
Hey everyone! I'm excited to announce my first mod map release, The Hunger Games, in the next couple weeks!

*UPDATED 4/19/14*
WORLD DESCRIPTION
The world is split into 4 regions: swamp, forest, town, and mountains. In the center of the map, there is a very shallow, water-filled "crater" with a small island in the middle. The map is foggy with occasional thunder/lightning, and visibility is limited to about 30 meters. There are traps hidden throughout each of the four regions.
GAMEPLAY
All players will spawn in a waiting room. They will enter portals that will register them and teleport them to the center of the map. Once everyone is registered and ready, there will be a 30 second grace period during which everyone will disperse. During this time, players may not attack or follow one another. After the grace period is over, the Hunger Games begin and the last person or team alive wins!
MODES
Clone Wars Conquest - ALL ERAS Free for All Hunger Games
Clone Wars Hero Assault - ALL ERAS Team Hunger Games (Players fight in teams of 2)
SIDES
Republic/Empire:
- Clone Trooper
- Assault Trooper
- Clone Sharpshooter
- Clone Engineer
- Clone Commander
- Jet Trooper
- Imperial Officer
- Dark Trooper
- Rebel Soldier
- Rebel Vanguard
- Rebel Sniper
- Rebel Smuggler
- Bothan Spy
- Wookiee
- Super Battle Droid
- Magnaguard
SPECIAL FEATURES
- Units' minimap icons have been disabled.
- All units have boosted health and medium-strength shields (1000 damage).
- Units will spawn with 0 shields, and will have to find shield powerups hidden throughout the map.
- There are no health or ammo droids. Instead, powerups will spawn periodically throughout the map. There are four different "groups" of powerups:
- 2 Dual powerups will spawn at each of the 4 cps, and at the center cp.
- More dual powerups will be scattered around the map.
- Shield powerups will also be scattered throughout the map.
- There will be 4 "super-powerups", one hidden in each region. They won't expire until they are picked up, and after they are picked up they will not respawn like the other powerups.
- Every so often there will be a special "supply drop" in the center of the map. Anything could be dropped from a single dual powerup to buffs and full restores (full replenishment of health, ammo, energy, and shields).
- In order to prevent people from camping the whole time (which ruins the gameplay), there will be a "Camper Killer" feature. If a person camps for too long (2 minutes straight), they will start to slowly lose health and shields. They will have to keep moving for 30 seconds for it to stop.
- The free camera function is disabled. If you try to freecam, you will be killed and yelled at
Swamp:

Shield powerup:
First Video: http://www.youtube.com/watch?v=th--EEBZYeA
Second Video: http://www.youtube.com/watch?v=bdvpfK2zw8M
Online Beta Gameplay: https://www.youtube.com/watch?v=486VmTSFirA
To-Do List
- Super-powerups are not complete yet. I currently have 1-hit kill and invincibility. I still haven't decided what I'm going to make the other two do. I'm going to try adrenaline for one of them. If you have any ideas for super-powerups, please share them!
- I still have to finish coding the traps.
- I have to code the player registration for team mode, but that might have to wait until a v1.1 release of the map.
- GCW sounds are currently missing. For whatever reason I can NOT get custom sounds or side sounds working in a custom sound lvl. I can get lightning sounds to work but that's it. I'm running out of time on this project so if someone could be so kind as to make a sound lvl for me, that would be an amazing help and I would love them forever.
- Miscellaneous fixes/clean up in the world.
- There's currently a bug that causes graphics issues, especially with water, when on full 1920x1080 resolution.
- The map CTDs when it finishes loading if you play another map and quit the session, then play this map. I'm not sure why it does that, but it's best to start up the game fresh before playing the map.
- During online testing, we found that if you wall glitch out of the registration room, you'll most likely CTD. I'm not sure why (probably has something to do with the shadow/rainshadow regions around the room, and the fact that it's underground), but I'm not too concerned with it, as it only happens as a result of intentional glitching.
- When playing online, the map seems to make the game very unstable with minimizing. If you minimize the game more than a couple times, or you leave it minimized for too long, it will probably crash. I'm still looking into the cause.
Overall, the map is 95% done, and should be release sometime in the next week!

