Geonosis: Spire Beta
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- Teancum
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Is it possible to use the swbf1 gunship for this map and it should be used for all maps that use the gunship because
1. the bf1 gunship can hover in the air like a helicopter and thats why i love them so much
2. since bf2 added teh feature to be able to hop on top of a vehicle you can stay for the ride, the bf2 gunship doesn't have a big enough door so you can't jump into it.
1. the bf1 gunship can hover in the air like a helicopter and thats why i love them so much
2. since bf2 added teh feature to be able to hop on top of a vehicle you can stay for the ride, the bf2 gunship doesn't have a big enough door so you can't jump into it.
- Teancum
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It is? Cool. I didn't now he had it in.
As for the roll controls -- you can't change that. It's just the way BF2 is set up. You can, however, adjust your controls. If you used left and right arrow in BF1 to strafe or turn, do this:
Under Starfighter Controls:
Left Arrow = Turn Left
Right Arrow = Turn Right
Left Control = Roll Left
Right Control = Roll Right
Now your controls are set up for ground AND space maps!
As for the roll controls -- you can't change that. It's just the way BF2 is set up. You can, however, adjust your controls. If you used left and right arrow in BF1 to strafe or turn, do this:
Under Starfighter Controls:
Left Arrow = Turn Left
Right Arrow = Turn Right
Left Control = Roll Left
Right Control = Roll Right
Now your controls are set up for ground AND space maps!
- EraOfDesann
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- 1st Lieutenant
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- Teancum
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- 1st Lieutenant
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- 1st Lieutenant
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I think I fixed that problem now, there was a object called cp6, and a cp called cp6, the game probabely choosed the object...
I have many other fixes for the next version:
-SWBFI Gunship
-Working 1 flag CTF and 2 flag CTF
-XL mode
-Geonosians spawning as locals
-No turrets on Hero Assault
-Lasers of the Geonosian Fighter fixed
-Republic destroyable cp is not floating anymore
-Speed of the Geonosian Fighter decreased
I have many other fixes for the next version:
-SWBFI Gunship
-Working 1 flag CTF and 2 flag CTF
-XL mode
-Geonosians spawning as locals
-No turrets on Hero Assault
-Lasers of the Geonosian Fighter fixed
-Republic destroyable cp is not floating anymore
-Speed of the Geonosian Fighter decreased
- Teancum
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- 1st Lieutenant
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Here is the new version: http://download.yousendit.com/9C5610C89073F006
Might need to cut down on the amount of Geonosians (sp?) that spawn on the map. When you kill them... they don't count as a point or anything in the battle. And when the numbers get low... you find yourself fighting a lot of Geos, and its really a lost cause.
I dunno the exact amount you have set for the map... but you might want to cut the amount down to 33% or 50% less then what you have. The game balance just seems off.
EDIT: Two Flag CTF appears to be very promising. I think most of the problem with it is maybe the AI doesn't know how to handle the vehicles and what not. They didn't really pose much of a challenge to me. Then again, that might be because I was CIS. The spire seems like a huge advantage.
EDIT2: Oh, forgot to mention one minor thing... The Fighter that is in the spire doesn't seem to have any blaster fire sound.
EDIT3: In Assault... you might want to consider staggering the CPs a little. A lot of the Villans are spawning all the way back at the Techno Union ships... while all the Heros are spawning at the opposite side of the map.
Have it maybe so it looks like this. The boxed in CPs would be the ones you could change. It seems like a tough map to balance out. You might wanna look over how they had the Mos Eisley map laid out as far as CPs go (might even want to take the liberty to add or remove a few).
Overall its a good map. It just needs a few tweaks. And the CTF modes have come a long way. Good job.
I dunno the exact amount you have set for the map... but you might want to cut the amount down to 33% or 50% less then what you have. The game balance just seems off.
EDIT: Two Flag CTF appears to be very promising. I think most of the problem with it is maybe the AI doesn't know how to handle the vehicles and what not. They didn't really pose much of a challenge to me. Then again, that might be because I was CIS. The spire seems like a huge advantage.
EDIT2: Oh, forgot to mention one minor thing... The Fighter that is in the spire doesn't seem to have any blaster fire sound.
EDIT3: In Assault... you might want to consider staggering the CPs a little. A lot of the Villans are spawning all the way back at the Techno Union ships... while all the Heros are spawning at the opposite side of the map.
Have it maybe so it looks like this. The boxed in CPs would be the ones you could change. It seems like a tough map to balance out. You might wanna look over how they had the Mos Eisley map laid out as far as CPs go (might even want to take the liberty to add or remove a few).
Overall its a good map. It just needs a few tweaks. And the CTF modes have come a long way. Good job.