So far I've added:
A Swamp Commando for the Republic-
Loadout:
-Semi Auto DC-17 Blaster. (Far more accurate then fully auto.)
-A completely automatic shotgun.(But it has a ton of kick)
-Four grenades
-Two Health Packs
I made the Swamp Commando as a unit prepared for anything, unlockable after 12 points, replaced the clone commander.
BX-Droid Commando - unlockable after 12 points
This is kinetosimpetus's model, with Deviss's improved skin. I plan to change the skin to fit the surroundings though.
Loadout:
-Blade
-Rifle which fires in bursts
-Stealth
I have added a hunt mode of sort which pits the player as a Droid Commando against 20 wookies. Wookies get 10 points per kill, the Droid Commando gets two. Players are forced to play as the droid commando. This will evolve into a wave mode, I promise. This will now be a wave mode where the hero is a republic swamp commando
I also plan to add a wave mode for Dark Times.
Speaking of Dark Times, my map supports it, as well as both eras of BFX now.

I also have added Archer 01's hero support script to all modes, including BFX.
One last game mode is campaign. I have two semi-formed plotlines in my head. One is as a Swamp Commando, fending off droid invaders, the other is as a droid commando/merc, stealthily assassinating clones, and then disguising as them, lowering the Republic defenses and finally staging an assault. I think the clone campaign would be easier to do, but the CIS would be far more fun and rewarding. I'll make a poll. Pictures coming soon.
BUGS TO SQUASH:
Locals which won't spawn.
^PROBLEM FIXED

Floating icons(easily fixable)
PICTURES:
BETA TESTERS WANTED
The map itself is nearing completion, but first I'd like to beta test to finish up everything. I still need to add some leaves and stuff, a couple plot devices for campaign, and elbow grease, but I just want to see and errors anyone else can find. I'd like the map to be polished, so be as nitpicky as possible. Who would like to beta?
BETA LIST: