Christophsis Battle (Crystal City) Beta 1.0

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ForceMaster
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Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Hi! Finally! my map... :D

Download HERE

Code: Select all

Christophsis Battle (Crystal City) Beta 1.0

By ForceMaster '09

This is a addon map for Star Wars Battlefront II
based in the "The Clone Wars" movie.

Description:

ERA: CW

Sides: REP and CIS


Republic

Units: Clone Trooper, Sniper, Marine, Captain Rex, Commander Cody, Obi wan, 
Anakin (AI, no playable), Gosth Squadrom (Jettrooper AI, no playable)

Vehicles: AT-TE (no spawn), AT-ST, Artillery Gun.


CIS

Units: SBD. BD1 sniper, BD1 rocketer, BD1 engineer, Droideka. (NO SELECTABLE TEAM)

Vehicles: Snail tank, AAT, Dwarf spider droid, Shield generator, Tri-droid (Turret, no walker), LR-57 (Turret, no walker)


Game mode: Modified Conquest (Campaing)
Objectives: 12


INSTALATION:

Unzip the CRP folder in your addon folder (C:\Programs Files\LucasArts\Star Wars Battlefront II\GameData\addon or 
C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\addon in spanish version).


Credits:

Delta1035 - AAT texture.
Darth D.U.C.K - Cody model export in XSI, DC-17 pistols and doublepistols animations.
Darth_Spiderpig - Acclamator landing idea
Deviss-Rex - Rex model and skin
Thanks to GAMETOAST team
and all the modders that helpme in this project.


This map is no made or distributed by Lucas Arts.

ForceMaster '09
Pics in the WIP forum. Enjoy!
Last edited by ForceMaster on Wed May 27, 2009 12:29 pm, edited 1 time in total.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RevanSithLord »

YES! Awesome. Downloading now. Been waiting for this for a long time.

Will get back to you with my results after play. :angel:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Fluffy_the_ic »

EPIC. Can't wait to try it out!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Maveritchell »

Pretty lookin', but seems to be missing a "victory" condition.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by obiboba3po »

:runaway: its here. *downloads as fast as possible and plays*
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Devastator77 »

It's been released!!! :D :runaway: (smashes download button)
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RevanSithLord »

Other than having no victory condition that I could see, this was great.

I failed to realize that we had already destroyed the Tri-droids before that objective appeared. I also spawned as Obi-wan and blew up the shield generator by chance. This I found all epic. The battle felt like in the movie. Can't wait for the Custom Anakin and Obi-wan with their Robes and Armor. I really enjoyed this map. Will love to use it in a video eventually. Kudos.

10/10
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by obiboba3po »

Maveritchell wrote:Pretty lookin', but seems to be missing a "victory" condition.
agreed. THe tri-droids never show up in campaign and thus you cannot win.
Things i liked:
the overall scenery
concentration of regular clones (realisticness)
the vehicles

Things i didnt like:
There being only 1 main walkway (would prefer more exploring room)
it being possible for more than 1 hero at once (2 codys, obis, etc.)
no conquest mode

bugs:
-when you meet up on the sphere, anakin and the clones just fall down and either die or get stuck being the wall of the bridge walkway thingy
-no tridroids spawn.

suggestions:
possibly make a conquest mode
make the city more dense, don't just dot 1 walkway with buildings.
**add a boundary for "leaving the battlefield"

otherwise it was a very interesting and original map to play :D besides the setpacks it was great entertainment for 10 minutes lol :)
heres some shots
Hidden/Spoiler:
Image
Image
Image
Image
Image
[edit]what revan said about the tridroids. thats what really happened to me i guess lol
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by bobfinkl »

Maveritchell wrote:Pretty lookin', but seems to be missing a "victory" condition.
Just what I was thinking.

I've been watching your topic for quite some time and although having not watched whatever show or movie this battle is from I was interested because it looked like it would bring in some new things to bf2, which it did to a degree.

Now onto the part where I say what was good and what was bad.

The good: The new models, they were very high quality and really added a new feel to the map. Campaign, a nice touch to add to the map, not many people ever even learn lua advanced enough to make a campaign.

The bad: Bot pathing, the bots had no clue what they were doing on the big barrier (which would be of no use either way there was no way to get up there besides jumping so perhaps you would consider making it a ramp) even for me I had to jump onto the barrier to use it and then after that there was no cover at all. The texture on the crystal, it looked far too transparent and had little to no detail. The biggest problem with the campaign itself was the inability to win, since the AI immediately head to the artillery (so did I) the final objective walkers were long gone before the objective even began. Also the objective going to the "ambush" was very annoying, I was playing as Obi wan and it took me 10 minutes just to get up there and just to get a bunch of AI who get killed in 3 seconds and jump down myself. The final problem with the map is it's linear, Gameplay is too simple and boring all you need to do is get in the ATTE or artillery and fire away to win.

