you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???Deviss wrote:many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?Dairosh wrote:man this is an awesome mod!!!![]()
it has the better skins i've ever seen!!!!![]()
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
map2
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- Dairosh
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
i understood you but you are wrong XD, point unlock dont matter AI anyway have limit of commander type (2 lol) if you want i could post lua for you can see itDairosh wrote:you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???Deviss wrote:many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?Dairosh wrote:man this is an awesome mod!!!![]()
it has the better skins i've ever seen!!!!![]()
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
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- Anakin
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
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ok i lost track of the final versions.
what is the real final version and where can i download??
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- Master of the Force
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
on the first post now there is only ONE DOWNLOAD he is the final version upgradeAnakin wrote:![]()
![]()
ok i lost track of the final versions.
what is the real final version and where can i download??
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- Anakin
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
that's not the final finla final version.
on hoth are the canony sounds missing
on hoth and on tatooin are the victory sound's missing
and if you jump or roll with the rc you can see into their arms.
and on rehn var citadel are the new sadows bad. go with an rc in the shadow and take the 3 perspectiv. some parts of him are dark and otheres are very bright looks funny
and it would be better if the rc holt his wapon like the comander in the 3 perspectiv and iv the comander holt his wepon like the rc in the 1 perspectiv.
iv you play the comander with the two pistols he holt one pistol in the left hand if he hold an blaster in the 3 perspectiv
on hoth are the canony sounds missing
on hoth and on tatooin are the victory sound's missing
and if you jump or roll with the rc you can see into their arms.
and on rehn var citadel are the new sadows bad. go with an rc in the shadow and take the 3 perspectiv. some parts of him are dark and otheres are very bright looks funny
and it would be better if the rc holt his wapon like the comander in the 3 perspectiv and iv the comander holt his wepon like the rc in the 1 perspectiv.
iv you play the comander with the two pistols he holt one pistol in the left hand if he hold an blaster in the 3 perspectiv
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
RC problems isn't problems/bugs lol, and well i didn't know the others bugs XD anyway is final versionAnakin wrote:that's not the final finla final version.
on hoth are the canony sounds missing
on hoth and on tatooin are the victory sound's missing
and if you jump or roll with the rc you can see into their arms.
and on rehn var citadel are the new sadows bad. go with an rc in the shadow and take the 3 perspectiv. some parts of him are dark and otheres are very bright looks funny
![Razz :P](./images/smilies/icon_razz.gif)
- Anakin
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
but if you don't know what to do.....
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- Dairosh
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
you're right, but what I'm am saying is that it should be only possible to have one commander at a time in the battlefield. Any other mod has it this way because there is only one commander cody, one commander bacara one commander thire etc. because evety commander has a personal armor. Is a little odd playing as a commander and seeing a guy that has is an exact copy of youDeviss wrote:i understood you but you are wrong XD, point unlock dont matter AI anyway have limit of commander type (2 lol) if you want i could post lua for you can see itDairosh wrote:you're right, there are two commander tipes per map but what I mean is that there should be one of each type at a time in the map. The commander types have no limit number so the AI can use how many commanders at a time it wants, you understand me???Deviss wrote:many thanks man, but commanders only there are 2 per map XD are you sure talking about bacara and not bacara and heavytroopers XD?Dairosh wrote:man this is an awesome mod!!!![]()
it has the better skins i've ever seen!!!!![]()
but I do think you can do it better
you really should put a limit number for some of the units because seeing many commanders bacaras at once is a little weird
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- Master of the Force
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- Joined: Tue Aug 12, 2008 7:59 pm
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
first: so sorry welcome to GT sorry for get discussion at first lolDairosh wrote:you're right, but what I'm am saying is that it should be only possible to have one commander at a time in the battlefield. Any other mod has it this way because there is only one commander cody, one commander bacara one commander thire etc. because evety commander has a personal armor. Is a little odd playing as a commander and seeing a guy that has is an exact copy of you
second: well yeah i can change that, i made it because in big maps as kashyyyk you never find the commander so i put 2 commanders since that
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
Thanks for the mod Deviss, it's great!
.
I've a problem: i'm not able to see both map's name and unit's name in the menu
.
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I've a problem: i'm not able to see both map's name and unit's name in the menu
![Sad :(](./images/smilies/icon_sad.gif)
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- Command Sergeant Major
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
Have you updated SWBF2 to 1.1/installed the 1.3 patch?
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- Recruit Womprat Killer
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
Yes I updated it
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- Master of the Force
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
which is your version? i put language for spanish, english and german xDrevan91 wrote:Yes I updated it
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
my version of the game is the italian one (I'm italian too
), and I downloaded the patch that is in the first page of the topic
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- Anakin
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
hey i saw i have the 5.0 final version and not the 5.08 finalfinalfinal version so it is posible that the 'bugs' i founded aren't there
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
remember delete all previous version before of put 5.0 versionAnakin wrote:hey i saw i have the 5.0 final version and not the 5.08 finalfinalfinal version so it is posible that the 'bugs' i founded aren't there
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- Anakin
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
when i download there stand 5.08 when the download was finished the name was 5.0??????
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- Master of the Force
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
is always 5.0 just XDAnakin wrote:when i download there stand 5.08 when the download was finished the name was 5.0??????
- skelltor
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Re: DEV's Side Mod 5.0 FINAL FINAL FINAL
Hey can u uplode it to filefront or somthing else i cant get it to downlode.
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Re: DEV's Side Mod 5.0 FINAL
very great side mod, i really enjoy it (maybe a little bit unbalanced though)
however, when i deleted it from my addon folder the mod/the new maps didnt vanish from the mapselect screen
they are now typed in like "bes1%s_%s" and when i try to play them the game crashes (hence the source is deleted).
i tried several things like reinstalling the game or deleting the complete addon folder but the problem still is not solved.
i also reinstalled the mod to see if this fixes the wierd map names but without success...all new maps i start are also displayed in the very same style and i have no idea what to do about it-.-
please help
^^
however, when i deleted it from my addon folder the mod/the new maps didnt vanish from the mapselect screen
they are now typed in like "bes1%s_%s" and when i try to play them the game crashes (hence the source is deleted).
i tried several things like reinstalling the game or deleting the complete addon folder but the problem still is not solved.
i also reinstalled the mod to see if this fixes the wierd map names but without success...all new maps i start are also displayed in the very same style and i have no idea what to do about it-.-
please help
![Computer :cpu:](./images/smilies/cpu.gif)