Feedback is welcome!
Screens:
![Image](http://i106.photobucket.com/albums/m247/somen00b/mod%20media/screen1-1.jpg)
![Image](http://i106.photobucket.com/albums/m247/somen00b/mod%20media/screen2-1.jpg)
![Image](http://i106.photobucket.com/albums/m247/somen00b/mod%20media/screen3-1.jpg)
![Image](http://i106.photobucket.com/albums/m247/somen00b/mod%20media/screen4-1.jpg)
![Image](http://i106.photobucket.com/albums/m247/somen00b/mod%20media/screen5-1.jpg)
*Engine effect positions fixed for next version
Here is the readme:
Hidden/Spoiler:
Title: Console acessed UnitPack + Space Jedi Support Now MP supported!
Author: somen00b
Version: 1.0
Tentative Changelog:
1.0
- Added basic MP script
- Added forcetrooper, qchangetrooper, and pilot.
- Transtrooper vehicle weapons improved, speeder is dropped without excess momentum when transforming.
- Improved giant trooper rocket accuracy
- Removed call to remotetrooper from user_script_11
Requirements:
unoficial v1.3 patch:
forums/viewtopic.php?f=35&t=14483
Install Instructions:
1. place the "user_script_11" lvl in your "gamedata/lvlpc" folder.
1. place the "th2" lvl in your "gamedata/lvlpc/side" folder.
Uninstall Instructions:
1. delete the 2 files mentioned in the install instructions
Description:
This mod, as its name suggests, not only does this map make lightsabers work in space, it also gives you acess to new units without
replacing old units.
To acess the new units, follow these steps:
1. While in game, pause and open the fake console. Then open the code console and type
'AddUnitClass([teamid], [unitodf in ""s], 1,1)' (case sensative and without the ''s) [teamid] stands for the 3 letter team abrieviation.
The main faction's abreviations are REP = republic, CIS = sepratists, ALL = rebel alliance, IMP = Empire.
unit odfs in this version are
"snw_inf_dummy", - I used this for getting around the hero glitch, I have never spawned as this, don't try it.
"all_inf_jedifett",
"all_inf_beamjedi",
"all_inf_ragnostrooper",
"all_inf_transtrooper", - READ description
"all_inf_giant",
"all_inf_forcetrooper", - Unfinished
"th2_inf_qchangetrooper", - READ description
"th2_inf_pilot"
For example, one would type 'AddUnitClass(ALL, "all_inf_jedifett",1,1)' to add Jedi Fett to the alliance class selection screen.
2. If the map doesn't have a hero for the team you entered, skip this step. If the map has a hero, after entering the 1st command,
it will be permanently unlocked via glich. To acess your new unit, enter the same command but with a different but valid odf. For
example after the step 1 example, enter: 'AddUnitClass(ALL, "snw_inf_dummy",1,1)'
3. Respawn, go to a command post, or switch teams over and back at the spawn screen, and select your new unit.
Cautions:
Don't use the AddUnitClass command if your team already has maxed out its unit class slots (9 units + a hero).
(This doens't happen on any base game map)
If the map has a hero and 6 unit classes as most do, if you try to add another new unit after after the 1st one, your new unit will
be stuck off screen on the class selection screen.
Some maps crash with this mod due to too many soldier animations, I can't do anything about that.
Unit Descriptions:
JediFett:
equipped with a single lightsaber, jetpack, wrist rockets, and a flame thrower.
Beam Jedi:
'equipped' with a beam saber (Its not a lightsaber, its made by his light manipulating ability),
can shoot beams at far away targets and has a regen buff.
Ragnostrooper:
Wielding the scepter of ragnos, he has a single lightsaber, damage buff and attacks based on Tavion's scepter attacks
from jedi Knight 3. (A beam and a shockwave for those who havn't played JK3)
TransTrooper:
This trooper is able to "transform" into different vehicles using his weapons, and those vehicles can in turn transform back
and fourth between eachother. The Transform weapon is in the 2nd seat of the vehicle. This unit may crash the game
if vehicles are destroyed duirng a transformation.
Giant Trooper:
Standing 3 times the height of an ordinary trooper, he is equipped with a giant lightsaber, rockets and an auto aim laser.
Forcetrooper:
Currently armed only with a force saber, which knocks nearby enemies back if it doesn't kill them when it lands a blow.
Quick Change Trooper*:
*DO not attempt to use in MP and Read Description, he requires more fake console commands to use
He starts with just a pistol, but if you enter the function 'qchange([string])' into the fake console (without the ''s. string is the code name of the
form you change into.) after spawning as him, he will 'quick change' into that form. Valid strings in this version are 'Sniper' and 'Jedi'
(without the ''s)
Jedi Pilot:
Armed with a lightsaber and a wolfen II [its a starfighter] dispenser. Recommended for space. MP support for him coming soon.
