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Hapan Mod 2.0 RELEASED

Posted: Wed May 26, 2010 5:30 pm
by CressAlbane
This is a mod that lets you play as the "New Republic" versus the "Hapans". It adds era "h" to the maps Tantive IV, Mos Eisley, Death Star, Corsucant, and Naboo.
It appears as 'Halo' in the SP missionlist, though.
I just made this mod for fun, so don't expect too much. Also, Slime 615 requested it.
Altogether worth a few hours of fun, I guess.
PLEASE NOTE: Localization is only in the US English language!
Installation: Put the unzipped HAP folder in your addon folder.
Credits: Slime615 for the idea

Please note, this is really just a small mod, made for Slime615.
If it floats your boat, try it out!
http://www.filefront.com/16557345/Hapan ... zip---v1.0
http://www.filefront.com/16741363/Hapan ... zip---v2.0
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Re: Hapan Mod

Posted: Wed May 26, 2010 5:31 pm
by genaral_mitch
Think I'll try it out, if there was a download button.

Re: Hapan Mod

Posted: Wed May 26, 2010 5:31 pm
by IndianaJoe
umm, link? pic? anything?? XD

Re: Hapan Mod

Posted: Wed May 26, 2010 5:33 pm
by CressAlbane
Wow I feel dumb.. :faint:

Re: Hapan Mod

Posted: Wed May 26, 2010 5:34 pm
by genaral_mitch
CressAlbane wrote:Wow I feel dumb.. :faint:
You should. j\k

Re: Hapan Mod

Posted: Wed May 26, 2010 5:47 pm
by CressAlbane
First Post edited with Screenshots...and download link... :oops:

I have noticed that the Hapan side will always win. V2 for balance in the works, just to make this more playable.

Re: Hapan Mod

Posted: Thu May 27, 2010 9:05 pm
by acryptozoo
seems pretty good ill give it a whirl :funny2:

Re: Hapan Mod

Posted: Thu May 27, 2010 9:54 pm
by skelltor
who is xana binks?

Re: Hapan Mod

Posted: Fri May 28, 2010 6:43 am
by CressAlbane
I don't know.
Made-up hero.

Re: Hapan Mod

Posted: Fri May 28, 2010 9:09 am
by skelltor
oh ok

Re: Hapan Mod

Posted: Fri May 28, 2010 10:06 am
by 501st_commander
For a little mod, i like it. :thumbs:

Re: Hapan Mod

Posted: Fri May 28, 2010 3:14 pm
by CressAlbane
Thanks!
I may make another version with a new ALL side. (Balance issues)

Re: Hapan Mod

Posted: Fri May 28, 2010 3:19 pm
by [Skirata]Darman[M]
You know that most of the Hapans are about 2 meters high and blonde...

Re: Hapan Mod

Posted: Thu Jun 03, 2010 2:07 pm
by Darth_Squoobus
Those Endor soldiers look out of place. The Tantive IV rebels would probably look better.

Re: Hapan Mod

Posted: Sat Jun 05, 2010 10:23 am
by CressAlbane
OK, I'll change that for (if there is) version 2.

Re: Hapan Mod

Posted: Mon Jun 07, 2010 1:45 pm
by Slime615
Thankyou, could you PM me the source files please? That way I can localise them to english. Also, Xana Binks is another usernam eI have on starwars Combine. Hence my Avatar?
<------

I LOVE THE BURST RIFLE, ESPECIALY THE SOUND FX!!!

Re: Hapan Mod

Posted: Sun Jun 13, 2010 10:54 am
by MrCrayon
Is this a stand alone mod? Also your Darth Maul is what he would look like if he were in the simpsons :yes:

Re: Hapan Mod

Posted: Sun Jun 13, 2010 9:19 pm
by CressAlbane
Version 2.0 uploaded!
-Localization will be in English and UK English.
-The all side was changed to add a "New Republic Commando" and updated Engineer class.
-The Hapan officer crash was fixed.
-The Hapan Sergeant crash was fixed.
No noticable bugs now!
http://www.filefront.com/16741363/Hapan%20Mod%202.0.zip
:D
No new screenies because you don't need them.

Re: Hapan Mod 2.0 RELEASED

Posted: Tue Jun 15, 2010 12:39 pm
by Slime615
This Is fantastic! I love it! If you are expanding on this as a theme, you could try adding a Melee unit... and a few vechiles... Just things like speeder bike at first, but I would love this to become a very pop ular Mod! Especialy as I designed it :D

Oh, and for those who were wondering, Xana Binks is my alter ego! Hence my avatar!

Re: Hapan Mod 2.0 RELEASED

Posted: Tue Jun 15, 2010 9:04 pm
by CodaRez
Slime615 wrote:This Is fantastic! I love it! If you are expanding on this as a theme, you could try adding a Melee unit... and a few vechiles... Just things like speeder bike at first, but I would love this to become a very pop ular Mod! Especialy as I designed it :D
Well now, since the basis of the mod is carried out, u should perhaps contribute to its, how do we say, *raw mass*. U could try reskinning Xana to fit ur avatar more for example, or add those vehicles urself.

Simply ask Cress for the data_ABC folder for urself to edit, cus really all the essential stuff to mod is in that folder. Trust me, in the credit section u will still get a line saying *Slime615 - for original idea* but since its ur idea u shouldnt let someone else do almost/all its *raw mass*.