Tatooine: Tuskencamp - 1.0 Release

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Fluffy_the_ic
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Fluffy_the_ic »

Aman/Pinguin wrote:(And I personally can still play it with everything on high... :P)
That's because you cheated. And I love it too xD I think my comp does, too, because (as stated above) I have a higher frame rate on this than any other game I've ever played except RC (how is there a 450+ fps in that game lol?)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by RC-1207 »

Very nice map. I loved the all the way through.
Aman/Pinguin wrote:since I might stop modding after this finally.
WHAT??? :runaway: Ahh, you've served your dues. Thanks for the map and your other great maps.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Nihillo »

Well, I finally got to play the newest version of this amazing map, and I must say, this one is even more interesting than the last one, the new game modes as well as the new eras add a lot of possibilities and even more gameplay value to complement the stunning visuals. Everything, from the lighting to the sounds, makes Tatooine: Tuskencamp stand as possibly one of the most polished maps for this game; I like to think of it as a small mod instead of a map.

What particularly grabbed my attention in this version was the attention to detail in the variety of Tusken classes, the KotOR era and the sounds. Playing as a Tusken in Hunt mode was entertaining, I liked to see a gaffi stick wielding warrior, since they are not very common in Tatooine maps; having proper models for each weapon was a nice treat too. The KotOR era seems a bit forsaken nowadays, nobody includes KotOR compatibility in their creations, except for Maveritchell, of course; I guess that's because the graphic quality of KotOR units are a bit outdated by now, mappers prefer more shiny stuff, some may even overlook the creative gameplay in that era, so I'm glad you took in consideration the idea of putting KotOR in, I for one appreciate it. Last but not least, the sounds, I love the sound of a Chaingun firing, love that noise the EMP grenades make when they detonate and absolutely love the Magna Guard's staff having proper sounds, instead of lightsaber ones.

Thank you very much for sharing Tatooine: Tuskencamp with us. :)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by negah »

Still missing the GCW era, but as I remember you've said that you hate it in the beta (or WIP) topic so I guess there is no hope left.
Anyway as many others said before it is a great map as it is, and is an example how a stock map can be turned into something completely different.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Aman/Pinguin »

Nihillo wrote:What particularly grabbed my attention in this version was the attention to detail in the variety of Tusken classes, the KotOR era and the sounds. Playing as a Tusken in Hunt mode was entertaining, I liked to see a gaffi stick wielding warrior, since they are not very common in Tatooine maps; having proper models for each weapon was a nice treat too. The KotOR era seems a bit forsaken nowadays, nobody includes KotOR compatibility in their creations, except for Maveritchell, of course; I guess that's because the graphic quality of KotOR units are a bit outdated by now, mappers prefer more shiny stuff, some may even overlook the creative gameplay in that era, so I'm glad you took in consideration the idea of putting KotOR in, I for one appreciate it. Last but not least, the sounds, I love the sound of a Chaingun firing, love that noise the EMP grenades make when they detonate and absolutely love the Magna Guard's staff having proper sounds, instead of lightsaber ones.

Wow, thanks. That are really some of the things I was focused on. (Didn't pay much attention to KotOR though... xD) :)
negah wrote:Still missing the GCW era, but as I remember you've said that you hate it in the beta (or WIP) topic so I guess there is no hope left.
Nah, I don't HATE it. I just don't like to mod it and it would raise the filesize very much. Also my knowledge about the GCW is very.... well, incomplete. :lol:


I'm glad to see you guys like it, please post any bugs and suggestions so I can probably build them in before I release this at http://www.swbffiles.com.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by [Skirata]Darman[M] »

very nice map, I already loved the first version. :thumbs:
But unfortunatly link doesn't work. :(
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by RogueKnight »

[Skirata]Darman[M] wrote:very nice map, I already loved the first version. :thumbs:
But unfortunatly link doesn't work. :(
Check again, works fine for me.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by DarthD.U.C.K. »

thanks for all the nice comments :D
(im being proud too that it "became" such a great map)
and i have to agree with nihillo, its one of the most polished maps ever
Hidden/Spoiler:
did anybody find the easteregg within the easteregg yet? :P
or is it too obvious?
and thanks for the thanks pinguin for letting me contributing so many things to the map
i learned a ton of new stuff during the developement
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Super_Clone »

Hidden/Spoiler:
The one where if you walk over the fallen rock, you get tele'd to the cliff? Then If you shoot the "Don't shoot me", the Acclamator blows up?
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by DarthD.U.C.K. »

Hidden/Spoiler:
no, thats the the "normal" easteregg, there is another one hidden in it (it wasnt included in the previous version) :P
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by yukisuna »

haha, great map, and nice easter eggs! suddenly all troopers had weird heads and a easter egg golem appeared! and i didnt know jedi masters loved 1138 (whatever that means). really great map!
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by mswf »

1138 was, if I remember correctly, George Lucas' first short movie.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Jendo7 »

mswf wrote:1138 was, if I remember correctly, George Lucas' first short movie.
Yes, THX 1138, and THX is also a company founded by George Lucas, for sound and visual technologies.

On topic: This map is probably one of the best I've played. :)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Nihillo »

Off-topic: "1138" and "THX" are frequently used in Star Wars material as little easter eggs and homages to Lucas' first film, want an example? Boss' number is 1138.

On-topic: woah-wait wait wait, there are hidden easter eggs? ...is there any hint?
Last edited by Nihillo on Fri Sep 11, 2009 10:52 am, edited 1 time in total.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by DarthD.U.C.K. »

no :P
its just a tiny little one inside the big actual easeteregg i was referring to
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Darth_Spiderpig »

Super_Clone wrote:
Hidden/Spoiler:
The one where if you walk over the fallen rock, you get tele'd to the cliff? Then If you shoot the "Don't shoot me", the Acclamator blows up?
Hidden/Spoiler:
The big one with cp0 onto it?
I can't find, I feel like a n00b right now :( :cry:
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by DarthD.U.C.K. »

ah, well, why?
one character of an easteregg is that itshard to find, so dont expect to find it quickly :P
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by [Skirata]Darman[M] »

Link works now, can't wait for finish downloading :D :D :D
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Darth_Spiderpig »

DarthD.U.C.K. wrote:ah, well, why?
one character of an easteregg is that itshard to find, so dont expect to find it quickly :P
:lol: , you're right, buddy.

I won't give up, I'm sure I will find it :mrgreen: :thumbs:


EDIT: W00T, found it
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Labj »

Excelent works !! i like the Magnaguartd that looks like in the movie and the assassin with only one icon.
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