Bespin: Platforms (v0.985 beta) --New version May 9, 06
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Will the new version with GCW starfighters be out by next week? Also, will it fix the missing vehicles bug in CW 2 flag ctf and XL? Will it fix the bug in CW 2 flag ctf where you can only use the two special clone units?
Sorry if I'm being annoying, but Bespin Platforms was my favorite BF1 map, and I want to see it in its full glory.
Sorry if I'm being annoying, but Bespin Platforms was my favorite BF1 map, and I want to see it in its full glory.
- Teancum
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Just a reminder that the fighters might still need to be balanced with ground units, but I think you might have tuned down their proximity damage.
Also, the republic gunship is far too weak. I say it should have 1.5 times the health of the bomber class or so. IMO.
Could you please make it so that the recon unit can use their droid while cloaked (by making it the 3rd primary instead of 2bd secondary weapon?
Also, the republic gunship is far too weak. I say it should have 1.5 times the health of the bomber class or so. IMO.
Could you please make it so that the recon unit can use their droid while cloaked (by making it the 3rd primary instead of 2bd secondary weapon?
Last edited by Ace_Azzameen_5 on Tue May 09, 2006 4:53 pm, edited 1 time in total.
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*EDIT*
Go ahead and delete this.
Go ahead and delete this.
Last edited by Ace_Azzameen_5 on Tue May 09, 2006 11:00 pm, edited 1 time in total.
- Teancum
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Both are fixed for version 1.0 which is sitting on my hard drive.LordGrievous13 wrote:Lando doesn't have a hand when your in first person
You also forgot to add the pilots
As for the flyers, how they are is how they'll stay. I've spent 20+ hours getting them to this point, and I really feel they're as good as they can get.
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pardon my lack of star wars universe knowledge,
but the first thing i noticed when spawning in this map is doesnt the tie-phantom seem a little large? (i always thought the k-wing was smaller too, but i also thought it was a 1 person x-wing sort craft, so ill keep my mouth shut)
Fun map.
Shame you aren't willing to change the health. It would take but a few seconds to bump the gunship health up by about 2.5 times what it is now, and that would certainly even out gameplay a bit.
But its fine the way it is. Although it seemed rather short, perhaps higher reinforcements. And definatly (or maybe) higher unit count.
but the first thing i noticed when spawning in this map is doesnt the tie-phantom seem a little large? (i always thought the k-wing was smaller too, but i also thought it was a 1 person x-wing sort craft, so ill keep my mouth shut)
Fun map.
Shame you aren't willing to change the health. It would take but a few seconds to bump the gunship health up by about 2.5 times what it is now, and that would certainly even out gameplay a bit.
But its fine the way it is. Although it seemed rather short, perhaps higher reinforcements. And definatly (or maybe) higher unit count.
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oh. well it may be normal, but relativly its way weak.
Now gunships are always large, slow, easy targets, but with your (im assuming you tweaked power) realistically powerfull lasers, it takes about 1 heat session (dont know what to call it, if you fire consecutivly until your weapon overheats is what i mean) with a droid starfighter, and you can totally destroy it. Now thats realistic, but not relative. If you wanted to make it relativly balanced to the others you'd have to either make every other ship a 1 hit kill or make the gunships health higher.
id still say scale the tie phantom down a tad. Once again its fine and im not one to bug you, but it seems rather out of place. compare it to a gunship. or a tie bomber (which takes 2 i believe). id say it should be between the size up a tie bomber and the imperial landing craft.
anyways, its good to have another classic back. its a blast. keep it up.
Now gunships are always large, slow, easy targets, but with your (im assuming you tweaked power) realistically powerfull lasers, it takes about 1 heat session (dont know what to call it, if you fire consecutivly until your weapon overheats is what i mean) with a droid starfighter, and you can totally destroy it. Now thats realistic, but not relative. If you wanted to make it relativly balanced to the others you'd have to either make every other ship a 1 hit kill or make the gunships health higher.
id still say scale the tie phantom down a tad. Once again its fine and im not one to bug you, but it seems rather out of place. compare it to a gunship. or a tie bomber (which takes 2 i believe). id say it should be between the size up a tie bomber and the imperial landing craft.
anyways, its good to have another classic back. its a blast. keep it up.