This is a preview of version 2.5 that should hopefully be on SWBattlefront Files soon.
I know that they have been having some file mirroring issues, but I'm sure it will be resolved.
I'm not very good at making videos, but it's just a preview of the improved gameplay, and map layout:
CW era:
http://www.youtube.com/watch?v=VST_gKg7wh8
GCW era:
http://www.youtube.com/watch?v=VYDY9-H0Xas
Bespin: Escape Conversion (Version 2.5 released p2)
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Re: Bespin: Escape 1.0 Conversion
This map is fun except I have one problem. When I play, the ground is really bright, its like almost white.
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Re: Bespin: Escape 1.0 Conversion
It might be dependent on your video settings, and the power of your graphics card. If you have Light bloom on, I would suggest turning it off, and also turn the Lighting Quality option either to medium or low. If neither of those suggestions work, I'm not too sure what else it could be.
Hope that helps.
Edit:
Actually the opposite could be true depending on your hardware. This is a quote from Xavious in another thread:
Hope that helps.
Edit:
Actually the opposite could be true depending on your hardware. This is a quote from Xavious in another thread:
Xavious wrote:See if setting your ingame lighting settings higher changes the way it looks. Usually, setting them higher will make the ground look darker.
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Re: Bespin: Escape 1.0 Conversion
This is a temporary link of version 2.5 until it is hosted on SWBFFiles.
http://www.filefront.com/14647395/bespi ... 5_bf2.zip/
http://www.filefront.com/14647395/bespi ... 5_bf2.zip/
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Re: Bespin: Escape 1.0 Conversion
It looked so good
but it crashes![yes :yes:](./images/smilies/yes.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
but it crashes
![yes :yes:](./images/smilies/yes.gif)
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Re: Bespin: Escape 1.0 Conversion
Thanks.Recon Trooper wrote:It looked so good![]()
![]()
but it crashes
That link is fine. I've tested it, and all modes work.
If it crashes again does it occur in a particular mode, because there was an issue with XL mode, but I thought I resolved it.
Edit: Mon Oct 05, 2009.
It is now on SWBFFiles. Thanks to Maveritchell for getting it uploaded, and the review.
http://starwarsbattlefront.filefront.co ... ape;104503
Readme:
Code: Select all
Readme File:
Star Wars Battlefront II
Bespin: Escape Version 2.5
By Jendo7
16th of September 2009
This is a conversion of my map from Star Wars battlefront.
Gamemodes:
Conquest, CTF, Hunt, Assault, XL.
Heroes:
Empire; Boba Fett, Rebels; Luke Skywalker (Bespin Luke).
Republic; Obi-Wan, CIS; Jango Fett.
Sides:
Alliance: New urban camo for the Rebel sniper/vanquard classes and a new rebel engineer.
Empire: New officer and engineer classes.
Republic and CIS: Stock sides.
Vehicles:
GCW era: Empire; ATST, Imperial Troop Transport, Tie Interceptor, Tie Fighter, Cloud Car.
Rebels: X-Wing, A-Wing, Cloud Car.
CW era: Republic; AT-XT, Republic Gunship, Republic Starfighter (Anakin's Starfighter, Obiwan's Star fighter, Plo Koon's Starfighter), Cloud Car.
CIS; Cloud Car, Droid Tri-fighter, CIS Strike Bomber (Grevious Starfighter).
Background:
Loosely based on the climactic ending of episode V: THe Empire Strikes Back with an escape route leading to the Millennium Falcon.
History:
GCW era: The Empire is making a sweep of all Outer Rim settlements, and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud City on Bespin, the central settlement in this rich tibanna gas region.
CW era:During the Clone Wars the CIS and The Republic were fighting for control of this rich planet, for the bountiful natural resource tibanna gas, that was used in weapon production.
Credits:
George Lucas.
Lucasarts and Pandemic: Star Wars Battlefront and SWBFII.
Pandemic: BFBuilder and the BF2 Mod Tools.
Psych0fred: Imperial Troop Transport, AT-XT, and his ATST Dock.
Teancum and Maveritchell: Conversion Pack vehicle assets, and the Conversion Pack heroes for Bespin luke and Lando.
Revan Software: Lando Calrissian Model converted from Jedi Knight Outcast/Academy
Teancum: Star Wars battlefront conversion tutorial.
Rends: Coruscant City assets.
Maveritchell: Space Service Truck (fixed texture).
]V[: +123 source files.
Elfie: For his working R2D2.
Guru: For his forum at Gametoast.com.
The Star Wars Battlefront Community.
Changes since version 1.0.
Conquest: Unit count raised from 20 to 32, and reinforcement count raised to 350.
New units for the Empire and Alliance factions.
Conquest: The concourse area has added skyway bridges, benches and fountains.
Command post added to the new concourse area.
Localization complete for both domestic and international versions of the game.
Removed the A-Wing 1st person cockpit, due to performance issues.
Disabled the cloud cars ability to barrel roll to stop crashes.
Added extra sniper hintnodes.
Installation: Extract the BNE folder to the, " LucasArts/Star Wars Battlefront II/GameData/addon" directory.
Uninstallation: Remove BNE from GameData/addon folder.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD