Readme:
http://www.megafileupload.com/en/file/1 ... GB-7z.html
There are some pics in the WIP thread, which is a bit outdated....
http://www.gametoast.com/forums/viewtop ... 29&t=21979
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AttachOdf = "dag1_light_Cavern"
AttachToHardPoint = "hp_light1"
Will do. I got a bit lazy when doing the cavern barriers and rushed it a bitsampip wrote: - Some AI barriers need to be improved, especially in the lower tunnel parts of the map. They sometimes run into roots and walls.
With those two errors, i don't know if i can fix them. I know Xav just posted a way to fix it but my graphics card is really hopeless. i wouldn't know if it was fixed or not. i can't see either of those issues with my graphics card......sampip wrote: - What's this on the X-Wing? It looks a bit odd. Might be default.- I know this isn't a missing texture but there's something weird around here making it look slightly strange. Could be a mist, I guess.Hidden/Spoiler:Hidden/Spoiler:
Good point. i never really thought about that. i'll have to add some more trees/foliage to make it seem a bit darker......i could always change it to another, more open planetsampip wrote: - Some parts of the map didn't have enough 'overhang', if you know what I mean. Dagobah wasn't a plains map and in some parts of this the map felt a bit too open IMO.
That's about it really, it was a fun map to play and the AI scripted heroes was a nice addition. Good job!
erm. did you mean fun, or is it actually a funny map in some way?Hawk wrote:nice map. It is very funny!
The fog was fine in most places just in some areas it was a little dense, I guess. Not really a problem since no-one else has it, though.lucasfart wrote: Also, did the fog seem a bit excessive at all? it doesn't really show on mine but on yours it didn't look like you could see very far through it all. Also, was the water any good/reflective at all? i wanted it like the stock Dagobah water, but the texture for that is stuffed....
Just because it was sunny on Dagobah doesn't mean half the trees have to golucasfart wrote:Only problem with doing that is, i was planning on adding a sunny random sky and a twilight one, and they wouldn't work very well in a totally enclosed map.
I've just gone into my .fx files, and i can't find any mention of dag1_prop_mist. I was having trouble with it, so i stopped using it. I'm not annoyed that its in there or anything, i just don't get why its still there. I do have the FogCloud effect in there, but it isn't enabled:sampip wrote:The fog was fine in most places just in some areas it was a little dense, I guess. Not really a problem since no-one else has it, though.lucasfart wrote: Also, did the fog seem a bit excessive at all? it doesn't really show on mine but on yours it didn't look like you could see very far through it all. Also, was the water any good/reflective at all? i wanted it like the stock Dagobah water, but the texture for that is stuffed....I don't know what's causing it. My only guess would be the prop that gives you dense mist (dag1_prop_mist?) which sort of creates a circle of very dense fog that 'shrouds' it's surroundings. Not sure though.
Oh and the water was fine, it did reflect a bit - but then again - all water does.
I think i'm pretty much happy with the environment as it is, at the minute. If i add too many trees it would seem a bit weird to have a sunny setting.........I'm pretty sure i added two random settings with this release didn't I? An overcast one and a rainy one? Anyways, the sunny setting is just about done, just having slight issues with sky texture and fog clouds......sampip wrote:Just because it was sunny on Dagobah doesn't mean half the trees have to golucasfart wrote:Only problem with doing that is, i was planning on adding a sunny random sky and a twilight one, and they wouldn't work very well in a totally enclosed map.I wasn't saying that it didn't look like Dagobah, just that it didn't look like it did in the movies/stock Dagobah. I wasn't quite sure what effect you were going for but I'm sure that Dagobah could have some more open spaces somewhere. If I were you I'd experiment with the random skies, that sounds pretty cool!