviper (prince xizors virago)
-Pahricida for the long DC-15 carbine
-Syth for the grenadelauncherattachment (i think)
-whoever made the new pistol animation - Darth D.U.C.K again

LucasArts
Pandemic

That's it. Darman out.
Last edited by [Skirata]Darman[M] on Mon May 31, 2010 12:34 pm, edited 1 time in total.
User avatar
hunting shadow
Private First Class
Posts: 79
Joined: Sun Jan 18, 2009 11:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the wilderness of Mandalore
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by hunting shadow »

I'll try it out later, maybe tomorrow
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Anakin »

moi je download.
j'ai déja le première vesion.
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Delta-1035 »

Cool, I liked the previous version, downloading now. :thumbs:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by DarthD.U.C.K. »

[Skirata]Darman[M] wrote: -whoever made the new pistol animation(?)
me!me! :P
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by [Skirata]Darman[M] »

DarthD.U.C.K. wrote:
[Skirata]Darman[M] wrote: -whoever made the new pistol animation(?)
me!me! :P
:D Ok, I'll add it
User avatar
Freestalker.fr
Private
Posts: 38
Joined: Thu Aug 13, 2009 4:48 am

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Freestalker.fr »

moi je download.
j'ai déja le première vesion.
Pardon mais on parle anglais sur ce forum. = Sorry but we speak english on this forum.
moi je download.
j'ai déja le première vesion.
= I download, I've already the first verstion.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Nova Hawk »

Whoaw, that trailer is pretty epic... nice work. I loved the first version, will download!
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Executer94 »

Looks epic like the first one!

I enjoy :D


Really nice work!!!
Lephenix

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Lephenix »

Cool map , here is the gameplay : http://fr.xfire.com/video/2c5c78/
User avatar
hunting shadow
Private First Class
Posts: 79
Joined: Sun Jan 18, 2009 11:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the wilderness of Mandalore
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by hunting shadow »

Ok, played it few moments ago. Well, i like it, like the first one, u removed some of the bugs, like dying when climbing a mountain. But u may want to take a look at your vegetation, there eare those flatt 'plant-walls' u use for example on the mountains. They've got collision, and a not very accurate one, too. I wasn't able to walk through the 'air' beside 'em, maybe u want to fix it, can post a screenie later. And u removed the commando droids or was i just to slow and they were already destroyed? Nice work, although it's TCW :lol:
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by [Skirata]Darman[M] »

At first: Thx for all the great comments. :thumbs:
hunting shadow wrote:Ok, played it few moments ago. Well, i like it, like the first one, u removed some of the bugs, like dying when climbing a mountain. But u may want to take a look at your vegetation, there eare those flatt 'plant-walls' u use for example on the mountains. They've got collision, and a not very accurate one, too. I wasn't able to walk through the 'air' beside 'em, maybe u want to fix it, can post a screenie later. And u removed the commando droids or was i just to slow and they were already destroyed? Nice work, although it's TCW :lol:
1. I won't change the map anymore, because like I said I made this long time ago and deleted all the stuff.

2. Those ugly "2d plant walls" - well, I would replace them with some real plants, if I had more free space to do so. Like I said, one more object and - CRASH. Im at the limit. Sorry

3.The commando droids are still there, maybe you were too slow (???). They shoud appear when you enter the first underground way after destroying the console. :D

4.Yeah, the TCW thing. It doesn't have that much to do with Clone Wars, I just chose the topic and movie beginning because it's looks and sounds better.
User avatar
Cody_LG
Private Second Class
Posts: 67
Joined: Sat Apr 03, 2010 7:03 pm
Projects :: The Clone Wars [Map Season]
Games I'm Playing :: SWBF2 CoD4+7 BFBC2
Location: Germany
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Cody_LG »

the map is one of my favorite mods/maps with PAX empire :wink:

@ [Skirater] Darman [M]
Hidden/Spoiler:
how to insert an image while loading the map?

tell it to me via pm, thx
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Teancum »

Embedded the Youtube video for ya :thumbs:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by DarthD.U.C.K. »

Cody_LG wrote:the map is one of my favorite mods/maps with PAX empire :wink:

@ [Skirater] Darman [M]
Hidden/Spoiler:
how to insert an image while loading the map?

tell it to me via pm, thx
or simply look into the everythingyouneedthread :roll:
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Commander_Fett »

Very nice campaign, I like it. The hero seems a bit too overpowered, but that's just me. By the way, what did you use for the republic gunship? I've been trying to find a good non vehicle republic gunship for one of the maps I'm working on, and that one seems perfect.
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by [Skirata]Darman[M] »

thx, thx, thx for all the comments. :D
Commander_Fett wrote:Very nice campaign, I like it. The hero seems a bit too overpowered, but that's just me. By the way, what did you use for the republic gunship? I've been trying to find a good non vehicle republic gunship for one of the maps I'm working on, and that one seems perfect.
Well, it's just the rep_gunship prop of the Coruscant assets + new skin by me
Cody_LG wrote:the map is one of my favorite mods/maps with PAX empire :wink:

@ [Skirater] Darman [M]
Hidden/Spoiler:
how to insert an image while loading the map?

tell it to me via pm, thx
-I made this some time ago, and can't tell you how to in a second. Do what DD told you and watch the everythingyouneedthread. That's the way I made it, too.

PAX empire also contains a Felucia map that is inspired by me - At first it should become the following map to this one, but it became to difficult making my ideas true...
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by Fiodis »

I'll go with what I said before - the ARFs look far too similar. In the trailer, pictures of Andar, Ones, and Lighter just flashed by, and I tried to catch the differences between them, but I couldn't, really. Yes, commandos should be somewhat similar, ala RC, but it's possible to overdo it.
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by MrCrayon »

I love this map. Make more please. Everything about it was perfect. 10/10 :runaway:

Can you make more maps like this please? Like a space mission? This map was just...=PROFESSIONAL=

the detail, the polish, the tech, the skins. It made the stock felucia look like pac-man. Bravo! :bowdown:
Last edited by MrCrayon on Sun Jun 13, 2010 10:57 am, edited 1 time in total.
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: New version: FELUCIA MISSION BOUNTYHUNTER 2.0 !

Post by [Skirata]Darman[M] »

Fiodis wrote:I'll go with what I said before - the ARFs look far too similar. In the trailer, pictures of Andar, Ones, and Lighter just flashed by, and I tried to catch the differences between them, but I couldn't, really. Yes, commandos should be somewhat similar, ala RC, but it's possible to overdo it.
Ever seen this? Image
Hidden/Spoiler:
PS: On youTube there is a function called "pause".
Post Reply