Aldura Release Thread (1/10, Landfall released)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Eggman
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Aldura Release Thread (1/10, Landfall released)

Post by Eggman »

Aldura Series Release Thread

Beachhead Beta:
Hidden/Spoiler:
Map Details:
In addition to being a beta for the map itself, this release is also serving as a preview for the Aldura Campaign map series as a whole, although it won't actually end up being the first map in the story (if that's confusing, read through the WIP topic for further explanation).

Modes:
CW Conquest
CW Campaign

Screens:
Image

Image

Credits:
Pahricida - DC-15A model
AceMastermind - help with Pahricida's model, OOM-9 and security droid models
EGG_GUTS - OOM-9 texture
OOM-9 - DC-15S model
Teancum - any Conversion Pack assets
Dragonum/Jawa_Killer - any ML Kashyyyk assets
Dann Boeing - ODF guide
Snork - Base readme template
RC-1290 - Mission Scripting tutorial

If anybody is missing from the credits, please notify me immediately so I can make the correction.
Aldura #1: Orbital Assault
Hidden/Spoiler:
Story:
The CIS has taken control of the planet Aldura. Although Aldura's industrial contribution to the war is minimal, the planet's position in the galaxy provides a strong tactical advantage to the faction controlling it. Knowing this, the Republic has sent a large invasion force to break the CIS blockade and liberate the planet....

Modes:
CW Campaign - only mode for now; I have some others planned that will be included in a future update

Screens:
Image

Image

Credits:
AceMastermind - Droid control ship w/ hangars
Teancum - Conversion pack assets (V-19s)
Dragonum/Jawa_Killer - Laser textures from ML Kashyyyk assets, CIS frigate models
Wazmol - Acclamator models

Included in this download are the map, the Readme, and a walkthrough for the objectives in case anybody gets confused, since I'm leaving in two days and won't be back to answer questions until the end of July.
Aldura #2: Landfall
Hidden/Spoiler:
Story:
Republic forces have pushed through the Separatist
blockade over Aldura and landed on the surface. The
primary objective for the first wave is to take control of
the capital city of the continent of Serena. As thousands
of Republic soldiers descend on the city, the CIS
scrambles to establish a defense....

Modes:
CW Campaign - follow the story of CT - 9/5262, a rookie clone trooper being deployed in his first battle
CW Conquest - typical conquest gameplay; play as either Republic or CIS and fight for control of four command posts along the length of the street

Screens:
Image

Image

Credits:

Dragonum/Jawa_Killer - One or two effects from the ML Kashyyyk assets
OOM-9 - DC-15S model
Pahricida - DC-15A model
AceMastermind - OOM-9 and security droid models
EGG_GUTS - OOM-9 texture
Syth - DC-15 Marine Rifle model, back-pack addon, thermal detonator model
Squipple/Eddie - models from "SqueddiesSourceModels" pack
DarthD.U.C.K. - DC-17 Hand Blaster model
Hebes24 - throwable orbital strike beacon .odfs used as reference for creating my own orbital strike weapon
Members and staff at Gametoast.com - endless help and support
Download links:
Beachhead Beta: http://files.filefront.com/AL1exe/;1017 ... einfo.html
Orbital Assault: http://files.filefront.com/ALSexe/;1071 ... einfo.html
Landfall: http://files.filefront.com/Aldura+Landf ... einfo.html

If anybody is missing from the credits for either map, please notify me immediately so I can make the correction.

For further details regarding these maps and others coming in the future, please view the WIP thread:
http://www.gametoast.com/forums/viewtop ... 29&t=13557

Thank you for downloading, and please post any comments, questions, or suggestions here.
Last edited by Eggman on Sat Jan 10, 2009 2:00 pm, edited 5 times in total.
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Re: Aldura: Beachhead Beta

Post by Grev »

Wow. Im gonna play this one ASAP! Nice to see this out, even as a beta, and can't wait for the rest of the series.
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Re: Aldura: Beachhead Beta

Post by Delta 47 »

Hey, looks nice :wink:
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Re: Aldura: Beachhead Beta

Post by AQT »

I'll be downloading this for sure. Good work, Eggman.
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Re: Aldura: Beachhead Beta

Post by Hydra-Hunter »

cool, im dling. gj :thumbs:
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Re: Aldura: Beachhead Beta

Post by Fingerfood »

Hydra-Hunter wrote:cool, im dling. gj :thumbs:


sorry but my stupid computer lagged and i accedently posted twice. sorry :oops:
Then simply delete the post.

