The Zombie Apocalypse 1.0 Release

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MetalcoreRancor
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The Zombie Apocalypse 1.0 Release

Post by MetalcoreRancor »

I've been working long and hard on this for a very long time, and I can finally bring out a public 1.0 official release for people to play on.

The map link


WIP topic

Image
Readme wrote:Credits:

Darth D.U.C.K for everything AWESOME(Skeleton, House, lots of help)
Fiodis for chainsaw, lots of help, and other things.
The guy who made the imperial Gaurd with robe
Elfie for some gun models featured in this build
The guy who D.U.C.K fixed the knife model, for the knife model
Mithrandir for the L85 gun model
Maveritchell, Fragme and others who helped me on xfire,
and of course Gametoast.
My community Gamerz, you can visit us at http://www.gmrz.us
And my Lord and Saviour Jesus Christ.

Map:
Install into C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon
And make sure your game is not running before installing.

Gameplay:
This is all about chance! What boss you will be fighting, what zombies will emerge..
If you get a perfect storm, don't blame me if you die. I will be hoping that this 1.0
version will actually have working online multiplay, if it does, there are some things to remember.
The game is designed to SWITCH you when you die, to become a zombie. If you do die, I'm pretty
certain it will enforce that coding, but I am not sure. If you be a zombie, kill your friends.
If you don't become one, kill zombies. When ALL survivors are dead, the game ends. That
is the only way this map ends, other by forwarding. Please make certain you achieve the goal, which
is of course to SURVIVE.

Don't let too many zombies pile up. It may crash your game.

This is a 1.0 build. The summer will feature a finished product of this game mode in
Itfactor's mini games complex map.

Send any and all feedback to the gametoast topic of this map, Or xfire me at farshotxxl.
Gameplay:
It starts you off in a locked graveyard, where you(or you and your friends online) will be assaulted by 3 waves of zombies. On the third wave, the gates will open and you can go into the House to find shelter against the coming waves. There are 30 total, though currently 4 are not used, so it is mainly 26.

The boss you will fight throughout the game, as well as the special zombies, are randomly determined, so you will not know what your fighting until you get deep into it.

Some zombies will take a getting used-to in terms of learning how to beat them. Weapon localization is not done at the moment, but the names are pretty clear as to what is what.

Do NOT choose to spawn as a zombie when you load the game. It will not start the waves.

Image

Image

Image
^ These are wave markers indicating what wave you are on.

Peace.

-edited-
After testing multiplay, everyone aside from host will crash at a certain wave, half way through. You'll notice it is the wave where zombies spawn from other locations than the usual spot. This only crashes other players, they can rejoin and play the remainder of the map just fine. I have not tested dedicated use, but I would appreciate player feedback regardless of this one crash.
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Re: The Zombie Apocalypse 1.0 Release

Post by myers73 »

you forgot to add me as your faithful tester...lol jk. Hook me up on xfire this weekend to test.
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Re: The Zombie Apocalypse 1.0 Release

Post by yukisuna »

huh, everyone suddenly got into zombies again... well, this SOUNDS good, so ill try it.
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Re: The Zombie Apocalypse 1.0 Release

Post by Delta-1035 »

Downloading now. :thumbs:
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Re: The Zombie Apocalypse 1.0 Release

Post by Hawk »

Looks nice.
I download it. :)
MetalcoreRancor
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Re: The Zombie Apocalypse 1.0 Release

Post by MetalcoreRancor »

yukisuna wrote:huh, everyone suddenly got into zombies again... well, this SOUNDS good, so ill try it.
This has been working in progress since summer of last year.
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sampip
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Re: The Zombie Apocalypse 1.0 Release

Post by sampip »

Nice map, although you are missing localisations in UK English, I think. Apart from that, it was great fun!
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Re: The Zombie Apocalypse 1.0 Release

Post by myers73 »

im pretty sure he mentioned that he didnt do the localizations
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sampip
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Re: The Zombie Apocalypse 1.0 Release

Post by sampip »

Only the weapons, for me, all of the localizations were missing (including map name and character names).
MetalcoreRancor
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Re: The Zombie Apocalypse 1.0 Release

Post by MetalcoreRancor »

I unfortunetly did not include british localizations in this map. I have supported them in past projects.
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