Overall it's a nice looking map, but it falls victim to the same thing that all first new maps do.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Nova Hawk »

Omg, nice!! WILL give this a download! :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Bugs I noticed:

Captain Rex's doublepistol is missing the second Salvo
(Only tested on Rex) After switching to the AWARD rifle, you can't switch back to the pistols.
Some crystals aren't transparent (intentional?)
Tri-Droids don't spawn?
after jumping off the silver sphere, Anakin completely misses the battlefield. (only tested three times)
The republic's cannons are almost completely impossible to aim correctly.

I really like this map, probably the best map that's come out in a while, I really liked Captain Rex, but Commander Cody looked a little "downscale" to me.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Nihillo »

I have played it for a couple rounds and I have the feeling it's sorta incomplete, I don't know, the idea itself has some promise, but the execution is flawed. I like the ambience, I like the sides, but I didn't have fun!

Actually... I won't "review" this map now, I'll wait until the next version comes out; besides, they **Nihillo points to the previous posts** have already said what is wrong with it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Nihillo wrote:I have played it for a couple rounds and I have the feeling it's sorta incomplete, I don't know, the idea itself has some promise, but the execution is flawed. I like the ambience, I like the sides, but I didn't have fun!

Actually... I won't "review" this map now, I'll wait until the next version comes out; besides, they **Nihillo points to the previous posts** have already said what is wrong with it.
*sigh*

I waited for 2 hours to read your review.......
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Nihillo »

Seriously? Hum, well, I am embaressed.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Nihillo wrote:Seriously? Hum, well, I am embaressed.
lol, im just saying, your quite good at it, and you speak your mind, instead of holding certain aspects back.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RevanSithLord »

To the peeps about the Tri-droid: If you guys read my thing, the Tri-droids ARE in the map. It's just they've already been destroyed by the time the objective rolls around.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Devastator77 »

RevanSithLord wrote:To the peeps about the Tri-droid: If you guys read my thing, the Tri-droids ARE in the map. It's just they've already been destroyed by the time the objective rolls around.
Yeah, the same thing happened to me.
Overall, the map itself was totally amazing with the detailed models and the unique atmosphere.
For a beta version, this is incredible! But, as others have said, some parts of the campaign need to be fixed and the AI need a little bit more direction.
Considering It's the 1st version I'd give it a 9.8/10. Well done! :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Glamor Shot of the map:
Image
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Nihillo »

DarthRogueKnight wrote:lol, im just saying, your quite good at it, and you speak your mind, instead of holding certain aspects back.
I wasn't aware someone was actually expecting my "reviews".

Well, all right then, I guess I can try to come up with something:

Like bobfinkl, I was accompanying the Christophsis WIP thread since it started, I always had the impression the map would be larger than it actually is, I never watched this new movie that came out so I didn't have any idea of what it was supposed to look like.

To be sincere, I am disappointed.

The battle started, I immediately had access to Rex and such elite classes -while that isn't a serious issue, I believe it is more appropriate to keep them locked until the player has scored more frags- I chose the regular Clone Trooper for simplicity's sake, jumped over the first chunk of crystals and found out the CIS staging point was just there! Right in front of me! Now, I prefer small maps but this is silly, this map should be gigantic (or at least larger than it is). Anyway, I entered the AT-TE and shot suff while lots of uncessary objectives kept coming up, the objectives could have simply stated "trooper, get into that AT-TE, blow the crap out of everything and we will call it a day," really, those are all the instructions I needed; I basically spent all the time shooting them to death with my overpowered weapon, there was no challenge at all. I tried it again on foot and it was an awful experience, the droids came out in full force towards me, my team-mates were far behind, stuck behind that crystal barrier, the whole thing was overwhelming. What I'm trying to say here is: this map is either too easy or just plain annoying, please, try to create a balance.

The map itself is... bad; don't get me wrong, the models, textures, etc. are awesome, shame that all we can do is run forward in a box-shaped arena to be shot do death by a large ammount of confederacy droids (or obliterate them with an AT-TE).

You are too focused in realism/cannoncity to care about gameplay and that's bad, just because the battle was linear in the movie, it doesn't mean you have to do the same, linear=bad in most cases; hell, look at the stock Mygeeto map, all we get to see in the movie is one skirmish in a bridge, while in Battlefront there are lots of different areas, branching paths, the bridge is just the beginning, Pandemic knew a linear struggle for the conquest of a bridge wasn't fun at all, so they adapted that concept, you should do the same.

To make it short and possibly rude: your map is a beautiful garden of magical wonders; shame we can't enjoy it because we are stuck inside a tiny box.

On the other hand, I do believe you have talent and if you work really hard, you can make 'marvelous' things. So, please do it, make me regret saying your map is just a box, I am sincerely hoping your skills will impress us soon.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Dom380 »

This is an awesome map but would like to see some other game modes but when I was playing a tank got past and was in the middel of the map when i shot it I got a CTD it might be because of my graphics settings im not sure I will check.

Edit: worked fine on a second play through but after the jet clones spawn nothing happens you just fight untill you have no reinforments also the no text shows up when an objective comes up
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