Noobasaurus wrote:This is a huge improvement from the last one. Some of the textures are missing, the flying saucer is hard to get out, the Yavin sky is still there...some issues with one bridge fight where i would just get pwned in three seconds...
And the effects went away...just like Dann_Boeing's maps.
ahh yes the missing textures, like on the utapua bunker and the main bridge, i need to know how to fix those, i thought i put all of the msh files for those maps in the msh folder for my map to be sure but i'll probably have it fixed by the 1.0 release. as for the flying saucer i must say that yes its ment to be hard, you have to not go into turbo and not look up or down, that helps. the yavin sky is still there because i am a very very indecisive person and may even end up having it be a random skybox each time, i usually like getting little details that don't effect gameplay done last (like localizing, sky changing, texture fixing, adding weather and suns.)
i would need to know which bridge to help you out there. i must say that the mountain bridges are killers, they are the longest, have the smallest room, and have no cover other than the allies infront of you. the ones on the ground have cover and pits and even health and ammo driods but not these.
also the effects will go away at some points if you have ai on because thats how the game is set up. the map is a bit "resource intensive" especally on ctf mode (which is uber mode in the map). the effects even disappear on space maps at some points. the only real fix to that is to get a better computer. even i can't see the effects sometimes.
i'm actually a bit glad that on the beta release i actually had someone to take the time and explore the map and actually find the hidden saucer. i almost want a story about how you found it.