Aldura Release Thread (1/10, Landfall released)

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Null_1138
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Null_1138 »

I actually saw the sergeant die somewhere, but he still talks in the objectives, lol.

That was a fun map, still is. :thumbs:

Yes, I do wonder what the next map will be? *Looks for a raised eyebrow smilie to no avail*
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Eggman
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Eggman »

Null_1138 wrote:I actually saw the sergeant die somewhere, but he still talks in the objectives, lol.

That was a fun map, still is. :thumbs:

Yes, I do wonder what the next map will be? *Looks for a raised eyebrow smilie to no avail*
Yeah, the guy giving you objectives isn't really meant to be any particular unit that actually appears on screen. Just think of him as sort of an imaginary guy who follows you around.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Null_1138 »

Oh. LOL, I only saw one sergeant on the field and assumed that was him.
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Maveritchell
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Maveritchell »

Nice work on a simple campaign. I think this is at least as good as the stock campaigns, and your setting looked really nice and went along with the campaign well.

I'd love to see you write a story/RPG/extended-campaign map. Few people have done those, but they are absolutely my favorite kind of map, and you've shown that you've got the know-how to put one together.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by DarthD.U.C.K. »

requests go into the requestthread :wink:
And if I were requesting something it would go there.
Hidden/Spoiler:
(this is meant to be a joke)
Hidden/Spoiler:
I know.

...sometimes I love this "edit post" thing.
Last edited by DarthD.U.C.K. on Sat Jan 10, 2009 5:13 pm, edited 1 time in total.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Super_Clone »

HA HA!!! Nice one Ducky
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Grev »

DarthD.U.C.K. wrote:requests go into the requestthread :wink:
And if I were requesting something it would go there.
Hidden/Spoiler:
(this is meant to be a joke)
EPIC WIN. Both the map and D.U.C.K.'s comment.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Eggman »

Maveritchell wrote:Nice work on a simple campaign. I think this is at least as good as the stock campaigns, and your setting looked really nice and went along with the campaign well.

I'd love to see you write a story/RPG/extended-campaign map. Few people have done those, but they are absolutely my favorite kind of map, and you've shown that you've got the know-how to put one together.
Thanks, that's quite a compliment. It's funny, I was actually thinking the other day that I would love to create some sort of free-roam RPG-like map. However, first I need to finish up this series, since there are still at least five maps I'd like to do for it.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Bantha55 »

I have to agree with the others: Great map and campaign!

But the first time I tried to play the campaign, it didn´t go on when I captured an enemy cp without destroying the sbds first.

The second time one droideka was shot by a teammate and the story didn´t go on either.

The third time I followed the commander´s instructions exactly and everything went right.

Am I the only one who had this problems at first?
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Eggman »

Bantha55 wrote:But the first time I tried to play the campaign, it didn´t go on when I captured an enemy cp without destroying the sbds first.

The second time one droideka was shot by a teammate and the story didn´t go on either.

Am I the only one who had this problems at first?
For the first one: that may have just been an oversight on my part. I had the script set up so AI couldn't capture cp's at certain times, but I didn't think to make them uncapturable for the player. I guess I was just trusting that the player would follow directions, or get shot if they tried to jump ahead. :wink:

For the second one, that's odd. The way it's set up, the story should move on no matter how the droidekas are destroyed. There were actually times where I don't think I killed a single one of them, but the objectives still moved on as long as somebody shot them.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Bantha55 »

Eggman wrote:
Bantha55 wrote:But the first time I tried to play the campaign, it didn´t go on when I captured an enemy cp without destroying the sbds first.

The second time one droideka was shot by a teammate and the story didn´t go on either.

Am I the only one who had this problems at first?
For the first one: that may have just been an oversight on my part. I had the script set up so AI couldn't capture cp's at certain times, but I didn't think to make them uncapturable for the player. I guess I was just trusting that the player would follow directions, or get shot if they tried to jump ahead. :wink:

For the second one, that's odd. The way it's set up, the story should move on no matter how the droidekas are destroyed. There were actually times where I don't think I killed a single one of them, but the objectives still moved on as long as somebody shot them.
Ok, it wasn´t my aim not too follow the directions; I just went too this overbusstop because they´re great for shooting from there but don´t get hit.

Then it had to be something different that happened the second time.

But never mind, now I know how to make no mistakes. :D
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Skipper 24 »

This looks great. I think I will give it a download. I have never tried a custom campaign map before.
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Re: Aldura Release Thread (1/10, Landfall released)

Post by impspy »

This campaing rocked, I really liked the Role Playing second mission. :thumbs:
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Darth_Spiderpig »

I LOVE the Space map :bowdown: , but I can't dl :runaway:
The links doesn't work.



I WANT TO PLAY, I WANT TO PLAY, I WANT TO PLAY,... :faint:
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Re: Aldura Release Thread (1/10, Landfall released)

Post by Maveritchell »

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Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.

Thanks, Staff

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