Because both Fisto and Asajj use very much animation/combo memory.Anakin wrote:Why this in other maps are all sides changed and it doesn't crash
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Because both Fisto and Asajj use very much animation/combo memory.Anakin wrote:Why this in other maps are all sides changed and it doesn't crash
Well, if a GCW version is made I'd use the green Imperial LAAT skin on Battlefront files (it was made for BF1 so should be under BF1 files).I think it would be cool if it also had the GCW era.
I will probably not, sorry.I think it would be cool if it also had the GCW era.
I think with slowed speed 0 it would be just too unrealistic, in BF1 I didn't like that, too...Lagomorphia wrote: LAAT/i Gunships
They ought to be slowed down. In BF1 the base speed was 0, slowed speed was negative so it reversed and foward speed was forward at a speed similar to the slowed speed on the current LAATs. I kept crashing them because they were too fast for the map, and couldn't hover and fire at the Techno Union ships like I used to in BF1. I'd suggest a least making the slowed speed 0.
The AI shouldn't use the tricks anymore, since it should normaly be disabled for them when SetGroundFlyerMap(1) is in the lua.The tricks should be removed too as the AI (and me) always get killed when they're used, and they look a little silly on a LAAT. I've never managed to do this myself but the stock space transports can't do tricks so it can be done.
Also, have you considered making them mobile command posts like the space transports? That would fit with their purpose as troop carriers.
I tried both textures, but I like the darker red more.Clone Commander
I see you tried to make the sides make more sense than they do on stock Geonosis, and this was done very well with the CIS IG droid. The Republic Clone Commander looked a little odd however. The Clone Commander is a normal clone with yellow markings, but if you want to use the ARC commander I'd change the kama to red and replace the base override texture with that of the Clone Sharpshooter, which is the same but better quality. You could also change the heavy trooper to a standard clone skin and make the Commander a blue ARC, which would make the ARC's armament a lot more logical. Just don't use the Rail ARC, which is full of bugs (of the computer kind, not the Geonosian kind) which cause CTDs.
I tried that, but it looked... strange, because it was always the same. Also, you will never get to fly them (besides when using them from the beginning) because they're flying so perfectly that they will never get killed.Blaze of Glory
Did you put flyer splines in? The LAATs and Geonosian fighters crashed into rocks a few times, which was weird for the LAATs but funny for the Geonosians. Sloppy bugs.![]()
Speed 0 would mean they hover, which LAATs do, thanks to their repulsorlifts. You see it in Republic Commando when you're deployed and when you're rescued.I think with slowed speed 0 it would be just too unrealistic, in BF1 I didn't like that, too...
Yes, and in BF they do this too, but just when landing and when they take off.Lagomorphia wrote: Speed 0 would mean they hover, which LAATs do, thanks to their repulsorlifts. You see it in Republic Commando when you're deployed and when you're rescued.
Oh, I forgot that. Well, then I'll keep the ground variant.If you do use the space variant could you see if you could keep the opened doors?
In RC when you leave the exploding control ship a gunship moves over to the hole in the hull and hovers waiting for you to get onboard. When you leave the droid factory one is hovering over the landing platform waiting for you, but this one is firing its guns at everything.But I never saw a gunship just "standing" in the air, it just looks very odd.
Thank you very much!Teancum wrote:I gotta say it's awesome that a newcomer to the site has contributed so much so fast. On top of that the conversions look top notch.
Yes, thats because the fog color was red, but I'll change that now.***EDIT***
Just played a match on Bespin: Platforms. Clearly you know your stuff. The AI are a lot smarter when in an aircraft, the vehicle repair droids are there, and all of the sounds are set up. I had only one complaint. The lighting color changes to a reddish tone off in the distance making the farther platforms look off-colored, as seen in this pic:
Other than that this is perfect. It certainly is better than the Convo Pack version as far as sheer stability and professionalism is concerned.Hidden/Spoiler:
That's probably because you already munged with the blue one and it's still there; try using 'Clean' (you may need to do a manual one) or rename the texture to something else and hex-edit the msh to use that one.The kamas color doesn't change, even though I changed the texture in the odf.
Well, I had no problems with the LAAT...Lagomorphia wrote:Problem with Geonosis: LAAT is classed as a vehicle rather than a starfighter, meaning I can't take off. I had to wait for the AI to take off, then jump in at the last second. Once I was flying though it was great, although the only way out of the LAAT was in a body bag.![]()
Yes, I removed the tricks.I couldn't do tricks in the Geonosian fighters however, which was a bit problematic.
I think the kama is more of a grey color. Maybe I'll try a yellow commander, but I like the ARC commander more.Have you tried the Sharpshooter skin for the ARC commander? He was still strange looking with a blue kama when I played it. Perhaps you could give him a yellow normal clone skin like the commanders in the film?
No, I used the rep_inf_arc_pack_red from the beginning (and as you can see, the pauldron is red), I'll try renaming it to rep_inf_arc_pack_blue and it should work.That's probably because you already munged with the blue one and it's still there; try using 'Clean' (you may need to do a manual one) or rename the texture to something else and hex-edit the msh to use that one.
Yes, happened to me too.Platforms was really fun though. I remember at one point having to avoid an Anti-Air gun that was aiming at the trooper I was playing, then it was destroyed by another enemy AA-gun shooting at me too!Stupid droids.
Why? They're not exactly heavy gunships and could do with the agility, especially seeing as they're going very fast on a small (relatively) map.Yes, I removed the tricks.
It's not just my computer; when you go into controls it starts by default selecting the type of object you're flying. With Geonosian fighters it selected Starfighter, but with the LAATs it chose vehicle. The AI were fine with taking off, but I couldn't because vehicles don't have a take off key.Well, I had no problems with the LAAT...