My first map __--Meteorite feild--__ 56kwarning i think

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Jedi_Fleg

My first map __--Meteorite feild--__ 56kwarning i think

Post by Jedi_Fleg »

so i have one pic but i kinda need help how do i make the map itself
bigger and where are the meteorites used in alot of space maps i cant find them

3rd how do i set top barrier so i can use ships

heres is it so for with the wrnog textures and unset lighting

Image
-_-
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Post by -_- »

WIP's can not be posted unless it's 50% done.
YT-1300

Post by YT-1300 »

looks like this map has potentiall, i really like the look of the land surface in that map, very metority or moonish. this would make a cool space map to fight in those trenches.

good luck
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Post by DeathRow »

Offtopic: How do you make those canyon things?
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Post by Xavious »

Probably by working with the height tool to a certain extent. (making a dip in the terrain, rounding it out, then adding ridges on the side)
Jedi_Trooper

Post by Jedi_Trooper »

...wouldnt this belong in the SWBFII modding forum since you need help on how to do certain things?

but anyways map looks pretty cool and it would make a nice map for fighters :lol:
Jedi_Fleg

Post by Jedi_Fleg »

yeah im thinking of adding capital ships and meteorites if there big enough hopefully the ships will fly rigght ill get another pic soon
im trying to get some bridges and stuff in there but i need to figure out xsi ohh yeah maul your right on on how i did it
i have a different texture finnally found it :)
Protector_Pulch

Post by Protector_Pulch »

These calderas/craters make it difficult to have a infantry-based battle, cuz you have to walk long ways to reach your enemy.
I'd recommend that this map centers on firefights from a spaceship to a base between the calderas, or on dogfighting.

Anyway, your terraining is fine.
Jedi_Fleg

Post by Jedi_Fleg »

ohh im adding bridges and such so its easy to get around the craters
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Post by Hebes24 »

In that case I sugest the Mygeeto bridge. :D
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Post by Zaborack »

no, not the mygeeto bridge, it dosent have any textures under it so you can shoot the people ontop of it, i suggest another bridge ;)
this looks good, very good!
im looking forward to it :D
PM me if you need a beta tester :)

-zaborack
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Post by Penguin »

hes creating his own, read his posts
Jedi_Fleg

Post by Jedi_Fleg »

well i tried playing it today and man i dont know what is going im not shore heres a question are u supposed to remunge after zero editing?? if not i completly messed it up
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Post by Maveritchell »

Jedi_Fleg wrote:Well, I tried playing it today, and man, I don't know what is going on. I'm not sure.
Here's a question- Are you supposed to re-munge after Zero editing? If not, I completely messed it up.
Yes, you need to re-munge every time you edit your map, including .odf or .msh editing.
Jedi_Fleg

Post by Jedi_Fleg »

ohh i figured out why its acting up the cp'c were under the terrain well i was making a bridge but it not working out oo im using kashhykk bridges
and ramps but how do i put the texture on them and the ramp like countless other things will not load into ze besids those few things im almost done heres what i have to do

*place healing bot i.e. health bot, ammo bot, vehicle regen bot, ect.
*change hight so flying works
*set tetures for bridges
*set any extra vehicles
Protector_Pulch

Post by Protector_Pulch »

Ahh, there are no vehicle regen bots in BF II.
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Post by cloneknight »

yes there are, they are in the stunt corse map
Jedi_Fleg

Post by Jedi_Fleg »

yeah u can find them in the mod tools also there just not in any maps bf2 comes with hears how it is so far in ve:
Image


ill have more pics wheni try it in battlefront all i need to do now is add the bridges and there texture maybe an extra cp lua editing and change the sky box then ill be ready for testy testing
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Post by trainmaster611 »

Did you create this map intially as a space map? If so, how did you add the ground terrain without messing up your map in the gmae? :? I did something similar and when I put ground terrain in there, I played the game and there was absoluetley, NOTHING! Just sky, no capital ships or cps! :shock:
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Post by Rekubot »

That's actually coming along pretty nicely. Nice rock texture you've chosen, but I warn you that you'll be able to see the edge of the course when you fly out of it. A setback that probably can't be helped I'm afraid. The image URL is wrong by the way.
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