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Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 5:53 pm
by AQT
Well here it is. I think got all the feedback I need from most of my testers. Hopefully this will be the final version.

The Readme
Hidden/Spoiler:
STAR WARS BATTLEFRONT II MOD MAP

Talay: Tak Base Version 2.0

Map made by AQT and MasterSaitek009

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Contents of the map:

The only playable era is GCW. The playable modes are:

Uber (Conquest with large numbers of units): massacre rebels as Dark Troopers or defend Tak Base as rebels and get massacre anyway (or not)
Campaign: play as Kyle Katarn and investigate Tak Base after the Massacre

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Bugs:
- AI occasionally ignore barriers

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Installation:
Extract the "TTB" folder from the "TTB_v2.0.exe" file into your "Star Wars Battlefront II\GameData\addon" folder.

NOTE:
This map requires the Unofficial 1.3 Patch revison 117 in order for it to work properly!

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Credits:

]v[ - Phase III Dark Trooper .odf file base
Astute - Storm Commando skin
Commander_Keller - rifle skins
commanderbertie - DC-17 Hand Blaster model
The Conversion Pack Team - heroes/infantry sides assets
Dragonum - DC-15s Side Arm model
DarthD.U.C.K. - backpack addons
Eggman - pathing help
Fiodis - Assault Cannon modelbash
Fragme! - floating icons tutorial, EMP grenade HUD icon
Gametoast - help and support
GangsterJawa - beta testing
Majin Revan - Super Battle Droid skin, weapon .odf files base
MasterSaitek009 - scripting campaign mode, mapping
Maveritchell - sky files, turbine/space service truck model, modding support, beta testing
Neomarz and wazmol - visor addon
Nihillo - beta testing
NullCommando - inspiration, Imperial SpecOps skins
Pandemic - SWBFI assets, the Mod Tools
Redline - dead rebel props
Rends - crate prop
RepSharpshooter - jetpack effect base, E-11s, A280 models
RevanSithLord - inspiration, support (lots of it), beta testing
Skyhammer_216 - red chargeup, rocket trail, and laser texture effects
squipple - various models
Syth - DH-17, grenade launcher, V-1 Thermal Detonator, DLT-19 Marine models

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Enjoy!

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Some screenshots
Hidden/Spoiler:
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Download Link: http://files.filefront.com/TTB+v20exe/; ... einfo.html

Have fun. :)

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 5:56 pm
by GangsterJawa
Cool, my first time being included in a readme! :D Are there any changes between this and what you sent me other than glowing thrusters on the Moldy Crow?

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 5:57 pm
by H_BOMB
SA-WEET! I can't wait to play it.

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 6:04 pm
by AQT
GangsterJawa wrote:Cool, my first time being included in a readme! :D Are there any changes between this and what you sent me other than glowing thrusters on the Moldy Crow?
Yes, quite a lot actually. Well, more like major changes.

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 6:09 pm
by MasterSaitek009
Sweet! Cheers, kudos and whatnot to AQT for getting this all together and ready to go. It was a pleasure working on it with you.

Enjoy, guys. :wink:

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 6:21 pm
by B.I.G_Cookie
lol.. that was a very fast release.
I dind't have the time to play the beta yet.. sorry..

How ever downloading now :)

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 8:04 pm
by Devastator77
Now that was an awesomely entertaining map. The campaign is a very well put together, simple campaign (although I had to walk around and around and around)....but that's a good thing because the map has such a nice environment. The addition of the Moldy Crow was a nice touch that began and ended the campaign. The redone Mos Eisley and Bespin buildings blended in with the map perfectly.
Uber mode was.....well it was completely uber. Units all over the place..and those darktroopers and the bothan spies do some serious pownage!
I personally think that your bothan spy and darktrooper were much better then the shipped ones. Overall, I'd give the campaign a 9/10 and the map as a whole a 10/10.
Excellent job, this will stay in my addon indefinitely. :thumbs:

