Citadel Beta 0.95 April 17th 2006 Update
Moderator: Moderators
Matrix - light inside has been added and death regions will be there for final release. Also, I plan to bring in Hero Assault for another game mode, but no one really plays CTF all that much, so I don't think I'm going to worry about that. I'd rather perfect Conquest and Hero instead.
Is the Fire from the lanterns a big deal for you guys, or is it alright to just forget about the animation? I'm debating this as it could increase how long it takes to release the final.
BTW, I forgot how much of a difference the turrets make...it really is starting to feel like the first one w/ the addition of Jedi of course. Whoever suggested Yoda was BANG ON as that feels like the Clone Wars cartoon, great suggestion and Dooku as well since he's not in a lot of maps (only Geonosis?).
Is the Fire from the lanterns a big deal for you guys, or is it alright to just forget about the animation? I'm debating this as it could increase how long it takes to release the final.
BTW, I forgot how much of a difference the turrets make...it really is starting to feel like the first one w/ the addition of Jedi of course. Whoever suggested Yoda was BANG ON as that feels like the Clone Wars cartoon, great suggestion and Dooku as well since he's not in a lot of maps (only Geonosis?).
- squipple
- 1st Lieutenant
- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Well Tean, if others express interest in CTF as well, I'll make it. I just didn't think alot of people played it, that's all. I haven't completely gotten a hang of layers yet, but if I do, I will probably end up adding it since you might as well have as many options as possible, right? ![Smile :)](./images/smilies/icon_smile.gif)
I'm being careful releasing another one since I want to make sure that the final version IS THE FINAL VERSION. lol - too many of the same map get confusing for everyone.
Tean - give me your Xfire and maybe we can discuss layers a little more, I mean the doc's are decent, but I really don't want to screw up what I've already accomplished!!![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
I'm being careful releasing another one since I want to make sure that the final version IS THE FINAL VERSION. lol - too many of the same map get confusing for everyone.
Tean - give me your Xfire and maybe we can discuss layers a little more, I mean the doc's are decent, but I really don't want to screw up what I've already accomplished!!
![Smile :)](./images/smilies/icon_smile.gif)
Two flag CTF on this map would rock!
One flag would maybe be a bit too easy (I dunno). But I would really be all for Two Flag CTF.
Cinadel is probably the one of my most favorite maps on BF1... so I'm extremely interested in this project.
Its looking great so far. Haven't ran into any bugs on the map, even though I think others have reported them. Course I wasn't looking for bugs that much, I try to let the bugs find me... rather then myself find them.
The only other suggestion I would have is add in the turrents. Maybe you already have, I dunno. My version could already be out of date. The turrents aren't a big deal, but I think it would be best to add them in.
EDIT: Yeah, scratch the turrents comment, just noticed that you did say you added them. Good deal.
One flag would maybe be a bit too easy (I dunno). But I would really be all for Two Flag CTF.
Cinadel is probably the one of my most favorite maps on BF1... so I'm extremely interested in this project.
Its looking great so far. Haven't ran into any bugs on the map, even though I think others have reported them. Course I wasn't looking for bugs that much, I try to let the bugs find me... rather then myself find them.
The only other suggestion I would have is add in the turrents. Maybe you already have, I dunno. My version could already be out of date. The turrents aren't a big deal, but I think it would be best to add them in.
EDIT: Yeah, scratch the turrents comment, just noticed that you did say you added them. Good deal.
Last edited by Y2g2006 on Tue Feb 28, 2006 3:34 pm, edited 1 time in total.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
@ Pinx -- I don't use XFire... just MSN. tazztazz@hotmail.com
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
hmm how come some stuff gets added? Ive had pics and a few movies as well as a fwe maps!?
also dont add a filesize to the forms if your uploading it , that causes issues, if its a url put filesize if its uploading to gt, leave filesize empty, it adds it itself.
It adds it Itself, heh. say that 50 times backwards. rofl
also dont add a filesize to the forms if your uploading it , that causes issues, if its a url put filesize if its uploading to gt, leave filesize empty, it adds it itself.
It adds it Itself, heh. say that 50 times backwards. rofl
Guys - I have Citadel 1.0 Conquest Only ready to go. Do you want me to upload this and then Tean, send you the files to add the other game modes? I'm really itching to start on something else. Possibly you can identify where we could LOSE some files in order to downsize the map size as well.
Actually, when I cleaned after adding game modes, the textures went all crazy (like yours were Tean), so my game files are not the same as my finished 1.0, but I'm working on the issue. Basically it seems like the Ground has to be about 100 units lighter than the object colour for it to match up. Ex) Ground at 255, 255, 255 (white) ; Objects at 155, 155, 155 - Possible bug? It looks wrong in Zeroedit, but when run in SWBF II, it's right. Maybe this has already been addressed somewhere else?
I'll hit you up on MSN, Tean...maybe we can get some teamwork going to get a complete map out in the next couple of days.
Actually, when I cleaned after adding game modes, the textures went all crazy (like yours were Tean), so my game files are not the same as my finished 1.0, but I'm working on the issue. Basically it seems like the Ground has to be about 100 units lighter than the object colour for it to match up. Ex) Ground at 255, 255, 255 (white) ; Objects at 155, 155, 155 - Possible bug? It looks wrong in Zeroedit, but when run in SWBF II, it's right. Maybe this has already been addressed somewhere else?
I'll hit you up on MSN, Tean...maybe we can get some teamwork going to get a complete map out in the next couple of days.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
Alex, all I can do at the moment is direct you to the ZeroEditor Guide (and going forward, try to keep these questions in appropriate threads). As well, look at the GT thread under SWBF2 Modding that says ALL YOU NEED TO KNOW or whatever it says...this should get you started at the very least.
So, if you're starting out:
1. GettingStarted.doc - easy instructions to make your first map
2. ZeroEditor Guide.doc - more complicated instructions...
3. PLAY AROUND / MESS STUFF UP - this is the best way to figure out what does what. Make your ABC map and screw around with it, once you're comfortable enough with objects/cp's/regions/terrain, etc. move on to start making your first beta map.
So, if you're starting out:
1. GettingStarted.doc - easy instructions to make your first map
2. ZeroEditor Guide.doc - more complicated instructions...
3. PLAY AROUND / MESS STUFF UP - this is the best way to figure out what does what. Make your ABC map and screw around with it, once you're comfortable enough with objects/cp's/regions/terrain, etc. move on to start making your first beta map.