The first mod was just an excessively long list of commands and scrolling through the menu was a hassle because most commands were only useful in certain maps.
In version 2 the main changes are that only the commands that are available to do something in a map are presented in that map. Example, in Death Star, you'll only see a small group of commands that can manipulate things in Death Star.
There will still be a good chunk of global commands that will appear in all maps/modes/mods. The map-specific commands will be listed under the global commands.
In version 2 I've implemented more "Ask User" functions that allow the user to input a value to manipulate something in the game. These are part of the global commands and can be used in stock maps or mod maps.
There a total of 5 new ask user functions, they are the first 5 listed under the main command section. One of the ask user functions is a primary weapon slot changer, but this doesn't work well. I kept it just because I thought it was cool. It allows you type the name of a weapon and it gets applied as all units as their current weapon. Game crashes a lot using this.
Screenshot:
http://www.mediafire.com/download/k89i0 ... don+V2.zip
Current Source:
http://www.mediafire.com/download/e7yv9 ... Source.zip