Christophsis Battle (Crystal City) Beta 1.0

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Awesome!
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Cool
16
19%
is good
19
22%
nothing special
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bad
4
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Total votes: 85
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by masterfaa »

but after the jet clones spawn nothing happens you just fight untill you have no reinforments also the no text shows up when an objective comes up[/quote]
The same for me.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Skipper 24 »

Well I've played the map a bit and I am quite impressed for a first beta release. I guess I have the same problem a others where the tri-droids are al destroyed before the objective. I also noticed when on you map there is a hints option. Is that new? or have I just never noticed it? The whole map needs greatly expanding too. I am not sure what happened but one of the objectives is to destroy their shield bubble I think. This went down without me even doing anything but i did see their guard droid things where the generator should have been. Nice work :) .
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Delta-1035 »

you forgot to credit me for the Rex's skin :roll:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by andrija »

map is ok but i don't like rex floating weapon icon but map is ok
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by lesovikk1 »

does this work with out covo2.2 and bfx? if so i might download. otherwise i cant till next week. phail :(
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Delta-1035 wrote:you forgot to credit me for the Rex's skin :roll:
I knew it had to be yours! I thought it looked familiar, but i couldn't place it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by DarthD.U.C.K. »

do you mind crediting me for the dc-17 poistols and the doublepistolanism aswell? :?
in the german version you cant see any tips or text of the objectives
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Deviss »

bug :?
Image
i think boneroot problem as always xD sorry my friend
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Skipper 24 »

DarthD.U.C.K. wrote:do you mind crediting me for the dc-17 poistols and the doublepistolanism aswell? :?
in the german version you cant see any tips or text of the objectives
I think that's the same with all versions. At least with the UK copy of the game.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Where do I start?

1) about the credits: sorry, I do not intend to give me the credit of any of his creation so that you are free to claim authorship of any of their models or textures that are in this map. Sorry, I forgot some credits. :roll:


2) About the tri-droids: it is true that they are on the map at the beginning, I can see them several times, which is not thought that in "fire ally" of the game destroys the CIS turrets to be his own in the middle of the road.

3) About the goals: If we consider that what was intended from the outset is to recreate the battle "then I think I tried to get close to what happened. makes sense for me to make a simple campaign for now, do not dismiss the idea of adding a conquest mode, it might be more fun for you.

4) About the scene: some crystals are not transparent, others do. The size of the stage is small, it is true, Musch no where to run or escape, but I thought it was the closest to the street where the battle. maybe change some of this later.

thanks for your opinions anyway. they liked to thank you and I regret more than waiting to feel disappointed, but this is my first published map, I could have been worse, I've seen some that particularly need a lot of work but I feel like they are making an effort to make something fun and that everyone loves. thanks to all. :yes:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Leonhart_501 »

The map is very good, we should congratulate ForceMaster. It is her first map published and has worked hard. I have read criticism very hard and I do not agree with some, nothing is perfect in this world, even the creators of the game for errors in the final versions. Remember, it's a beta version!
Congratulations/Felicidades ForceMaster!!! :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by GangsterJawa »

Leonhart_501 wrote:The map is very good, we should congratulate ForceMaster. It is his first map published and has worked hard. I have read criticism very hard and I do not agree with some, nothing is perfect in this world, even the creators of the game for errors in the final versions. Remember, it's a beta version!
Congratulations/Felicidades ForceMaster!!! :thumbs:
Fixed, I think.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by DarthD.U.C.K. »

even pandemic isnt perfect - lol
well from the technical and artistic view its a great and awesome map (scripting,models etc.)
but i gotta agree with nihilo about the gameplay
because i couldnt see any objectivedescriptio i just took rex took the jetpack to the back of the cis-base and destroyed the shieldgen with some detpacks... then i ran back along the whole street trough the bunch of tanks and droids and it drained me less than the half of my health....
maybe you could add some more houses and streets and when you look aside from the battle and the great houses sorrounding the street you feel a bit like playing in stage props in a desert
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Leonhart_501 »

DarthD.U.C.K. wrote:even pandemic isnt perfect - lol
¿I have or do not reason in this DarthD.U.C.K.? xD
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by DarthD.U.C.K. »

do you mean: does this make sense/does this have a reason or not DarthD.U.C.K.?
yes, it makes /does have one
pandemic seems to have made many unclean and weird things (like giving footsoles textures of shoulders when there is a footsolepart on the texture etc.) but thats mostly because pandemic was pushed i suppose
all in all:their work isnt perfect
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by TK432 »

At all i liked the map although some stuff is still missing. It could have been harder but thats fine for me :D
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Devastator77 »