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 10:19 pm
by AQT
Thanks for the "review." I'm glad you enjoyed the map. :)

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 10:51 pm
by Jendo7
Looks really good :thumbs: - downloading now

Re: Talay: Tak Base Version 2.0

Posted: Sun May 31, 2009 11:11 pm
by Nihillo
My turn:
Talay: Tak Base version 2.0 is a great improvement over the earlier version.
AQT sides are original, with a creative distribution of weapons; the Empire is now comprised of Stormtroopers, Scout Troopers, Combat Engineers, and heavily armed Special Operations Troopers instead of just the Dark Troopers, which are still there but in a toned down form, it should be noticed however that they are still very powerful foes/allies and fun to play. I still think the Stormtroopers and Scout Troopers could use some more innovation, but they are balanced as they are. Rebels got the explosive addition of a Grenadier (that was so cheesy...) instead of the usual Marksman, a B2 SBD and an elite Bothan agent.

Talay has an interesting assortment of colors, the contrast between the purple sky, dark blue mountains and white buildings is unique, making the map feel legit, a "real" place in the Star Wars universe and one that could be easily be between the stock maps in terms of visual quality and gameplay.

Either by taking a blaster bolt to the head as an anonymous trooper in Uber mode or puting blaster bolts into heads as Kyle Katarn in the faithful-to-the-game Campaign mode, players will find something they like on Talay.

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 1:35 am
by AQT
Thanks, Nihillo. We can also count on you to write detailed reviews. I really appreciate it. On a side note, I have submitted this map to SWBF Files. Just pending for approval now.

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 1:29 pm
by Boo
AQT wrote:Thanks, Nihillo. We can also count on you to write detailed reviews. I really appreciate it. On a side note, I have submitted this map to SWBF Files. Just pending for approval now.
Hmmmmm... Not bad better than the last one this will be in in my addon folder for a while heres my review

Mapping I dont really like the feeling of the map but its ok 7.5/10

Sides the empire has great sides most of all the scouts so 9/10

for the next version if you make one you should make some little chanes on the map like more buildings and more sniping
locations like big tower or somthink like that but good job at all :thumbs:

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 1:57 pm
by Nihillo
The problem with an acessible tall building, is that when you reach the top you will be able to see the borders of the map, and they naturally look ugly (unless there are more towers/props around to conceal that detail).

Off-topic: I like your avatar.

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 4:26 pm
by Maveritchell
AQT - I coulda told you ahead of time that if you're determined enough you'll find another way (although it was a bit harder this time):
Image
:P

But it's good that you removed the weapon until later on.

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 5:26 pm
by AQT
Boo wrote:Mapping I dont really like the feeling of the map but its ok 7.5/10
What, too out of the ordinary? And I get a C for that? :wink: Glad you enjoyed the map though.

How the heck did you do that, Mav? Oh well, at least you can't get the clue this time. :)

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 5:30 pm
by 501st_commander
its out? i didn't get to test :cry: i was gone over the weekend :(

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 5:35 pm
by AQT
Sorry, 501st. I should have specified a testing dead line. I'll be sure to do that next (in general). But hey, you can now play a better version. :o

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 7:17 pm
by Maveritchell
AQT wrote:How the heck did you do that, Mav? Oh well, at least you can't get the clue this time. :)
You can still make it up on the wall, and it's a square-shaped wall. All you did by blocking that way was make me have to walk further. (Which underscores why it was good that you made the script fix. :wink: )

Re: Talay: Tak Base Version 2.0

Posted: Mon Jun 01, 2009 7:30 pm
by MasterSaitek009
Yeah truly platform proofing a map is almost impossible. It's like DRM and people who crack it, people will always find a way. :roll:

The script fix only took about two minutes to implement. I should've done that waaay earlier.

Re: Talay: Tak Base Version 2.0

Posted: Tue Jun 02, 2009 7:22 am
by Delta-1035
looks nice AQT, i liked the previous version. I'll give it a download when I'll be at my pc. :wink: