squeddies mappack

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Schizo

Post by Schizo »

Seeing as how Squipple had to redo the localization for every map in order to get all the maps in one addon folder, I don't think he localized any languages other than English. So that's why Alex and everyone with international versions are getting those blank map names.
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by AlexSecura »

That would bring a Problem for all International Version Users in the Future.Every Mapper who made his maps in One Folder and dont localize the Maps right,we have a Bunch GhostMaps in the Addon Folder. :?
So i hope that squipple try to fix the Localization because his Pack would be played worldwide not only in the USA.
ML_916

Post by ML_916 »

That localization issue is really annoying... Now I have to guess which map is where... But I've figured out that Nelvaan is at the bottom of the "ghosts", Italia over it and Yavin 4 : Arena (not that this map has anything to do with this, only that it's another "ghost") from the conversion pack at the top.

I have to say that I'm really impressed by these maps, all of them are really amazing (especially Italia and Nelvaan). I love this pack.

Edit:
I think I can say these are the best maps for SWBF 2, great work!
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by AlexSecura »

Yavin 4 - Arena is a Ghost? By me it appears right and with All Locals.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

When I used Bird-Kid's start up thing it turned my game European. Yavin 4 Arena was a ghost then.
ML_916

Post by ML_916 »

AlexSecura wrote:Yavin 4 - Arena is a Ghost? By me it appears right and with All Locals.
It's been that since version 1.75 of the conversion pack....
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by AlexSecura »

Darth_Z13 wrote:Yavin 4 Arena was a ghost then.

German DVD Version with SWBF1.CP 1.81
Image

Ok theres no Map Description and some Modes are unlocalized
but for me it`s no`t a Ghost Map like i said :wink:
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: squeddies mappack

Post by squipple »

Yes, it's an old topic, but rather than add another entry in the gametoast forum database, I thought I'd post here in the original topic, where it's most relevant.
I've been re-vamping my portfolio over the past few weeks and wanted to show off the squeedies pack as a portfolio piece. If any of you modders are looking for a job, I encourage you to do the same. Learning and using these mod tools shows your ability to learn new things on your own and use your current knowledge to take on new software and projects.
All of us here didn't take classes to mod this game. We didn't learn from any teacher in a classroom. We did it on our own, and that shows ingenuity, proactiveness, and endurance.

Anyway, I thought I'd post this for all to see. It's a trailer for the squeddies pack. CmdrFusion made one back before it came out, but I thought I'd make my own. Kinda strange to make a trailer for something made long ago, but it'll look good to fresh eyes.

http://www.youtube.com/watch?v=rWNVaPDBCAE
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: squeddies mappack

Post by Nova Hawk »

So, squipple, probably a dumb question, but are you the main author for these maps? Because I have a suggestion for you on one of them.
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: squeddies mappack

Post by squipple »

I'm the author of Nelvaan and Ancient Research Facility. Eddie (a member a loooong time ago) is the author of Kastel, Italia, Dantooine, and Tynna Valley. Since they were SWBF1 maps, I did the conversion from SWBF1 to SWBF2, and made some modifications in order for them to work with SWBF2.

I appreciate suggestions, but these maps are complete. No more alterations will be done on them for SWBF2.
IF SWBF3 comes out and lends itself to modding, I may convert these maps to work with it.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: squeddies mappack

Post by Nova Hawk »

Well, I was just going to say that I got a really good suggestion for Tynna Valley. How about changing where the bomber appears in GCW to say, the Millennium Falcon. I think it would fit perfectly for that map.
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: squeddies mappack

Post by AlexSecura »

squipple wrote:but these maps are complete. No more alterations will be done on them for SWBF2.
You could probably make a short Patch which adds German (European)locals to your pack.
(copying US to EU Locals would be enough.)
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: squeddies mappack

Post by Ping »

I also thnik that there's a compatibility problem with one or two of the maps in here and the convo pack.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: squeddies mappack

Post by Teancum »

Liked the trailer, but I'd suggest a revamp with some flyby camera in there. Using the player cam the whole time gets sort of boring.
User avatar
Master of Stickmen
Sergeant Major
Sergeant Major
Posts: 233
Joined: Wed Mar 25, 2009 3:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In your ear, pretending to be that voice in your head you call your "concience".

Re: squeddies mappack

Post by Master of Stickmen »

the link doesn't WORK! :cry: plz make it work :cry:
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: squeddies mappack

Post by Delta 47 »

Master of Stickmen wrote:the link doesn't WORK! :cry: plz make it work :cry:
If you would of looked on SWBF Files you would of found it - Squeddies Mapack
User avatar
Dom380
Rebel Sergeant
Rebel Sergeant
Posts: 205
Joined: Wed Apr 08, 2009 12:19 pm

Re: squeddies mappack

Post by Dom380 »

I have added the maps to my addon on folder and when i load up the game they are in the list just with no name or description is there a way to fix this?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: squeddies mappack

Post by DarthD.U.C.K. »

no
Post Reply