Credits:
Gametoast.com as a useful reference for scripting
Lucasarts for making the orignal scepter of ragnos model
The makers of the 1.3 patch and fake console for making this possible.
Nintendo for making the wolfen II model and textures
Lemmy for facilitating the conversion of the wolfen II model
Legal Stuff:
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Author: somen00b
Version: 1.0
Tentative Changelog:
1.0
- Added basic MP script
- Added forcetrooper, qchangetrooper, and pilot.
- Transtrooper vehicle weapons improved, speeder is dropped without excess momentum when transforming.
- Improved giant trooper rocket accuracy
- Removed call to remotetrooper from user_script_11
Requirements:
unoficial v1.3 patch:
forums/viewtopic.php?f=35&t=14483
Install Instructions:
1. place the "user_script_11" lvl in your "gamedata/lvlpc" folder.
1. place the "th2" lvl in your "gamedata/lvlpc/side" folder.
Uninstall Instructions:
1. delete the 2 files mentioned in the install instructions
Description:
This mod, as its name suggests, not only does this map make lightsabers work in space, it also gives you acess to new units without
replacing old units.
To acess the new units, follow these steps:
1. While in game, pause and open the fake console. Then open the code console and type
'AddUnitClass([teamid], [unitodf in ""s], 1,1)' (case sensative and without the ''s) [teamid] stands for the 3 letter team abrieviation.
The main faction's abreviations are REP = republic, CIS = sepratists, ALL = rebel alliance, IMP = Empire.
unit odfs in this version are
"snw_inf_dummy", - I used this for getting around the hero glitch, I have never spawned as this, don't try it.
"all_inf_jedifett",
"all_inf_beamjedi",
"all_inf_ragnostrooper",
"all_inf_transtrooper", - READ description
"all_inf_giant",
"all_inf_forcetrooper", - Unfinished
"th2_inf_qchangetrooper", - READ description
"th2_inf_pilot"
For example, one would type 'AddUnitClass(ALL, "all_inf_jedifett",1,1)' to add Jedi Fett to the alliance class selection screen.
2. If the map doesn't have a hero for the team you entered, skip this step. If the map has a hero, after entering the 1st command,
it will be permanently unlocked via glich. To acess your new unit, enter the same command but with a different but valid odf. For
example after the step 1 example, enter: 'AddUnitClass(ALL, "snw_inf_dummy",1,1)'
3. Respawn, go to a command post, or switch teams over and back at the spawn screen, and select your new unit.
Cautions:
Don't use the AddUnitClass command if your team already has maxed out its unit class slots (9 units + a hero).
(This doens't happen on any base game map)
If the map has a hero and 6 unit classes as most do, if you try to add another new unit after after the 1st one, your new unit will
be stuck off screen on the class selection screen.
Some maps crash with this mod due to too many soldier animations, I can't do anything about that.
Unit Descriptions:
JediFett:
equipped with a single lightsaber, jetpack, wrist rockets, and a flame thrower.
Beam Jedi:
'equipped' with a beam saber (Its not a lightsaber, its made by his light manipulating ability),
can shoot beams at far away targets and has a regen buff.
Ragnostrooper:
Wielding the scepter of ragnos, he has a single lightsaber, damage buff and attacks based on Tavion's scepter attacks
from jedi Knight 3. (A beam and a shockwave for those who havn't played JK3)
TransTrooper:
This trooper is able to "transform" into different vehicles using his weapons, and those vehicles can in turn transform back
and fourth between eachother. The Transform weapon is in the 2nd seat of the vehicle. This unit may crash the game
if vehicles are destroyed duirng a transformation.
Giant Trooper:
Standing 3 times the height of an ordinary trooper, he is equipped with a giant lightsaber, rockets and an auto aim laser.
Forcetrooper:
Currently armed only with a force saber, which knocks nearby enemies back if it doesn't kill them when it lands a blow.
Quick Change Trooper*:
*DO not attempt to use in MP and Read Description, he requires more fake console commands to use
He starts with just a pistol, but if you enter the function 'qchange([string])' into the fake console (without the ''s. string is the code name of the
form you change into.) after spawning as him, he will 'quick change' into that form. Valid strings in this version are 'Sniper' and 'Jedi'
(without the ''s)
Jedi Pilot:
Armed with a lightsaber and a wolfen II [its a starfighter] dispenser. Recommended for space. MP support for him coming soon.
Credits:
Gametoast.com as a useful reference for scripting
Lucasarts for making the orignal scepter of ragnos model
The makers of the 1.3 patch and fake console for making this possible.
Nintendo for making the wolfen II model and textures
Lemmy for facilitating the conversion of the wolfen II model
Legal Stuff:
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.