ForceMaster wrote: 3) About the goals: If we consider that what was intended from the outset is to recreate the battle "then I think I tried to get close to what happened. makes sense for me to make a simple campaign for now, do not dismiss the idea of adding a conquest mode, it might be more fun for you.
Most of the criticism on this page is about the campaign of the map not the map itself.
ForceMaster made this to recreate the battle from the movie. While the campaign does need to be fine tuned, it was meant to be canon.
Don't criticize too harshly (this is a beta), and if you want a map with more "gameplay" just wait until the next version where there will be a conquest mode
Too put it simply:
campaign = meant to be realistic, like the movie
conquest = meant for gameplay, and replay value
This beta version was excellent, ForceMaster (especially for a first map)
I hope you continue to improve this map you've created by fixing parts of the campaign and adding a more expanded conquest mode. Good Luck! :D
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Maveritchell »

Devastator77 wrote:Most of the criticism on this page is about the campaign of the map not the map itself.
ForceMaster made this to recreate the battle from the movie. While the campaign does need to be fine tuned, it was meant to be canon.
Don't criticize too harshly (this is a beta), and if you want a map with more "gameplay" just wait until the next version where there will be a conquest mode
Too put it simply:
campaign = meant to be realistic, like the movie
conquest = meant for gameplay, and replay value
This beta version was excellent, ForceMaster (especially for a first map)
I hope you continue to improve this map you've created by fixing parts of the campaign and adding a more expanded conquest mode. Good Luck! :D
The fact that he is receiving criticism is a good thing. Most of the criticism given here has been meted by some kind of praise for some things done well. It's an exceptional thing that a first map is being picked apart at the level it is being picked apart at - usually, most first maps can be dismissed with a "don't use the Yavin sky and retexture your objects some." Just because the criticism is shorter doesn't mean the map is better. In the case here the map is constructed well but there are other flaws that need to be addressed - the more you do, the more there will inevitably be to nitpick. Embrace it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Some things to add:

This beta version of the map is not intended to be definitive, even before thinking about posting that I knew not many would like them and others seem very good. everyone has a say on as they wish. I say that mostly this map has been my learning as a school of modding, I have learned to use some functions of the LUA that time could not even think about doing.

The model of Obi wan could be in the next release.

The playability of this map was not a priority for me, maybe it was my main mistake was obsessed with creating the scene of the movie and it was not perhaps not the best. anyway, to please the most demanding views of this forum, the next version of this map is so conquest and capture the flag. may well be more enjoyable for an audience as demanding as this.

The stage will be extended to more roads and more buildings in the conquest mode, but no all the terrain. I did little at first thinking about a tip I read on a forum:
-Bigger is rarely better
Just because you've got a big 'ol square of terrain in Zeroeditor doesn't mean you have to use it all. Don't believe me? Open up some of the stock maps, like Tantive 4 or Polis Massa and see how much space they take up. A really tight map is - nine times out of ten - going to be better-looking than a map spread out over lots of space (Maveritchell's tips)
Sorry for no english version users of the game. I forget the localize for it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Devastator77 »

Maveritchell wrote:
Devastator77 wrote:Most of the criticism on this page is about the campaign of the map not the map itself.
ForceMaster made this to recreate the battle from the movie. While the campaign does need to be fine tuned, it was meant to be canon.
Don't criticize too harshly (this is a beta), and if you want a map with more "gameplay" just wait until the next version where there will be a conquest mode
Too put it simply:
campaign = meant to be realistic, like the movie
conquest = meant for gameplay, and replay value
This beta version was excellent, ForceMaster (especially for a first map)
I hope you continue to improve this map you've created by fixing parts of the campaign and adding a more expanded conquest mode. Good Luck! :D
The fact that he is receiving criticism is a good thing. Most of the criticism given here has been meted by some kind of praise for some things done well. It's an exceptional thing that a first map is being picked apart at the level it is being picked apart at - usually, most first maps can be dismissed with a "don't use the Yavin sky and retexture your objects some." Just because the criticism is shorter doesn't mean the map is better. In the case here the map is constructed well but there are other flaws that need to be addressed - the more you do, the more there will inevitably be to nitpick. Embrace it.
I see your point, Mav. I wasn't saying stop the criticism, I just said don't criticize as harshly (this is a first map and a beta) (What I'm saying is to make a thorough bug report of the map's problems, not put down the map for its flaws)
That being said: Bugs that haven't been mentioned:
No sounds for AT-TE
a few spelling errors (such as "Christophsis" and "campaign")
No sounds for some of the snail droids
The stage will be extended to more roads and more buildings in the conquest mode, but no all the terrain. I did little at first thinking about a tip I read on a forum
Quote:
-Bigger is rarely better
Just because you've got a big 'ol square of terrain in Zeroeditor doesn't mean you have to use it all. Don't believe me? Open up some of the stock maps, like Tantive 4 or Polis Massa and see how much space they take up. A really tight map is - nine times out of ten - going to be better-looking than a map spread out over lots of space (Maveritchell's tips)
Good to hear ForceMaster! And yes, I agree with Mav's tip 100%
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