Cerea: Savage Hunt (Final)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Should I post WIP's for future maps?

Yes. We must know what you are up to!
15
75%
No. We like Surprises!
3
15%
No! We don't care!
2
10%
 
Total votes: 20
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SAMofBIA
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Re: Cerea: Savage Hunt (Final)

Post by SAMofBIA »

ok ty for clearing that all up XD, i feel really stupid XD
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Evman
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Re: Cerea: Savage Hunt (Final)

Post by Evman »

A :clone: with 2 guns!!! I didnt even know that was possible!! I will download as soon as possible looks awsome!
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SAMofBIA
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Re: Cerea: Savage Hunt (Final)

Post by SAMofBIA »

its perfectly possible.
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naru1305
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Re: Cerea: Savage Hunt (Final)

Post by naru1305 »

really good map :bowdown:

@ Evman: have a look on DarthD.U.C.K.´s Double Weapon Skeleton
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AgentSmith_#27
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Re: Cerea: Savage Hunt (Final)

Post by AgentSmith_#27 »

Thanks guys its great to hear that people like it! :D
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commandoCC-9811
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Re: Cerea: Savage Hunt (Final)

Post by commandoCC-9811 »

I LOVE this map, it's fun to play (even though I still have only beaten it once on the Cerean side)
I still don't understand the entire story, but it is a fun game to play.

I'm just amazed that you made a flashlight (how did you make that, anyways?)

All in all, great map!
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AgentSmith_#27
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Re: Cerea: Savage Hunt (Final)

Post by AgentSmith_#27 »

commandoCC-9811 wrote:I LOVE this map, it's fun to play (even though I still have only beaten it once on the Cerean side)
I still don't understand the entire story, but it is a fun game to play.

I'm just amazed that you made a flashlight (how did you make that, anyways?)

All in all, great map!
Thank you sir! I actually had no idea how to make one, but a very good friend of mine (fiodis, as credited) taught me how. It's been a while now so I can't remember all the details, but it involved editing the normal blaster ODFS so there was no muzzleflash, ordnances effects, explosion, etc. and no damage or anything like that. Setting the velocity to 2000, etc. I also munged a new animation set because otherwise you would see the standard recoil animation when you fire a blaster. (Still do in first person)
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