Geonosis: Canyons 1.1 is Out!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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IndianaJoe
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Geonosis: Canyons 1.1 is Out!

Post by IndianaJoe »

It's here, Geonosis: Canyons the full release

http://starwarsbattlefront.filefront.co ... ons;111175 < old

http://www.filefront.com/15872491/Geono ... iew%29.exe << NEW!!

everything you need in on SWBFFILES (pics, readme) if you find a credits error let me know :D

EDIT: fixed credits list (if I missed anyone else please let me know):

*DarthD.U.C.K. for 2-handed pistol animation and the grenade models

*MasterSaitek009 for melee attack ODFs
Last edited by IndianaJoe on Fri Mar 19, 2010 11:11 am, edited 3 times in total.
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Re: Geonosis: Canyons

Post by Darth_Spiderpig »

Will download and try it out, expect a review soon. :wink:
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Re: Geonosis: Canyons

Post by IndianaJoe »

great! :thumbs:
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Re: Geonosis: Canyons

Post by Hawk »

It's very nice! A big fight. :)
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Re: Geonosis: Canyons

Post by sampip »

Congratulations on File of the Week! A very nice map, well done! :thumbs:
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Re: Geonosis: Canyons

Post by Darth_Spiderpig »

sampip wrote:Congratulations on File of the Week!
Dang, i wanted to have it.

:P

Here my first impressions:

Nice map, I especially like the interior for the spire.
I see you used the two handed pistol animfor the DC17 pistol, but in first person it is still default. There have a proper first person been released by CodaRez, just for visual polishing. :P
And behind the cis start CP, the yard is not fitting in the terrain very good, you can walk through and fall to death under the map.

Other than that, nothing bad found yet. :thumbs:
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Re: Geonosis: Canyons

Post by IndianaJoe »

oh, that courtyard thing, I added it to see what it looked like in ZE and i guess i forgot to remove it, (get ready for 1.1 :D )

I also fixed the only floating spire i could find, in the far side or the canyon, and made the GAR crashed gunship landing pad CP accessible to the AI, so please don't post these problems. :thumbs:
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Re: Geonosis: Canyons

Post by acryptozoo »

already D/L'ed at SWBFiles good map :thumbs:
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Re: Geonosis: Canyons

Post by IndianaJoe »

WOO!!!! 100 downloads!!! :)

expect 1.1 by the end of the week.

P.S it will contain a preview of impspy's topsecretproject i mentioned in the WIP thread 8)
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Re: Geonosis: Canyons

Post by DarthD.U.C.K. »

can you please include fixed credits then?
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Re: Geonosis: Canyons

Post by IndianaJoe »

Would you mind pointing them out? :?
Last edited by IndianaJoe on Tue Mar 02, 2010 6:51 pm, edited 1 time in total.
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Re: Geonosis: Canyons

Post by impspy »

DarthD.U.C.K. wrote:can you please include fixed credits then?

Doh! I'm sorry D.U.C.K., I forgot to credit you for the 2-handed pistol and the grenade models :oops:

Are there any other people I forgot to credit?
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Re: Geonosis: Canyons

Post by IndianaJoe »

First post updated with fixed credits list (also on SWBFfiles)
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Re: Geonosis: Canyons

Post by Battlefiler »

nice work i dl now
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Re: Geonosis: Canyons

Post by Hamsterkun »

Cool map, sometimes you got killed but don't know who did :))
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Re: Geonosis: Canyons

Post by IndianaJoe »

VERSION 1.1

Is Out!

Link in first post^^^

1.1 includes
Fixed courtyard thing,
buggy landing pad,
and fixed credits
And, it includes a side preview for impspy's Pax Empirica mod
(it's called Rise of the Empire in the selection screen, oops,)

oh, btw, Credit for impspy's side:
Hidden/Spoiler:
-Lucasarts for this awesome game!
- Pandemic for BF1 and BF2 assets
- Syth for several assets
- DarthD.U.C.K. for improved knife, grenade models, Bera Kazan model, exporting the BX player model and adding glowmap, snowtrooper pack, fixed royal guard, two-handed pistol animations, and dual pistols
- Maveritchell for converting saber hilts and dual-wielding animations
- AceMastermind for weapon models
- Darth_Z13 for JKA model conversions
- Teancum for Conversion Pack assets
- Conversion Pack people for CP assets
- The_Emperor for Weequay skin
- Taivyx for force pike
- Wazmol69 for vibro knucklers, several other assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragonum for DC-15s pistol
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
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- ANDEWEGET for improved gogs visor
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Re: Geonosis: Canyons 1.1 is Out!

Post by Hamsterkun »

Love the new side :D
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Re: Geonosis: Canyons 1.1 is Out!

Post by The_Jedi_Master »

Nice job, wish I could see it in it's glory but my computer lags quite a bit. Was it my jetpack skin you used?
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Re: Geonosis: Canyons 1.1 is Out!

Post by IndianaJoe »

on which jetpack? :? although if you are refering to anything in impspy's side, it probably isn't being used anymore, we rebuilt it almost from scratch, after the BFX asset "thing" ;)
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Re: Geonosis: Canyons 1.1 is Out!

Post by skelltor »

oh that sucks but i know how you feel i was 80% done but than i had to redo a lot of it.
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