Battle of Teth (B'omarr Monastery) 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Vote this map

1
0
No votes
2
0
No votes
3
0
No votes
4
0
No votes
5
0
No votes
6
0
No votes
7
0
No votes
8
0
No votes
9
1
20%
10
4
80%
 
Total votes: 5
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by ForceMaster »

Hawk wrote:
ForceMaster wrote: I've played it with the 1.1 and 1.3 patch without problems.

Do you replace the CIS.lvl side recently? try uninstalling the 1.3p.
Thx it works! :yes:
Happy gaming! :lol:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by Maveritchell »

You did a nice job; I was impressed by the ambition you showed in covering a large area for the campaign. You tried some really neat stuff to mimic the episode, and some of your solutions were very creative.

Some criticism:
-Some of the objectives could have been a little more clear - I wasn't sure what to do on some of them, but the objective pointers gave me enough clues to finish them. I do really appreciate you adding English localization, but you may want to have someone proof-read your translations.
-The Venator had a large, unused interior section. It should probably be closed off if you don't plan on using it.
-Your sounds were inconsistent. Some vehicles had them, others did not. I know you can fix sounds (as evidenced by the streaming music you added), so this is something that could be fixed pretty quickly.
-I don't know if it was only me, but I had a very difficult time finding where the landing region was that I could actually land the LA-AT in. I know where I was told to go, but I had to fly around a lot before I could actually land. I know it had to be a narrow landing region, but maybe it could have been higher?
-The (model) ground texture could have been better. It lacked detail because it was so dark. If you're concerned about making a model look good both far away (when flying around it) and close up (when walking on it), I suggest you use a detail texture instead of one flat texture or one stretched texture.

All in all, you did a really nice job. It's not perfect, but your modeling has gotten better and you did try some really creative things. Keep up the good work!
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by ForceMaster »

Thanks my friend! :D

I will fix it for the next version.
Lephenix

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by Lephenix »

I am totaly agree with Maveritchell , awsome work and execelent , with some little bugs has Mavericthell said . And it is my gameplay :D :

http://fr.xfire.com/video/259412/


Good watching and playing .
PS : 10/10
User avatar
vocanus
Private Recruit
Posts: 15
Joined: Thu Mar 04, 2010 8:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Argentina

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by vocanus »

Excellent map but i have only one question. Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc. Very nice work forcemaster. :thumbs:
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by Darth_Spiderpig »

vocanus wrote:Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc.
:o
I had mass of them. :?
User avatar
vocanus
Private Recruit
Posts: 15
Joined: Thu Mar 04, 2010 8:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Argentina

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by vocanus »

I had mass of them.
I had mass of B1 battledroids :)
JadenWolf32

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by JadenWolf32 »

AWESOME :eek: !!! Really nice ForceMaster I was really expecting this one!!

OVERALL:
Modding:10
Skinning:10
Creativity:9(sry but it does already exist :( , I have to be fair)
Bonus:10
User avatar
wilkos
Private
Posts: 30
Joined: Sun May 04, 2008 4:48 pm

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by wilkos »

after i've helped thw troops on the central plaza i get the objective to "get inside the monastery" and the yellow arrow is pointing at the top of the tower but i can't find a way to get there
i only found two staris down, one to the baby hutt and the other to the twilight

what do i do?
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by ForceMaster »

vocanus wrote:Excellent map but i have only one question. Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc. Very nice work forcemaster. :thumbs:
If you see the pics, there are SBD. Do you replace the default CIS.lvl side? It need the DEFAULT CIS.lvl
wilkos wrote:after i've helped thw troops on the central plaza i get the objective to "get inside the monastery" and the yellow arrow is pointing at the top of the tower but i can't find a way to get there
i only found two staris down, one to the baby hutt and the other to the twilight

what do i do?
When you come in to the monastery you can see an new open door at the left side, it have stair to up.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by acryptozoo »

played the map truly impecable :shock:
everthing was great

question: can you ride the flyable STAP's or are they AI only
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by ForceMaster »

acryptozoo wrote: question: can you ride the flyable STAP's or are they AI only
Yes, you can use it. :D
User avatar
kooster
Rebel Sergeant
Rebel Sergeant
Posts: 197
Joined: Thu Jan 22, 2009 6:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by kooster »

Forcemaster, this maps was like 9/10
it was amazing. even better than Christophsis.

I would agree on the texture of the ground.
I just wanted to say, that it would be cool if you included a normal conquest version
so that you didnt always have to do what the objectives said.

It would be cool to have all the door and hallways open, and
for the republic to start of in the venator, have to ride gunships and
have to take over command posts one by one, while having an airbattle above....
just an idea

but i was totally more than satisfied that what i recieved in that zip file
executor50
Posts: 4
Joined: Thu Mar 18, 2010 1:49 am

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by executor50 »

:eek: I finished it. I must say I'm very impressed! 9/10 This is such an awesome map! Better than the Christophsis map.
(-1 because of the black terrain. It's very hard to see, sorry :( )

I have a few suggestions:

>The Venator's hangars were such a unique feature in this map(especially the one on top), but they are totally empty. I think you should place some objects in there like crates and fuel tanks.(Things that you normally see inside a hangar.)

>The black terrain, it is very hard to navigate. My ATTE fell off the cliff! I had to shoot the ground so that the light of the ATTE's Blasters would show the way.

That's all, keep up the great work Force Master! I'll be looking forward to other maps that you will create in the future.
User avatar
Nabopolasszar
Private
Posts: 38
Joined: Mon Mar 22, 2010 3:19 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: HUN

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by Nabopolasszar »

I'm totally impressed!
It's so awsome I can't believe it.
Nice job and I can't wait the fixed version(the color of ground and the Venator interior)
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by ForceMaster »

About the venator interiors: These model has been done for opened doors, but in the Battle of Teth the "Spirit of Republic" have the main bay hanger closed. For these reason I close it but I forgot close the acces from the side hanger. :lol:
User avatar
G_M_StYlEr_M
Rebel Sergeant
Rebel Sergeant
Posts: 194
Joined: Wed Oct 01, 2008 5:59 am
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft XD
xbox live or psn: No gamertag set
Location: germany
Contact:

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by G_M_StYlEr_M »

This map is really good at the time i play codmw2 and battlefield bad company 2 + gta san andreas but
for this map i start again play starwars battlefront 2 my friend really good map. :yes:
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by lucasfart »

there is really no need to add the WHOLE first post to your message. Could you please either remove it or put it in hide tags?
User avatar
Nabopolasszar
Private
Posts: 38
Joined: Mon Mar 22, 2010 3:19 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: HUN

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by Nabopolasszar »

Here is some critics too:
-one of the Rex's pistol is floating
-some of the stairs is hard to go through (I must jump to pass them)
-sometimes I fall through the floor in the monastery
-Twilight has too weak armor (sometimes I lose half of my energy at the take of )

EDIT:How can I get a flying STAP
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Battle of Teth (B'omarr Monastery) 1.0

Post by acryptozoo »

Nabopolasszar wrote:Here is some critics too:
EDIT:How can I get a flying STAP
go to the platform before the clones get there and they spawn on the side opposite of the starting point :thumbs:
Locked