WIP: Clone Wars Hoth (Under New Management)

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Linus

WIP: Clone Wars Hoth (Under New Management)

Post by Linus »

BREAKING NEWS (12/10 2006) : Back on track...

BREAKING NEWS : I will not complete this map, it'll be finnished by Artyartyartemis. Good luck, dude. ;)

Hello, everyone!

I'm working on my second modification for Battlefront II. It's called Clone Wars: Hoth. Do you know why? :P If you don't know why, look at the screenies below... :)

Screenies :

Image
Image
Image

Comments/Suggestions/Whatevah? :)

- Linus
Last edited by Linus on Wed Oct 11, 2006 11:30 pm, edited 4 times in total.
RevanSithLord
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RE: WIP: Clone Wars Hoth

Post by RevanSithLord »

Omg. this map will pwn. How much will there be on reinforcement count? I'm into massive battles. :P
Linus

RE: WIP: Clone Wars Hoth

Post by Linus »

Reinforcements will be... Kinda, 1200 per side, maybe? Good idea?

- Linus
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EraOfDesann
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Post by EraOfDesann »

Great skins!
Talibanman

Post by Talibanman »

cool, hoth in CW :)
just remember to change the sky :P
Linus

Post by Linus »

Thanks for all the comments! :)

There's one problem: When I've taken/destroyed a vehicle, it won't respawn. How do I fix this...? :?

Thanks in advice..!

- Linus
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Post by Ipodzanyman »

Use the Common/odfs/com_item_vehicle_spawn :wink:
Kyross

Post by Kyross »

The skin in the first screen is seksi.
darth-jedi

Post by darth-jedi »

Not to disappoint, but there already is a clone wars hoth out there, it isnt a separate map, and it adds the mode under the normal hoth from the game. Go to starwarsbattlefront.filefront.com and find the mod 123. It basically adds every mode to every map. However, aside from that the skins look nice, and i like the idea of new maps.
Aksel3

Post by Aksel3 »

Yeah, but Linus is creating a whole new Hoth level, not just changing the sides, darth-jedi :wink:

EDIT: Whooops! Forgot to actually comment on the map, silly me :P But as I told you over MSN, this is going to be awesome, definately outstanding. I know you won't dissapoint us with your fantastic skinning skills, Linus.

Good luck from here, can't wait to see more from this project.
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Post by Rekubot »

I had a nice, lovely long list of things you could do with this map and was about to press 'reply' when my Internet failed and; since I can't be bothered to re-type it all again, I'll just say one thing; make sure the map has lots of debris strewn around the map. At the moment it looks quite plain with only hills and new skins (which look awesome by the way), and I think some destroyed vehicles placed in random spots would look nice. Anyway, at the moment it's looking very promising.
Aksel3

Post by Aksel3 »

Yeah, destroyed Laats and such things, scattered all around the map would be great. All that kind of things which can be used to take cover would be great to have around, rocks, destroyed starfighers etc. use your imagination! :wink:

Of course, these are just plain suggestions, but nonetheless I'm very excited about this map.
2_lowiq_clone

Post by 2_lowiq_clone »

Yeah, destroyed Laats and such things, scattered all around the map would be great.
and please change the skins, because I don't think hoth has a tropical part to it. at least not that I know of, lol.
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Post by RevanSithLord »

umm...what looks so tropical about them? They look snowish to me.
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Post by JabbaLovesLava »

Well, that crashed LAATs looks "dagoba-like" so i guess that's the "tropical part"
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Post by RevanSithLord »

Oh. Wait he got me confused lmao. Thought he was talking about the player skins. Dang, sorry I'm tired. Lol. Guess Im gonna go nap it up to go make more smart comments tomorrow. Lmao.
Linus

Post by Linus »

Ipodzanyman wrote:Use the Common/odfs/com_item_vehicle_spawn :wink:
I am doing that! Didn't you understand my question? :P;) They show up one time in-game, when I've taken it/destroyed it, it won't respawn... I hope you understand now. :P
Aksel3 wrote:Yeah, destroyed Laats and such things, scattered all around the map would be great. All that kind of things which can be used to take cover would be great to have around, rocks, destroyed starfighers etc. use your imagination! :wink:

Of course, these are just plain suggestions, but nonetheless I'm very excited about this map.
Yes, pretty good idea, really. This is a speeder map. Not fun if it's just a plain map. I'll maybe use some (reskinned) objects from Geonosis. Really, I love that idea with a crashed (and reskinned) LAAT, so I'll use it.

- Linus
ML_916

Re: RE: WIP: Clone Wars Hoth

Post by ML_916 »

Linus wrote:Reinforcements will be... Kinda, 1200 per side, maybe? Good idea?

- Linus
1200 is maybe a little bit to much I think...what about 500? the battle gets really big and intense but not so long that one gets bored at the middle of it...
Linus

RE: Re: RE: WIP: Clone Wars Hoth

Post by Linus »

Yeh, 1200 is much. 500 is too small. So, I will try with 700.

- Linus
Aksel3

Post by Aksel3 »

I think you should stick with 700, Linus. I quite agree with ML_916, I enjoy fighting in long-lasting battles, but sometimes you just don't wan't to spend 3 hours on a single battle :wink:

I'm glad you liked my idea by the way, hope to hear more from you soon!


Offtopic: I'm not able to talk over MSN at the moment, I'm not quite sure what's wrong, but I'll try fix it as soon as possible.
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