All in all, I love this map despite the issues stated. I had fun. Canon maps for me are very fun, despite balance issues or not. Besides, makes for great filming for a machinima.
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which has to make this about the best first published map ive ever seen. Its so good of a first map i didn't even know that until you mentioned itForceMaster wrote:but this is my first published map
Sorry, but (like I said earlier) Criticism is essential to improve a map, it's just saying the map "wasn't fun" and is a "tiny box" is a little blunt. Why not just list the problems and give suggestions (this is a beta) I mean what you pointed out had some truth to it, but constructive criticism (without emotion) is the best kind to use in the early(beta) stages of a project. Hold off on those awesomely detailed amazing reviews of yours (like you almost did) until ForceMaster has a chance to improve his beta mapNihillo wrote:I do not have any intention to be harsh, I don't like to be harsh on people, I have said that a couple times before.
Let me ask you guys something, if nobody came up to say Chrisophsis wasn't fun, that the map layout is too simple, that he spent too much time caring about cannocity instead of gameplay, what would happen? What sort of comment would this map receive?
"Epic"? "Cool"? "OMG THIS IS aWEsOME!!11! [insert pointless streak of smilies here]"?
Would that help him improve his project?
Ok, peace.Nihillo wrote:I wasn't actually going to 'review' this until the next version, but all right, let's not argue over this.
thanks man! it is possible? spawn turrets? is a armedbuilding. with a vehivle spawn?Devastator77 wrote:Ok, peace.Nihillo wrote:I wasn't actually going to 'review' this until the next version, but all right, let's not argue over this.
On Topic: Bug Report:
AT-RTs and AT-TE are both missing sounds
To help fix the campaign (make it winnable) maybe you could have the Tri-Droids spawn on the map right after the objective comes up to destroy them. And maybe you could decrease the firing range of the cannons (so they can't destroy the shield generator too early)
Maybe, as RevanSithLord said, you could give the tri-droids a lot more health (so they could last longer) and then you could make the objective to destroy 1 Tri Droid, instead of all 3.ForceMaster wrote: thanks man! it is possible? spawn turrets? is a armedbuilding. with a vehivle spawn?
EDIT: I tried to do with the functions and KillObject and RespawnObject but not a working recurrence. The tri-droids were eliminated at first but did not appear again.
A good way to ensure the droids aren't destroyed too early but still appear in the map is to increase their health or health regen rate with the SetProperty command at the beginning of the map, then when the objective starts, return their health to what it should be. This is used in some shipped campaigns and a lot of the objective modes I set up to make objects indestructible until the exact moment they should be.ForceMaster wrote:thanks man! it is possible? spawn turrets? is a armedbuilding. with a vehivle spawn?Devastator77 wrote:Ok, peace.Nihillo wrote:I wasn't actually going to 'review' this until the next version, but all right, let's not argue over this.
On Topic: Bug Report:
AT-RTs and AT-TE are both missing sounds
To help fix the campaign (make it winnable) maybe you could have the Tri-Droids spawn on the map right after the objective comes up to destroy them. And maybe you could decrease the firing range of the cannons (so they can't destroy the shield generator too early)
EDIT: I tried to do with the functions and KillObject and RespawnObject but not a working recurrence. The tri-droids were eliminated at first but did not appear again.
It's because I have the UK version of the game I think.Faceman2000 wrote:No, it is not a coincidence, it is part of the campaign. Also, I get the words during campaign
NO THEY SHOULDN"T! Bantha, you make great maps, but I couldn't get to have ANY fun on them because you die the second you spawn.Bantha55 wrote:the weapons should be modified a bit (more damage)