Talay: Tak Base Version 2.0
Moderator: Moderators
- kooster
- Rebel Sergeant
- Posts: 197
- Joined: Thu Jan 22, 2009 6:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher
Re: Talay: Tak Base Version 2.0
Ok, this map is one of the best map I've played. Very nice. you're awesome AQT.
But I cannot find the Dark trooper Clue. I went around the map like 50 times and even used
freecam but couldn't find it. hint?
But I cannot find the Dark trooper Clue. I went around the map like 50 times and even used
freecam but couldn't find it. hint?
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Talay: Tak Base Version 2.0
Find the broken fence across the moat. You need to go in there.
- kooster
- Rebel Sergeant
- Posts: 197
- Joined: Thu Jan 22, 2009 6:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher
Re: Talay: Tak Base Version 2.0
Thanks Xavious.
AQT that was a great campaign. Much better than others since your map itself was good too.
ARe you going to have a v3.0? If you are then you should make a continuation campaign.
A lot of people would like that.
AQT that was a great campaign. Much better than others since your map itself was good too.
ARe you going to have a v3.0? If you are then you should make a continuation campaign.
A lot of people would like that.
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Talay: Tak Base Version 2.0
Thanks, kooster, but I couldn't have done it without MasterSaitek. Most of the campaign mission was all his work.
As for a continuation, I thought about it but it might be too hard (perhaps). Anoat city would be the next mission but that level was really complicated in the original game. I can make a map based on the secret base level though (or not).
![Smile :)](./images/smilies/icon_smile.gif)
As for a continuation, I thought about it but it might be too hard (perhaps). Anoat city would be the next mission but that level was really complicated in the original game. I can make a map based on the secret base level though (or not).
- JackTHorn
- Private
- Posts: 41
- Joined: Fri Aug 25, 2006 4:07 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Talay: Tak Base Version 2.0
Very impressive! Looks great, plays great, creative and detailed, great all around.
I need to play all the available modes on the new version, I haven't yet. Like some others apparently, I was too thick to find anything in Campaign mode on v1.0, I ended up trying to get into that central area across the river and fell into the water, then took a long time drowning. =)
But I like the improvements on the Dark Troopers -- the Phase-0 Dark Troopers in the stock game always seemed like a step backward from the CW Jet Troopers, when they should have been more advanced (maybe it was the conflicted nature of the unwilling cyborgs!). Oh, and well done knowing that the stock DTs were Phase-0, not all mappers do that level of research!
So far, I can't think of anything to improve. And I'm a nitpicker, too, so, good job there.
I need to play all the available modes on the new version, I haven't yet. Like some others apparently, I was too thick to find anything in Campaign mode on v1.0, I ended up trying to get into that central area across the river and fell into the water, then took a long time drowning. =)
But I like the improvements on the Dark Troopers -- the Phase-0 Dark Troopers in the stock game always seemed like a step backward from the CW Jet Troopers, when they should have been more advanced (maybe it was the conflicted nature of the unwilling cyborgs!). Oh, and well done knowing that the stock DTs were Phase-0, not all mappers do that level of research!
So far, I can't think of anything to improve. And I'm a nitpicker, too, so, good job there.
-
- Private
- Posts: 35
- Joined: Tue Dec 16, 2008 12:15 am
Re: Talay: Tak Base Version 2.0
Looks epic
keep p the good work
![Razz :P](./images/smilies/icon_razz.gif)
- Dom380
- Rebel Sergeant
- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: Talay: Tak Base Version 2.0
Looks good, I like the sound of the new sides, is the campaign is challaging but not too hard because as mav will tell you from what I have said about his rebel Op missions Im very bad at the game and find most custom campaigns too hard or way to easy.
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Talay: Tak Base Version 2.0
The campaign mission is pretty moderate. It only has three mission objectives.
- Dom380
- Rebel Sergeant
- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: Talay: Tak Base Version 2.0
ok thanks I will try this map out
- Hawk
- Sergeant Major
- Posts: 221
- Joined: Wed Jul 15, 2009 3:42 pm
- Location: Germany
- Contact:
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Talay: Tak Base Version 2.0
--------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against The Rules.
If you have a question about a topic or file and it is unanswered in the thread, please PM the author. If you have no new information to add, please do not add a post to the topic.
Thanks, Staff
----------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against The Rules.
If you have a question about a topic or file and it is unanswered in the thread, please PM the author. If you have no new information to add, please do not add a post to the topic.
Thanks, Staff
----------------------------------------------------------------------------------------