squeddies mappack
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- Sith
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That would bring a Problem for all International Version Users in the Future.Every Mapper who made his maps in One Folder and dont localize the Maps right,we have a Bunch GhostMaps in the Addon Folder.
So i hope that squipple try to fix the Localization because his Pack would be played worldwide not only in the USA.
![Confused :?](./images/smilies/icon_confused.gif)
So i hope that squipple try to fix the Localization because his Pack would be played worldwide not only in the USA.
That localization issue is really annoying... Now I have to guess which map is where... But I've figured out that Nelvaan is at the bottom of the "ghosts", Italia over it and Yavin 4 : Arena (not that this map has anything to do with this, only that it's another "ghost") from the conversion pack at the top.
I have to say that I'm really impressed by these maps, all of them are really amazing (especially Italia and Nelvaan). I love this pack.
Edit:
I think I can say these are the best maps for SWBF 2, great work!
I have to say that I'm really impressed by these maps, all of them are really amazing (especially Italia and Nelvaan). I love this pack.
Edit:
I think I can say these are the best maps for SWBF 2, great work!
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- Jedi High Council
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- squipple
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Re: squeddies mappack
Yes, it's an old topic, but rather than add another entry in the gametoast forum database, I thought I'd post here in the original topic, where it's most relevant.
I've been re-vamping my portfolio over the past few weeks and wanted to show off the squeedies pack as a portfolio piece. If any of you modders are looking for a job, I encourage you to do the same. Learning and using these mod tools shows your ability to learn new things on your own and use your current knowledge to take on new software and projects.
All of us here didn't take classes to mod this game. We didn't learn from any teacher in a classroom. We did it on our own, and that shows ingenuity, proactiveness, and endurance.
Anyway, I thought I'd post this for all to see. It's a trailer for the squeddies pack. CmdrFusion made one back before it came out, but I thought I'd make my own. Kinda strange to make a trailer for something made long ago, but it'll look good to fresh eyes.
http://www.youtube.com/watch?v=rWNVaPDBCAE
I've been re-vamping my portfolio over the past few weeks and wanted to show off the squeedies pack as a portfolio piece. If any of you modders are looking for a job, I encourage you to do the same. Learning and using these mod tools shows your ability to learn new things on your own and use your current knowledge to take on new software and projects.
All of us here didn't take classes to mod this game. We didn't learn from any teacher in a classroom. We did it on our own, and that shows ingenuity, proactiveness, and endurance.
Anyway, I thought I'd post this for all to see. It's a trailer for the squeddies pack. CmdrFusion made one back before it came out, but I thought I'd make my own. Kinda strange to make a trailer for something made long ago, but it'll look good to fresh eyes.
http://www.youtube.com/watch?v=rWNVaPDBCAE
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Re: squeddies mappack
So, squipple, probably a dumb question, but are you the main author for these maps? Because I have a suggestion for you on one of them.
- squipple
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Re: squeddies mappack
I'm the author of Nelvaan and Ancient Research Facility. Eddie (a member a loooong time ago) is the author of Kastel, Italia, Dantooine, and Tynna Valley. Since they were SWBF1 maps, I did the conversion from SWBF1 to SWBF2, and made some modifications in order for them to work with SWBF2.
I appreciate suggestions, but these maps are complete. No more alterations will be done on them for SWBF2.
IF SWBF3 comes out and lends itself to modding, I may convert these maps to work with it.
I appreciate suggestions, but these maps are complete. No more alterations will be done on them for SWBF2.
IF SWBF3 comes out and lends itself to modding, I may convert these maps to work with it.
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Re: squeddies mappack
Well, I was just going to say that I got a really good suggestion for Tynna Valley. How about changing where the bomber appears in GCW to say, the Millennium Falcon. I think it would fit perfectly for that map.
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Re: squeddies mappack
You could probably make a short Patch which adds German (European)locals to your pack.squipple wrote:but these maps are complete. No more alterations will be done on them for SWBF2.
(copying US to EU Locals would be enough.)
- Ping
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Re: squeddies mappack
I also thnik that there's a compatibility problem with one or two of the maps in here and the convo pack.
- Teancum
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Re: squeddies mappack
Liked the trailer, but I'd suggest a revamp with some flyby camera in there. Using the player cam the whole time gets sort of boring.
- Master of Stickmen
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Re: squeddies mappack
the link doesn't WORK!
plz make it work ![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
- Delta 47
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Re: squeddies mappack
If you would of looked on SWBF Files you would of found it - Squeddies MapackMaster of Stickmen wrote:the link doesn't WORK!plz make it work
- Dom380
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Re: squeddies mappack
I have added the maps to my addon on folder and when i load up the game they are in the list just with no name or description is there a way to fix this?
- DarthD.U.C.K.
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