And this does look quite good, Eggman. I've for the most part stopped downloading maps, but this I'll have to get. :wink:
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Re: Aldura: Beachhead Beta

Post by AQT »

I haven't tried the Conquest mode yet but the Campaign mode is very awesome. It was quite difficult to complete the objectives but I did manage. I died 6 times the first time I tried. Overall, this is indeed a fun and very detailed map. I'll give Conquest a try tomorrow. Keep up the good work, Eggman! :)
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Re: Aldura: Beachhead Beta

Post by MandeRek »

DUDES!! HELLO!! Quite good? This map pwns?! Eggman, so much respect for a cool campaign map! I've tried to make one lately, and i know how hard it is!! Well done man, 9.5/10 :thumbs:
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Re: Aldura: Beachhead Beta

Post by Eggman »

A question I just remembered I wanted to ask, was everyone able to find the turret for shooting down the droid fighters at the end okay? I was worried that it might not be noticed unless you happen to spawn right next to it or the droids use it to shoot at you halfway through the mission (they aren't supposed to do that, by the way. That's one thing I need to take a look at).

Also, I mentioned it in the WIP topic but not here, every Republic unit has one bacta canister, so make sure you use it after you take a hit or two.
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Re: Aldura: Beachhead Beta

Post by AQT »

I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
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Re: Aldura: Beachhead Beta

Post by =AOX=Durge »

Umm, Campaign mode isn't showing up under instant action for me. Help please?
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Re: Aldura: Beachhead Beta

Post by AQT »

I think you need to have the Conversion Pack installed in order for Campaign mode to show up, preferably the latest version.
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Re: Aldura: Beachhead Beta

Post by Delta 47 »

Umm, Campaign mode isn't showing up under instant action for me. Help please?
If you do need the latest Conversion Pack it can be found here: SWBF Conversion Pack 1.9 and (optional) the Phoenix 1.8.4 Patch. I have the Conversion Pack and the campaign mode shows up for me so yeah it could be that you don't have the Conversion Pack and the campaign mode won't show up or you might just need [RDH]Zerted's updated shell, I would try it first. It can be found here: Updated Shell
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Re: Aldura: Beachhead Beta

Post by Caleb1117 »

AQT wrote:I think you need to have the Conversion Pack installed in order for Campaign mode to show up, preferably the latest version.
More likely, you need Zerted's Improved Shell, which is about someplace.
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Re: Aldura: Beachhead Beta

Post by Delta 47 »

The latest Shell from the Conversion Pack can be found here in my other post :wink:
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Re: Aldura: Beachhead Beta

Post by =AOX=Durge »

The shell file did it thanks.
Campaign mode was great, very enjoyable.
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Re: Aldura: Beachhead Beta

Post by Eggman »

AQT wrote:I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
I decided early on not to use that model because it's big, clunky, and wouldn't mesh well with the rest of the map. The turret I'm using might look a little underpowered, but for my purposes I think it works well enough.

And yeah, I didn't think to mention that you might need some form of the Conversion Pack or an updated shell that supports campaign mode in the Instant Action menu, so thanks for pointing that out.
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Re: Aldura: Beachhead Beta

Post by Fingerfood »

Eggman wrote:
AQT wrote:I found the turret alright but it was kind of hard to spot at first. You might want to replace that turret with the Anti-Aircraft turret from Bespin: Platforms, just my suggestion. I haven't tried Conquest yet but I will eventually.
I decided early on not to use that model because it's big, clunky, and wouldn't mesh well with the rest of the map. The turret I'm using might look a little underpowered, but for my purposes I think it works well enough.

And yeah, I didn't think to mention that you might need some form of the Conversion Pack or an updated shell that supports campaign mode in the Instant Action menu, so thanks for pointing that out.
I haven't played yet, but from the pics I'd suggest a beam/leaer style turret. Even if you change the ord and whatnot, it'd fit perfectly with the gray-ish atmosphere.
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Re: Aldura: Beachhead Beta

Post by jedimoose32 »

very awesome can't wait for the campaign wooooooot!!
d/l now!! :thumbs:
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Re: Aldura: Beachhead Beta

Post by Bantha55 »

Very cool map! It makes fun to play it.

suggestions:
-make the lasers thinner
-make the homing range of the rocket launcher higher, then you are able to destroy the droid starfighters in the campaign mode.
-the campaign doesn´t take long so i think it would be cool if you make some more objectives.maybe you could add snail tanks or dwarf spiders to make it a bit harder to capture the beach base.
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